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ratww
searching PlanetScale…
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48 ms
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511.
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ratww
5y ago
Sure, but it could still be used as a wifi-only device. I have an old iPhone 8 that I keep around for music and streaming to a TV.
512.
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ratww
5y ago
> I doubt a game that hasn’t been updated in 2 years is any good or doesn’t have a million competitor clones by now. That statement doesn't make any sense whatsoever. Games can be "finished products". Do you also think t
513.
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ratww
5y ago
I was using a 2011 12" MacBook Air until recently, for work, music making and personal usage. Only traded for an M1 because thought it was cool. If anything it's 3rd party dev stuff that requires bleeding edge machines (eg: Docker
514.
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ratww
5y ago
My company is hybrid, but coming to the office is entirely optional. Enough people naturally started coming back once in a while. The way they convinced us that it won’t change on a C-Level’s whim is by drastically reducing the office size
515.
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ratww
5y ago
Not only you misquoted me trying to prove a fallacious point, but you also took a small comment that I originally wrote and basically started accusing some of my co-workers of gaming story points. You were even downvoted for that. Also from
516.
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ratww
5y ago
> If the measurement isn't expected to be accurate how can it accurately inform you of the amount of work your team can do in a period of time? Please don't misquote me just to push a point, I said "extremely accurate&q
517.
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ratww
5y ago
> The parent of my parent commented that they thought performance was a problem You are talking about my post. I did not say anything specific to UE5, I was only trying to fix a misrepresentation of someone else. Please read the full t
518.
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ratww
5y ago
That's my post and I didn't complain about UE5, nor said that Casey Muratori did. Let alone saying that UE5 performance is crap. Also, please read to this part of my comment if you want to understand the situation: > Casey Mur
519.
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ratww
5y ago
Ego is also a thing in a lot of professions :/
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ratww
5y ago
> Are you certain the devs getting 2x more points than the average dev weren't just consistently picking the easier stories? Your objections make no sense. If a story is easy but the number of points is not reflecting the ease, th
521.
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ratww
5y ago
I disagree with that, it really isn't "normal" to have someone like that, but it does definitely happen. Doing a crap PR once in a while is absolutely normal for everyone, but doing that regularly isn't. This is clearly
522.
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ratww
5y ago
> But I also don't really want to be sitting around during the workday without things to do. Funnily enough, that was my experience working for a FAANG and a couple startups that had just recently gotten a lot of investment money.
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ratww
5y ago
> And for what it's worth, the average FAANG developer I've worked with has been much better than my colleagues at prior companies. I worked at a FAANG and I'd agree with that: the people there were good. But there was
524.
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ratww
5y ago
Yeah, this is similar to the "10x, but they work twice as many hours a week". It's not someone who's more productive, it's just someone who manages to be more productive by making everyone less.
525.
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ratww
5y ago
> someone unironically espousing this as a "solution" to a struggling creator Nobody is, though, and if you see other replies with the “git gud” text you’ll see this is used as a way to attack anyone who cares about performan
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ratww
5y ago
I find these stereotypes very reductive, and having a bit of prejudice. Being unproductive is not a guarantee of having good communication skills, and likewise being being highly-productive is not a guarantee of being bad at communication.
527.
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ratww
5y ago
That's not really a 10x if they're doing a crappy job. I can close hundreds of bug tickets saying "not reproducible" without really trying, but that doesn't mean I was productive.
528.
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ratww
5y ago
> 10x is a really bad term, it tries to quantify a difference without a baseline. I believe this is incorrect. The baseline (or 1x) is the lowest-performing member of the team. At least that's how I learned the term.
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ratww
5y ago
It is an interesting observation when put side by side with the sibling post [0]. I think it really depends. A senior that is 10x more productive than an intern or junior? That's perfectly fine, they are here to learn. A mid-level dev
530.
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ratww
5y ago
At several companies I worked for, by using Scrum Points, it was always visible that the most experienced devs were able to regularly deliver a multiple (definitely around 10x) more points than interns and about 2x more than the average dev
531.
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ratww
5y ago
It definitely is. It happens with over-achievers but it also happens very frequently with under-achievers. In jobs where people have quotas it is very visible, seeing people scrambling to finish it all by the end of the month, to the detrim
532.
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ratww
5y ago
Sure, but putting more effort doesn't necessarily means working more hours. "Work smarter not harder" also applies to improving and applying yourself.
533.
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ratww
5y ago
I agree that this work ethic is indeed healthier and with most of the list, but I want to make one caveat: a programmer working secretly after hours to deliver more is not really a 10x programmer, he's just someone doing unpaid overtim
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ratww
5y ago
> Sure it's a simplification Yep, a gross and incorrect one, invented only to advance an argument that doesn't match reality. Performance and ms-per-frame is still highly critical in AAA-land, despite your opinions on current
535.
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ratww
5y ago
The whole point of the series is teaching the necessary skills for understanding, writing and maintaining something from scratch, like an engine if need be, but also something like SDL too. Like it or not, this is interesting to a lot of p
536.
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ratww
5y ago
> Again, what solutions? I am talking about actual concrete solutions. “Do this code change and the bottleneck will go away”. This person offered ACTUAL CONCRETE SOLUTIONS to performance issues. He literally opened bug-tickets and disc
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ratww
5y ago
> I find it weird to say that UE would be crap in what it delivers in performance. I don’t think anyone is saying it. Grandparent poster is inferring it incorrectly.
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ratww
5y ago
That’s an unfair mischaracterization and generalization, considering that very often those “rants” are often filled with genuine analysis, criticism, comparisons. Or, in specific cases, such as OOP criticism, with very vocal disclaimers tha
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ratww
5y ago
> Isn't the reason that Unity/UE have crap performance because of the capabilities they offer? For example, you can run the app on multiple platforms. Is anyone, Casey or someone in this thread, complaining that Unity or Unre
540.
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ratww
5y ago
The phrase “software is crap” was said by someone criticizing Casey Muratori, not by himself or by me. It was a mischaracterization. If you want to paraphrase him correctly, he has claimed several times that there are several low-hanging-fr
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