Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
pxlpshr
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
61 ms
·
541.
▲
by
pxlpshr
18y ago
We've bootstrapped our company since August of 08, so I can absolutely relate to the desire of wanting a healthy, low maintenance revenue stream; sometimes I'm awoken at night by nightmares of raising money. One of the reasons we are bootst
542.
▲
by
pxlpshr
18y ago
Don't fool yourself, once your app is off the charts — sales are virtually zero, there's very little trickle revenue. It will become increasingly difficult to land (and hang on) to top chart positions as the appstore triples in size this ye
543.
▲
by
pxlpshr
18y ago
This blog post does not contain content unique to the challenge of matching E+B, his suggestions are pretty standard for any hiring process. And, I get tired of reading these type of comparison slanders toward opposite fields of interest. F
544.
▲
by
pxlpshr
18y ago
I'm a big fan of Mint - no, not the financial app. http://haveamint.com $30 and tons of plugins... does a great job giving us the type of data we really only have time to care about. I run both GA and Mint, but Mint provides real-time dat
545.
▲
by
pxlpshr
18y ago
I love Dawdle and wish you guys the best of luck! I came out of a failed video game startup last year, I know how difficult it can be being a new guy on the streets of a massive industry. It's definitely one heck of a challenge but I'm conf
546.
▲
by
pxlpshr
18y ago
In my opinion, that's a pretty shallow statement to make considering your usage and the amount of time that has gone into such sweet product. I'm a little sick of the whole freemium mentality TBH. Maybe I'm missing something re: the 'long t
547.
▲
by
pxlpshr
18y ago
I'll third this. However, I've always had a challenge of mixing work (which i do a lot of), and finding time for things like going to a gym, etc. I'm also not one looking to bulk up w/ weights, and when I'm away from work I like meditative
548.
▲
by
pxlpshr
18y ago
I agree with you but I do believe the iPhone is a far more viable "$100" laptop — or at least has the potential to be. I'm also happy to see consumers are starting to get irritated with the volume-driven top charts that were copy 'n pasted
549.
▲
by
pxlpshr
18y ago
I've said this before but I'll say this again because it's keeping us more profitable than most. Run your own ad system, use LinkShare for your links (earn 5% on sales), advertise your own apps for free, add a few banners for apps/games you
550.
▲
by
pxlpshr
18y ago
There are many cases that justify when to use and when not use sound on the web... I would say it's the goal of most web-app builders to mimic desktop apps b/c the result is a familiar environment for the end user. Software/UI design is an
551.
▲
by
pxlpshr
18y ago
Desktop apps are used by more people on a more regular basis than any web app to date. Web apps are getting there, but there not there yet. Sound, when used appropriately, is a very critical component to user experience and more importantly
552.
▲
by
pxlpshr
18y ago
You make good points that I partially agree with, however I still don't believe this is optimal for a few reasons. End-user design is about creating a usable experience and often deriving an emotion to make them want to do it again, a proce
553.
▲
by
pxlpshr
18y ago
From a designer's perspective, this is an example of engineers over-thinking a problem in a space they don't belong. It's absolutely stupid and a complete waste of time for the simple reason that electronic color is not consistent. A major
554.
▲
by
pxlpshr
18y ago
I was blown away listening to Tony talk about their customer service principles. They don't hide behind email support systems or obnoxious phone switch boards. The telephone is the central nervous system of their customer support efforts, a
555.
▲
Tony Hsieh's (Zappos CEO) SXSW '09 Presentation
(slideshare.net)
1 points
by
pxlpshr
18y ago
|
1 comments
556.
▲
by
pxlpshr
18y ago
Have you ever seen an OTAHD antenna? That's why.
557.
▲
by
pxlpshr
18y ago
Built-in TV is a joke.
558.
▲
by
pxlpshr
18y ago
Actually, hmm.. I wonder how the subscription will work for apps that were formerly free. I assume users will be able to 'opt-in' for subscription payment, otherwise the application is deleted.
559.
▲
by
pxlpshr
18y ago
Apple really nailed it with version 3.0, and this is going to be great for us. I suspect you'll start seeing app acquisitions as companies look to acquire an 'install' base to leverage. Time to get crankin' on more apps before gold rush 3.
560.
▲
by
pxlpshr
18y ago
It's not idealistic, it's realistic and Apple will -hopefully- put a stop to the gaming sooner rather than later because I know for a fact that it's killing their approval process (every update has to be approved), among other things. Appli
561.
▲
by
pxlpshr
18y ago
Thank you <3, so well said: If someone spent a day to work on an app times a dozen apps and makes enough money to quit his or her day job...good for them. That doesn't have much relevance to the problem overall though. Yes, people will
562.
▲
by
pxlpshr
18y ago
I agree, it does come off a little whiney from the outside... but let me ask you, how long have you been publishing to the AppStore? It's a lot easier to be a contributor to the problems than it is to show restraint and professionalism for
563.
▲
by
pxlpshr
18y ago
(2) "I have 41 cheap and simple (but useful) apps on the App Store right now and have been growing my catalog since late July. Each app took me less than a day to do. Some days I've cranked out five apps (and no, they are not the stupid "C
564.
▲
by
pxlpshr
18y ago
This is a great interview that really underlines a lot of the issues we face in Austin too — not Boston. Coupled with an regional investment community that doesn't quite get it, makes the web movement here that much more difficult to ignite
565.
▲
by
pxlpshr
18y ago
It took us two months due to AppStore's pay cycle to have operating cash, but we were ramen profitable a few days after our first product hit the store. Our costs are ramen too. Now the objective is to stabilize sales, improve the products,
566.
▲
by
pxlpshr
18y ago
After reflecting of my own experience with a failed B2C product, I definitely agree with the statement in your second paragraph. We spent a significant amount of time worrying about 'scaling' on a lot of fronts, not just technical, but the
567.
▲
by
pxlpshr
18y ago
Also, for the techies... here's a PR we put out ~2 years ago that talks about our use of Oracle and multiplayer gaming. Jabber/XMPP became a big part later on. http://www.oracle.com/corporate/press/2007_may/GaimTheory.ht...
568.
▲
by
pxlpshr
18y ago
Support for Mac is coming, I can't say too much other than that and I have no idea how long it will take them. Do know this: almost all of the guys at id Software are Mac enthusiasts. Most of them prefer OSX over Windows, it's just that the
569.
▲
by
pxlpshr
18y ago
I agree with you for anyone that doesn't have an established name. However, from twitter: @quakelive We currently have 8,500 players online and over 290,000 registered accounts. (in a few short days)
570.
▲
by
pxlpshr
18y ago
We originally partnered with another company and they wound up going out of business. We picked up all of the development work on that, and that was definitely a little bit of stumbling block and took us more resources than we expected. T
More ›