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searching PlanetScale…
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2y ago
Working on a freelance job 3 years ago, I got sucked down a rabbit-hole for months trying to get Azure Durable Functions to work. Too many bugs, no visibility into its workings and the worker would always grind to a halt. That job did not
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2y ago
A couple of months ago I tried to generate a Swift SDK using Cloudflare's OpenAPI spec with Apple's Swift OpenAPI generator, to no avail. Apple's generator is quite strict from what I can tell, so I'm curious about the
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2y ago
i was hanging around the Gong around then; I'm in Rads and was attempting to make a game with some friends from there at the time. Those were some fun times.
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3y ago
The 0.1x is the 10x developer. Slow is smooth and smooth is fast.
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3y ago
Xcode and Android Studio have plenty of warts. What is it about Android Studio's experience that you find lacking in Xcode?
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3y ago
Svelte and SvelteKit have earnt a place in my heart. They've allowed me to enjoy learning reactive- and component-based development. In comparison, React has always felt like a chore, and I avoid it as much as possible, despite it be
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3y ago
Consumers find it easy to justify a hardware purchase: it's tangible, and save for requiring an electrical outlet (which is ubiquitous in our society), runs anywhere. Software is, in some regards, intangible, and is constrained to cer
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3y ago
The characterisation is off (stumbling vs. nimble), but the metaphor is apt. Adapt or die.
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3y ago
Thanks for that, I'll add that to my vocabulary.
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3y ago
The CEO and co-founder, Karri Saarinen, is a designer, and was desigining it in the early days. I don't know about now, but the attention to detail is still there.
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3y ago
I honestly made it up on the spot, so don't take it as proper nomenclature. However, to describe it another way: the unconscious mind synthesises its emotional choice, which the conscious mind presents as rational fact. If you want t
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3y ago
Absolutely. 95% of the suggestions product creators receive are solutions. A product creator's job is to work out what problem their customer is trying to solve. It goes to the same motivation as root cause analysis when analysing an
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3y ago
I'm sure he did more than just one game, but the revenue wasn't enough and he had a family to feed. We connected on GarageGames back in the day, which saw some reasonable success. I think it's easier these days to make a li
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3y ago
I had the pleasure of working with Jay doing the character illustrations on his indie space shooter, a couple of years before I started coding professionally. This was the article that always stayed with me, especially at times when progre
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3y ago
Sydney was always expensive, but there was a reason for it; now everyone has caught up thanks to the economic climate, and it's just because they think they can get away with it. I've lived in Adelaide my entire life, and it'
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3y ago
Which excellent ideas does it have that other languages can't replicate?
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3y ago
I've seen Shpong referenced in couple of articles that made it to the HN front page. There were some interesting ideas there; keen to see how it goes.
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3y ago
Glad to see this here! I've been looking forward to being able to participate on something concrete.
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3y ago
There are plenty of reasons why something you think should take a day might take a week. We often (fallaciously) assess a problem as "easy" without considering the context in which it has to be incorporated, i.e. the codebase. T
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3y ago
As someone who's not familiar enough with LLMs to deduce why this is amazing or scary, would you kindly explain as to why this is so?
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3y ago
The time dimension is often forgotten when applying these maxims. When we see code, we often fail to consider the the journey it's taken to arrive at that point in time, and where it might be headed in future. In the example you set,
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4y ago
As you rightly point out, creators don't operate in total isolation: you're constantly taking in the world around you, even in solitude. However, as you've surmised at the end of your comment, there's a difference betwe
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4y ago
Absolutely: ideas reinforce if you're around them long enough. I don't think it was Facebook's intention for echo chambers to occur, but it was too profitable for them to stop it once it had.
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4y ago
You can always charge an hourly rate for that duration of work whenever it comes up.
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4y ago
I'll rephrase: they're not paying you to mindlessly churn out lines of code. The end product matters. But the bulk of that time is spent thinking, whether you realise it or not, and frankly that's a much more useful perspec
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4y ago
Do yourself a favour, and bill by the day, rather than by the hour. Engineering is creative work, and you're paid to think - code is just the end product. Thinking happens consciously and unconsciously, at all times of the day. Bill
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4y ago
So far I've been using Earthly for structuring builds, and it's been brilliant for the most part. Dagger was interesting but a no-go without Python, so curious to see how it stacks up.
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4y ago
I would love to see this implemented purely for curiosity's sake, even if it's architecture-specific. Personally, cosmo is one of those projects that inspires me to crack out C again, even though I was never understood the CPU
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4y ago
ClickUp is a confusing mess. It tries to be the centre of your universe without doing anything particularly well. It copies features verbatim from other software and then slams it in as a new "view". The coding doesn't see
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5y ago
Indeed, it's on my list of things to read, and it's why I'm not considering these signals to be definitive.
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