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I'm sure he did more than just one game, but the revenue wasn't enough and he had a family to feed. We connected on GarageGames back in the day, which saw some
by pm 3y ago
I'm sure he did more than just one game, but the revenue wasn't enough and he had a family to feed. We connected on GarageGames back in the day, which saw some reasonable success. I think it's easier these days to make a living as an indie game developer, but it's still very much a hit-driven business.