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lux
searching PlanetScale…
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20 ms
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151.
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by
lux
9y ago
Sounds very cool. One thing I'd love to see on the pricing page is an estimation tool where you can enter different values to see a monthly cost estimate.
152.
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Working with live actors in VR – Part 2: Lessons for actors
(flipsidevr.com)
3 points
by
lux
9y ago
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0 comments
153.
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by
lux
9y ago
With regards to gravity affecting time, by this interpretation is it then saying time is itself constant but the movement/perception of object A within a stronger gravitational field is slowed compared to object B within a weaker one?
154.
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by
lux
9y ago
> My best guess is that we’re not going to resolve these challenges in any intentional comprehensive logical manner. At least not at first. Instead circumstances are going to overwhelm us until enough of the population is miserable enoug
155.
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by
lux
9y ago
As someone who's also chomping at the bit for their plugin, I hope this accelerates getting it into our hands. Being so focused on their releases up til now, they probably just didn't have the resources needed to get it polished u
156.
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How Magic's Secrets Apply to Virtual Narratives
(flipsidevr.com)
4 points
by
lux
9y ago
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0 comments
157.
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Show HN: Flipside – Create animated shows in VR, watch on video and in VR
(flipsidevr.com)
2 points
by
lux
10y ago
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0 comments
158.
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by
lux
10y ago
Isn't this the same thing as the dispute in the UK over collecting VAT taxes? https://news.ycombinator.com/item?id=13921048
159.
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by
lux
10y ago
Interesting that I'm seeing this for the first time on the same day that local food delivery company SkipTheDishes was sold to Just Eat for $110M ( http://www.cbc.ca/news/canada/saskatoon/skip-the-dishes-s
160.
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by
lux
10y ago
Hahaha this is great! What I love about the John Titor story is how you kind of want to believe in it against your better judgement. The desire to be in on something larger than life, I suppose.
161.
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Why We Need Twitter (or Something Like It) More Than Ever
(alysonshane.com)
5 points
by
lux
10y ago
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0 comments
162.
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Human rights and accessibility in VR
(campfireunion.com)
1 points
by
lux
10y ago
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0 comments
163.
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by
lux
10y ago
The touchpad has had swipe support for a while, and works pretty well depending on the game, but it's still stuck to the side of your head. We joke about getting a gorilla arm from extended use... Daydream has a definite advantage with
164.
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by
lux
10y ago
Google have implemented their own version of asynchronous time warp in the Google VR SDK (can't remember what they call it atm), so that ought to make it on par with Gear at least, until either gets positional tracking.
165.
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by
lux
10y ago
That's only compared to Cardboard though. Gear VR locks the phone in place, so there's no calibration step. Gear VR also has a focus wheel, which while not perfect, does let you hand it to a friend who can adjust it to their visio
166.
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by
lux
10y ago
The controller is a big plus, but otherwise not too much. Comfort factor seems nice, but I'd have to try it to say what's better. I'm worried about apps being able to run at 30fps on Daydream, because even 60fps like the Gear
167.
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by
lux
10y ago
Totally. Less text-dependent UIs are a big win to bring into VR. When we reach a more legible resolution for text, that's going to mark a huge increase in VR development productivity because we can be in there the whole time. VR dev of
168.
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by
lux
10y ago
I recently ran into flatbuffers https://google.github.io/flatbuffers ), which claims the same no-serialization step. Curious how the two compare?
169.
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by
lux
10y ago
For small tweaks, this is great. I have been wanting this for years. Oh yessss
170.
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by
lux
10y ago
I've been using Postman/Newman for testing and really liking it overall. One thing I'd love to see in one of these apps is the ability to use web sockets in tests.
171.
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by
lux
10y ago
I was actually happy it was about messaging/positioning, which are hard. There are already a lot of posts about designing messaging systems :)
172.
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by
lux
10y ago
I've read that you don't need to go through Greenlight for VR apps right now, just to contact Valve. Not sure if that's true, but might be of help if it is.
173.
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by
lux
10y ago
From the comments, seems like Other=Go ;) I'm in that camp too.
174.
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by
lux
10y ago
I'm aware and don't mean exclusive in that sense, just in the sense of being officially released on the platform. Many of the same games be released on the Rift once the touch controllers are out, negating the controller availabil
175.
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by
lux
10y ago
Not sure how much I'm allowed to say, but I've been working with both controllers for a while and honestly really prefer Touch over Vive's controllers. They have way more expressiveness, which means we're often running i
176.
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by
lux
10y ago
Congrats on the release! I've only hada little time to play with it so far as a beta user, but was super impressed and can't wait to use it on a real project soon. Cheers!
177.
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by
lux
11y ago
I think there should be a small distinction between AAA and indie game development. Not all indie games need the level of specialization and optimization that AAA's do, and so they can get away with more reusable abstractions that let
178.
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by
lux
11y ago
Those were my impressions moving from the open source / web world into games too. It surprises me still how little is shared in terms of reusable libraries, and often how little attention is given to reusability beyond a single project
179.
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Lost Cities VR is here, and what a journey it's been
(lostcitiesvr.com)
3 points
by
lux
11y ago
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0 comments
180.
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by
lux
11y ago
While WebVR won't push the envelope of what's possible in terms of high end rendering, frameworks like [A-Frame]( https://aframe.io/ ) will lower the friction of developing and distributing simple, more utilitarian
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