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The controller is a big plus, but otherwise not too much. Comfort factor seems nice, but I'd have to try it to say what's better. I'm worried about apps being
by lux 10y ago
The controller is a big plus, but otherwise not too much. Comfort factor seems nice, but I'd have to try it to say what's better.
I'm worried about apps being able to run at 30fps on Daydream, because even 60fps like the Gear has can be slow for good VR.
That said, this looks like it will do well and I'm pretty stoked for it. OC3 starts tomorrow, so I'm hoping for some announcements from Oculus/Samsung to compete with this!
- ghostly_s 10y agoThe latest rev of the GearVR headsets has a more generalized touch input on the side (what was originally a 4-way controller is now a square touchpad with support for swipe gestures). Oddly it seems a variety of content on the Oculus store is actually using this as an in-game control now, e.g., swipe/tap on the side of your head to shoot your laser pistol. I haven't tried these for long enough to tell if it's an effective control scheme or gets tiresome, but it works surprisingly well on first blush. Curious how much of a difference this remote makes; without in-world positional tracking I'm not convinced it's adding much to the experience.
- lux 10y agoThe touchpad has had swipe support for a while, and works pretty well depending on the game, but it's still stuck to the side of your head. We joke about getting a gorilla arm from extended use... Daydream has a definite advantage with their remote, but I think Samsung offering a bundle with their gamepad could close that gap a little bit, or even offering something similar to the Daydream remote. The Rift remote looks very similar too, minus the positional tracking, but is still really handy for casual Rift games. I think the big differentiator Gear can play on is social games. Oculus has been putting an increased emphasis on their social platform, and I think we'll see more of that this week too.