4 ms·
Not sure how much I'm allowed to say, but I've been working with both controllers for a while and honestly really prefer Touch over Vive's controllers. They hav
by lux 10y ago
Not sure how much I'm allowed to say, but I've been working with both controllers for a while and honestly really prefer Touch over Vive's controllers. They have way more expressiveness, which means we're often running into things we want to do with Touch that don't easily translate to Vive's trigger/squeeze/thumb combo. A basic example, you can do rock paper scissors with Touch. Not perfectly since you still have a controller in your hand, but it totally works.
It's a huge plus for Vive that it has motion controllers on launch, but if Touch comes out by end of 2016, half a year's difference isn't much time in the grand scheme of VR and I bet most of the Vive exclusives will be cross-platform then too.
- cma 10y agoVive doesn't have any real exclusives. You can already play most of the stuff on Rift with an MIT licensed Razer Hydra driver adapter that Valve released for free. Valve are treating headsets more like monitors, Oculus is treating them like a gaming console. You have to dig in a menu and click a "scare toggle" to even run third party software on Oculus. On GearVR they don't even have the toggle. It will only run Oculus store apps. and apps that you have signed to your individual device, making them impossible to distribute broadly
- lux 10y agoI'm aware and don't mean exclusive in that sense, just in the sense of being officially released on the platform. Many of the same games be released on the Rift once the touch controllers are out, negating the controller availability difference. That said, Vive's tracking will still be the better of the two, as well as their cord length. I do wish the controllers were slightly more evolved though... :P