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kaveh808
searching PlanetScale…
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151.
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by
kaveh808
4y ago
One reason I'm going the open source route is to work with like-minded people and have the freedom to dream. As I've probably made clear elsewhere in this posting, I can't make a business case for the project. Not one that an
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kaveh808
4y ago
Yes, I know the feeling. My first job after my Symbolics/MIT experience was writing a 3D rendering system in Fortran. :) That would be a dream. One I'm hoping to make happen here.
153.
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kaveh808
4y ago
Usually it was by word of mouth, people learning of my work and contacting me for a software position. The landscape has changed a lot since those times.
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kaveh808
4y ago
I had hoped including a link to the repo would show that it wasn't an empty project, but I could probably have done better. That instruction is indeed outdated. It is from before the system had ASDF. I do need to update the Readme file
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kaveh808
4y ago
I stand corrected.
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kaveh808
4y ago
If memory serves, Nendo was a standalone version of the S-Geometry modeler written in CL, and Wings3D was a clone of Nendo written in Erlang.
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kaveh808
4y ago
Well put. Thank you.
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kaveh808
4y ago
Very cool. I'm always fascinated by DSLs for doing algorithmic art.
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kaveh808
4y ago
Been using it for almost all my personal projects for a few decades now. It's the only language that I don't feel is fighting me when I develop my code.
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kaveh808
4y ago
I find it ironic that instead of adopting ND's unique technology, Sony shut it down and went with standard fare. In business, the platform with the most available "developers" usually wins out. It's very difficult to jus
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kaveh808
4y ago
Ha ha. I talk about my Symbolics/MIT days in early episodes of my blog: https://kaveh808.medium.com Wish I still had the code, for sentimental reasons, but it all went up in a house fire.
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kaveh808
4y ago
Good point. I never thought of the blog posts as documentation.
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kaveh808
4y ago
Thank you. I am thinking of refactoring my existing proof of concept to make it more portable. Currently it's hardwired for CCL and MacOS. Then I may "ship" a release (maybe purely REPL-based) and gather feedback.
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kaveh808
4y ago
I based the menu design on the Symbolics menus, and Wings3D is a descendant of S-Geometry in spirit. I wanted a quick way of assigning some colors so I just made a rainbow color ramp. If you mean the red color for selection, then yes that w
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kaveh808
4y ago
Not sure if it's nerd points or just old age. ;)
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kaveh808
4y ago
> over the course of a week, render some high quality NTSC video. I remember those days. :)
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kaveh808
4y ago
I echo that sentiment regarding macros. Worthy of further exploration.
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kaveh808
4y ago
You are absolutely right. And I don't have a logical argument as to why this will actually go somewhere. At best, all I can say is "If you build it, they might come." I wrote about this in my blog a while back, if you can sto
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kaveh808
4y ago
Ha ha, thanks. I know 3D graphics, but I realize there are folks out there who know a lot more than I do in their respective fields. And I hope to tap into that knowledge. It's going to take a team to do this project.
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kaveh808
4y ago
Good point. I need better marketing. Or a marketing team. :) I'll work on a promotional video.
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New open source project: Common Lisp 3D graphics system
(old.reddit.com)
188 points
by
kaveh808
4y ago
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80 comments
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kaveh808
4y ago
Calling all those interested in being a part of this.
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kaveh808
4y ago
The choice of GUI (and most everything else) is up for discussion. We've even had some ideas already on Reddit (r/lisp). Options include McClim, CLOG, or bare OpenGL. The only thing I'm not up for debating is the use of Commo
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kaveh808
4y ago
That is totally fine. Message me (kaveh808 on Reddit) and I'll be in touch as we get going.
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New open source Common Lisp 3D graphics project – call for participation
4 points
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kaveh808
4y ago
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5 comments
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Common Lisp OpenGL programming tutorial #8 – Colors and Groups
(youtube.com)
3 points
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kaveh808
4y ago
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0 comments
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Common Lisp OpenGL programming tutorial #7 – Colors
(youtube.com)
5 points
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kaveh808
4y ago
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0 comments
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Common Lisp OpenGL programming tutorial #6 – Hierarchies
(youtube.com)
3 points
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kaveh808
4y ago
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0 comments
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Common Lisp programming tutorial #5 by Kaveh808
(youtube.com)
1 points
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kaveh808
4y ago
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0 comments
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Kaveh's Common Lisp Lesson 04
(youtube.com)
3 points
by
kaveh808
4y ago
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1 comments
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