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kaveh808
searching PlanetScale…
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19 ms
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181.
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by
kaveh808
4y ago
Continuing my series of CL graphics tutorials. I have several more in the pipeline.
182.
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Common Lisp OpenGL tutorial #3
(youtube.com)
2 points
by
kaveh808
4y ago
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0 comments
183.
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Common Lisp Tutorial #2
(youtube.com)
2 points
by
kaveh808
4y ago
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0 comments
184.
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Video: Kaveh's Common Lisp Lesson 01
(youtube.com)
1 points
by
kaveh808
4y ago
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1 comments
185.
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by
kaveh808
4y ago
Kaveh's Common Lisp Lesson 01 An introduction for programmers who know other languages.
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Video: 3D graphics project in Common Lisp
(youtube.com)
3 points
by
kaveh808
4y ago
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0 comments
187.
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Metaprogramming, or How I Learned to Stop Worrying and Let the ComputerWriteCode
(kaveh808.medium.com)
2 points
by
kaveh808
4y ago
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0 comments
188.
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kaveh808
4y ago
Good point about Houdini's integration with other systems. Accessibility (web), interoperability (with existing systems), and community seem to be key. I might add focus to that. Do something specific better than the existing players.
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Thoughts on future 3D content creation apps?
2 points
by
kaveh808
4y ago
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2 comments
190.
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kaveh808
4y ago
Added some instructions to demo.lisp for anyone who wants to try it out.
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Common Lisp 3D graphics repo – very preliminary
(github.com)
2 points
by
kaveh808
4y ago
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1 comments
192.
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kaveh808
4y ago
Yes, a MOP-based approach would give a more general system.
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Feedback on simple mechanism for CLOS slot dependencies
2 points
by
kaveh808
4y ago
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2 comments
194.
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Thoughts on a new 3D DCC app?
3 points
by
kaveh808
4y ago
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1 comments
195.
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by
kaveh808
5y ago
Been developing my software and updating the blog while I think about YouTube tutorials. Have to figure out how the screen recording works, whether I need to film myself, audio and editing, etc.
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kaveh808
5y ago
I am surprised there is no established standard for CL cross-platform UI.
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kaveh808
5y ago
I only use loop if I'm iterating over multiple sequences or doing something tricky. Otherwise I use dolist, dotimes, map, mapcar. But it's nice to know loop is there...
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kaveh808
5y ago
Interesting that you bring up Wings3D. It was inspired by the polygon modeling tools in Symbolics's S-Geometry package.
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kaveh808
5y ago
Yes, there is friction around getting set up if you want to do graphics. Or gui development. I have managed to piece enough together to let me get started on the graphics development. I plan on bootstrapping by using Blender as my renderer
200.
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kaveh808
5y ago
Thank you. More to come.
201.
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kaveh808
5y ago
Thanks. I've never looked at AutoCAD, but was aware of Mirai. It was originally the S-Geometry suite from Symbolics, sold to Nichimen as Mirai, then sold to IzWare where it disappeared. Would be great if that code could be open-sourced
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kaveh808
5y ago
I'm surprised how little of my code, even in a 3D graphics system, is basic math on numerical types. It's mostly on points and matrices and the like, where I prefer point-add (or p+) to overloaded infix operators. I also prefer da
203.
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kaveh808
5y ago
I'd love to hear more about your project. I've been looking at McClim and CLOG for UI. Don't know if they support OpenGL viewports. I agree with the "least resistance" notion. The way I've always thought about
204.
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by
kaveh808
5y ago
That's an interesting idea...
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New blog about my journey to develop a Common Lisp 3D software
(kaveh808.medium.com)
115 points
by
kaveh808
5y ago
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34 comments