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I based the menu design on the Symbolics menus, and Wings3D is a descendant of S-Geometry in spirit. I wanted a quick way of assigning some colors so I just ma
by kaveh808 4y ago
I based the menu design on the Symbolics menus, and Wings3D is a descendant of S-Geometry in spirit.
I wanted a quick way of assigning some colors so I just made a rainbow color ramp. If you mean the red color for selection, then yes that was inspired by watching a Wings3D video.
- lispm 4y agosee also Nendo from Izware: https://archive.org/details/nendo-1-5-setup https://archive.org/details/nendo-1-5-setup which originally was a project for Nintendo..., IIRC
- kaveh808 4y agoIf memory serves, Nendo was a standalone version of the S-Geometry modeler written in CL, and Wings3D was a clone of Nendo written in Erlang.
- lispm 4y agoI think Nendo was written in C++.
- kaveh808 4y agoI stand corrected.
- Arcanum-XIII 4y agoMirai was in Lisp (ahh the repl on every error), but I'm not sure that Nendo was in Lisp. Mirai was a descendant of your work? Nice. It was a great (at the time) software. Too bad Izware has dissapeared!