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icaruswept
searching PlanetScale…
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31.
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by
icaruswept
2y ago
Thanks!
32.
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by
icaruswept
2y ago
The readme files in the repo have screenshots. Tried linking them here, but the URLs are massive, so let me link the docs - 1) Methodology: https://github.com/team-watchdog/colombo-skylines/wiki/Intro... 2) M
33.
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by
icaruswept
2y ago
I'm reminded of Tom Stoppard's Arcadia, and the child genius Thomasina . . . "If you could stop every atom in its position and direction, and if your mind could comprehend all the actions thus suspended, then if you were real
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by
icaruswept
2y ago
Sadly, the height maps and the OSM road imports were quite borked, so I just ended up doing all the roads by hand with the maps on a second monitor. Some screenshots of the process here: https://github.com/team-watchdog/
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by
icaruswept
2y ago
Sadly, that happens. We use image overlay and exports off ESPG 4326 and tweaked the hell out of the coords until it worked. Even then there are still issues - which is why we're about 100m shorter than the real city. The overlays match
36.
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by
icaruswept
2y ago
Methodology here: https://github.com/team-watchdog/colombo-skylines/wiki/Intro... We've also tweaked many of the assumptions (traffic flow, citizen lifecycles etc) https://github.com/team
37.
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by
icaruswept
2y ago
Realistically I don't think the UDA (Urban Development Authority) will use this, BUT we have had calls with them where they asked to see a demo and seemed massively excited at the prospect of being able to visualize changes in the char
38.
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by
icaruswept
2y ago
So two people (myself and Nimesha) working for about four months straight, I think. Mostly eight to ten hour days. Three academics helping us find data for when public sources ran dry (especially flow along the corridors) - see the workflow
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by
icaruswept
2y ago
I think at some point I will, but this is a task that takes multiple overlapping fields of expertise - from simulations to 3D rendering. I'll teach myself over time. I build little procedural generation experiments for fun that make th
40.
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by
icaruswept
2y ago
Not even remotely close. If you have millions of dollars and lots of talented programmers, I can build an engine from scratch. We do not live in an ideal world - public policy is about the art of the possible, and $19.99 (cost of Skylines i
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by
icaruswept
2y ago
Coming up. I'm implementing some small bits of the COMTRANs plan, as it's politically relevant to our election cycle right now ( https://www.transport.gov.lk/web/images/downloads/F-CoMTrans... ). It w
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by
icaruswept
2y ago
They've been surprisingly receptive. We've taken care to point out that the map is not the territory, but we've had conversations with urban planners and professors (especially the Town and Country planning department at the
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We built the city of Colombo in Cities:Skylines
(github.com)
511 points
by
icaruswept
2y ago
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183 comments
44.
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by
icaruswept
2y ago
A crude 'digital twin` with detailed land use and zoning based on official city development plans and data centered around 2020; over a million virtual citizens, simulating population dynamics that reflect large-scale, real-world demog
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Antilibrary – simple AI-based personal librarian
(github.com)
2 points
by
icaruswept
3y ago
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1 comments
46.
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by
icaruswept
3y ago
A little tool that lets you ask questions from your pdfs, epubs, text files and word documents. Think Chatpdf.com or Box AI, but a personal librarian. "The writer Umberto Eco belongs to that small class of scholars who are encyclopedic