4 ms·
Not even remotely close. If you have millions of dollars and lots of talented programmers, I can build an engine from scratch. We do not live in an ideal world
by icaruswept 2y ago
Not even remotely close. If you have millions of dollars and lots of talented programmers, I can build an engine from scratch.
We do not live in an ideal world - public policy is about the art of the possible, and $19.99 (cost of Skylines in Sri Lanka) is a massive improvement from the $8000 a year fee for CUBE or OpenPaths. I do want to build a sim someday, but I estimate the learning of it will take me a few years to complete. Right now I'm at the stage of writing basic galaxy generator toys like https://github.com/yudhanjaya/GalaxyGen https://github.com/yudhanjaya/GalaxyGen
- kfarr 2y agoThis is super impressive! I'd agree the open-source tooling isn't there yet, but it's coming in a few places. I started a 3D street visualizer but it's only at the scope of a few blocks at a time, not as large as a city area although we'd like to get there someday: https://github.com/3dstreet/3dstreet/ https://github.com/3dstreet/3dstreet/ There's also https://github.com/a-b-street/abstreet https://github.com/a-b-street/abstreet for larger area simulation but with less visual fidelity
- icaruswept 2y agoVery cool, great to see progress in this!