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We built the city of Colombo in Cities:Skylines
- greenavocado 2y agoAt some point I would expect you to write your own simulation engine given the serious limitations you ran into
- dwattttt 2y agoHow bad those limitations are depends on the purpose of the simulation, they satisfy a few uses cases even with those limits. Also the skill sets involved in those two tasks are quite different.
- tedivm 2y agoI've had some maintenance issues with my car, guess I should just design and manufacture my own.
- icaruswept 2y agoI think at some point I will, but this is a task that takes multiple overlapping fields of expertise - from simulations to 3D rendering. I'll teach myself over time. I build little procedural generation experiments for fun that make their way into my books. But this is one of those dreams that will take me a couple of years to get to the level where I'm competent enough to go for it.
- greenavocado 2y agoIs it necessary to work in 3D initially? You can make the problem a lot easier when working in 2D.
- icaruswept 2y agoGoal here was to build a visualization and communication tool; 3D is an essential component of that. For 2D, land use maps already exist.
- magicmicah85 2y agoWow this must have taken quite awhile. I've always wanted to do something similar with my hometown (for the giggles) and now I have a guide on how to start. Have urban planners been receptive to using this model for how they work on issues that affect the city?
- ekianjo 2y agois there any work done to show that Cities Skyline can approximate real problems and is not just a fancy game?
- magicmicah85 2y agoI'm asking based off of what they wrote in the readme "While not a completely accurate simulation, this "toy universe model" provides a useful tool for visualizing and communicating urban development concepts. We present this tool in the hope that it will facilitate better communication and understanding of urban planning issues in Colombo."
- jncfhnb 2y agoNot completely accurate sounds like a bold claim of accuracy imo
- neilv 2y ago> Our goal was to create a more accessible and visual tool for citizens to comprehend urban problems and judge the impact of different decisions. Building atop an old closed source video game isn't as accessible as would be ideal. What are some open source and open standard starting points for this (other than OpenStreetMap), and how close do they get you? (I once built something atop Google Earth, which made sense at the time, but I would've loved to be able to do it atop Web browser features we have today, and open source.)
- icaruswept 2y agoNot even remotely close. If you have millions of dollars and lots of talented programmers, I can build an engine from scratch. We do not live in an ideal world - public policy is about the art of the possible, and $19.99 (cost of Skylines in Sri Lanka) is a massive improvement from the $8000 a year fee for CUBE or OpenPaths. I do want to build a sim someday, but I estimate the learning of it will take me a few years to complete. Right now I'm at the stage of writing basic galaxy generator toys like https://github.com/yudhanjaya/GalaxyGen https://github.com/yudhanjaya/GalaxyGen
- kfarr 2y agoThis is super impressive! I'd agree the open-source tooling isn't there yet, but it's coming in a few places. I started a 3D street visualizer but it's only at the scope of a few blocks at a time, not as large as a city area although we'd like to get there someday: https://github.com/3dstreet/3dstreet/ https://github.com/3dstreet/3dstreet/ There's also https://github.com/a-b-street/abstreet https://github.com/a-b-street/abstreet for larger area simulation but with less visual fidelity
- icaruswept 2y agoVery cool, great to see progress in this!
- abhayhegde 2y agoThis is crazy! What if one day the citizens in the game can be mapped to real ones also?!
- icaruswept 2y agoI'm reminded of Tom Stoppard's Arcadia, and the child genius Thomasina . . . "If you could stop every atom in its position and direction, and if your mind could comprehend all the actions thus suspended, then if you were really, really good at algebra . . ."
- lagadu 2y agoYou would make Heisenberg roll in his grave!
- icaruswept 2y agoEvery tornado-generating butterfly would be out of a job, for sure
- bastard_op 2y agoThis actually sounds like a great idea, I've often wondered with some of the advanced city simulators like this if this might be possible. Seems like a good use of AI if it had access to all those data sets local government GIS folks use (hopefully) to align this sort of data to make these virtual representations. Problem I think would be most folks that might even do this as a hobby probably don't have that access to GIS and other data (cheaply) like they did here, and government workers are government workers, so nothing interesting will usually ever happen there. Certainly not in the US with any government entity I've worked with here at least
- Mistletoe 2y agoOddly enough, this is how our own universe simulation got started
- icaruswept 2y agoRealistically I don't think the UDA (Urban Development Authority) will use this, BUT we have had calls with them where they asked to see a demo and seemed massively excited at the prospect of being able to visualize changes in the character of the city (in fact they wanted to know if we could build municipal buildings if they gave us the maps). University students who eventually become GIS folks seem more like the audience that will actually end up running and tweaking this.
- bastard_op 2y agoI had a similar notion, as I prior worked with a large southern California municipality that was into "smart city" things as a solutions architect, and they would have loved for something like this for the same reasons you stated, particularly visual changes or features, adjusting pedestrian/bike/car traffic flows, points of interest, etc. I would love to know how large of a city would be possible to "import" and run with enough of a like data set. I would imagine it would give any GIS nerd a boner if they could do so themselves. Even remotely close I would consider a feat, so bravo to the team that did this!
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- a1o 2y agoThis looks super cool! Amazing project! I am really curious to try this idea at a smaller city. How much type and how many people took this endeavor?
- alephxyz 2y agoYou can download a height map file from https://terrain.party/ https://terrain.party/ or https://heightmap.skydark.pl/ https://heightmap.skydark.pl/ and start a new game with the unlimited money cheat. Then it's just a matter of placing roads, utilities, public services and zoning the rest (that's the fun part).
- icaruswept 2y agoSadly, the height maps and the OSM road imports were quite borked, so I just ended up doing all the roads by hand with the maps on a second monitor. Some screenshots of the process here: https://github.com/team-watchdog/colombo-skylines/wiki/Introduction-and-methodology https://github.com/team-watchdog/colombo-skylines/wiki/Intro...
- icaruswept 2y agoSo two people (myself and Nimesha) working for about four months straight, I think. Mostly eight to ten hour days. Three academics helping us find data for when public sources ran dry (especially flow along the corridors) - see the workflow at https://github.com/team-watchdog/colombo-skylines/wiki/Introduction-and-methodology https://github.com/team-watchdog/colombo-skylines/wiki/Intro...
- zenoprax 2y agoI've attempted something similar for a city of 20,000 before using an overlay mod but map projection issues between the DEM and images along with city simulation scaling just yielded a stretched blob with 95% industrial traffic and a queue entering the city that never ended. I will check their tuning parameters and see how they handled it. It was fun to build regardless. I've been waiting to try with CS:2 using aerial photo and lidar data of Vancouver that I've collected myself. Mod support is still weak compared to CS:1 but I'm hopeful that it's possible. I'd like to release a DEM, DEM+roads, and then the fully built version as three separate maps.
- tppiotrowski 2y agoCan you explain the projection issues you faced with the DEM? I thought something like gdal can reproject any data into a standard projection like web Mercator.
- zenoprax 2y agoIf I recall correctly Cities Skylines needs a UTM-like projection but I think I made an error with the input data and got the X/Y scaling wrong. It was a fairly amateurish attempt and my knowledge of coordinate reference systems has improved quite a bit since then so I hope to fix that for the next attempt.
- icaruswept 2y agoGood news is you can even overlay screenshots of Google Earth (which uses high-res data, some of it at 30 cm2 per pixel). Will take some fiddling with the coords, but it works!
- icaruswept 2y agoSadly, that happens. We use image overlay and exports off ESPG 4326 and tweaked the hell out of the coords until it worked. Even then there are still issues - which is why we're about 100m shorter than the real city. The overlays match perfectly, but in reality distances are always a few meters off across a large stretch. OSM imports broke completely, so I just ended up doing all the roads by hand with the maps on a second monitor.
- karaterobot 2y agoI was hoping there'd be some report on what they'd learned about the city as a result of modeling it and, presumably, testing some changes. But don't get me wrong, this is awesome anyway.
- icaruswept 2y agoComing up. I'm implementing some small bits of the COMTRANs plan, as it's politically relevant to our election cycle right now (https://www.transport.gov.lk/web/images/downloads/F-CoMTrans_Main_S.pdf https://www.transport.gov.lk/web/images/downloads/F-CoMTrans...). It won't be a full implementation - we're a small team, and I want to encourage other people to come on board with their ideas. We do have a reasonable "how we did this" section if you're interested! https://github.com/team-watchdog/colombo-skylines/wiki/Introduction-and-methodology https://github.com/team-watchdog/colombo-skylines/wiki/Intro...
- karaterobot 2y agoMany, many years ago (2004?) I was on a NSF research project about participatory GIS, trying to help people (voters) make informed choices about transportation alternatives in a region—which road or rail improvements to make, and how to apportion funds between them. At the time, we dreamed about being able to let people run a simulation of the consequences of their chosen package, but that was definitely not feasible with the technology we had at the time. That's the background for why I'm so envious of what y'all pulled off!
- icaruswept 2y agoThat’s very cool! Do you have any papers I can read? We had a similar experience with the university labs: this professor of transport telling us how he was working on letting people modify land use maps to their liking in the 90s and early 2000s, and wishing they had tools like this. Hopefully we too will soon see stuff that makes us think “damn, I’m so envious!”
- rc_kas 2y agoAnyone have some screenshots? I'm not installing Cities Skylines just to view this. Sounds pretty awesome overall.
- spartanatreyu 2y agoDid you try clicking the link?
- demarq 2y agoNot sure if it’s still there but on twitter they had a system where you’d have to click through before you’re allowed to submit a comment. HN needs this!
- jocoda 2y ago[Meta] so how do you report when the link is not working, or blocked for your geo?
- demarq 2y agoI don’t think they check or can check if you actually loaded the page. So I think they check only that the link was clicked
- vonmoltke 2y ago> Not sure if it’s still there but on twitter they had a system where you’d have to click through before you’re allowed to submit a comment. The system did not prevent you from replying, it just added a warning message and a little friction to doing so.
- icaruswept 2y agoThe readme files in the repo have screenshots. Tried linking them here, but the URLs are massive, so let me link the docs - 1) Methodology: https://github.com/team-watchdog/colombo-skylines/wiki/Introduction-and-methodology https://github.com/team-watchdog/colombo-skylines/wiki/Intro... 2) Main readme: https://github.com/team-watchdog/colombo-skylines https://github.com/team-watchdog/colombo-skylines
- zameermfm 2y agoAwesome effort, always wanted to see our colombo on a game! It's really extensive and seems to be made towards public policy, Thanks Yudanjaya and Nimesha!
- icaruswept 2y agoCheers!
- 29athrowaway 2y agoNow you can grow it into Magnasanti (the 6 million inhabitants SimCity 3000 city)
- icaruswept 2y agoOddly enough I never played SimCity. Closest from those times for me were Ceasar III and Pharaoh (which I'm playing again now: there's a very good remake). Is this the Magnasanti you speak of? https://www.moma.org/interactives/exhibitions/2013/designandviolence/sim-city-magnasanti-vincent-ocasla/ https://www.moma.org/interactives/exhibitions/2013/designand... It looks fascinating.
- 29athrowaway 2y agoYes, that's the one
- Woovie 2y agoMagnasanti is like _the_ SimCity map people who played know of. This video made it pretty famous. https://www.youtube.com/watch?v=NTJQTc-TqpU https://www.youtube.com/watch?v=NTJQTc-TqpU
- Nition 2y agoI remember doing this in SimCity 4 a few years ago for a real small town of ~7000 and it actually worked remarkably well out of the box. Residential/Commercial/Industrial came out fairly balanced. The only thing I had to mod to make it really work were the catchment areas for schools etc, which are very small by default. I found a mod that made them 2-3 times bigger radius (but actual capacity stayed the same, and worked well enough). There's something especially fun and interesting about replicating real places you know in games. That's something I don't think the people who freaked out about kids making their house or school in Doom or Quake ever really understood.
- icaruswept 2y agoFor sure. I used to try making the layouts of our old cities (Anuradhapura etc) in games like Pharaoh and Ceasar 3. If you’re into doom modding - have you seen myhouse.wad? Worth looking up on YouTube. Phenomenal achievement imo
- diggan 2y ago> That's something I don't think the people who freaked out about kids making their house or school in Doom or Quake ever really understood. We made maps of our school(s) to play in Counter Strike, I understand people freak out if they don't really understand what video games are. Especially when it was around the time when people were starting to freak out about if video games make people violent or not, because some school shooters in the US had some violent games they presumable played before their attack.
- ziofill 2y agoI always found the argument that shooters played violent video games extremely weak. Of course they play video games, like most people their age.
- mikechalmers 2y agoSame - I wanted to recreate my school for Counterstrike because I knew the building so well and if I played it with schoolmates we'd all know it like the back of our hands and associate different areas with different memories etc. leading to a more unique (and probably funny) experience. It had nothing to do with violence in reality.
- teractiveodular 2y agoModified traffic behavior using TM:PE mod to reflect Sri Lankan driving habits: - Buses may ignore lane arrows - Vehicles may enter blocked junctions - Vehicles may do U-turns at junctions - 10% of drivers are reckless - Vehicles may park on the sides of streets - Three wheelers and scooters Brilliant!
- icaruswept 2y agoHaha, thanks!
- prmoustache 2y agoDo you happen to observe same traffic jams in same area and time windows as in the real world? Also, do City Skyline drivers behaving like drivers who would use Waze (or could be configured so that a certain amount do) ?
- icaruswept 2y agoWe see broadly the same chokepoints (Galle Road, Baseline Road, the arteries feeding into Colombo). Modify these and the chokepoints distribute themselves. Small chokepoints don't always appear. Broadly, if you can do it by fiddling with this: https://doc.tmpe.me/vehicles.html https://doc.tmpe.me/vehicles.html, you can pull it off.
- deleted 2y ago[deleted]
- cultofmetatron 2y agomy god. this makes cities skylines way more accurate with regard to south asian cities. still needs random elephants loaded up on trucks.
- Nifty3929 2y agoAnd cows that have the right-of-way.
- timvdalen 2y ago> Notable issues: > Perfect adherence to schedules in public transport, unlike real-world variation
- teo_zero 2y agoIs the limit for vehicles really 65636, or is this just a typo for 65536?
- xiconfjs 2y agoThat's what immediately caught my eye, too.
- input_sh 2y agoIt's a typo. Also, you need a mod to even reach that figure, by default the limits are substantially lower (16384 for moving vehicles, 2x that for parked vehicles).
- icaruswept 2y agoThanks for the spot, will double check. Yeah, we’re modded to the hilt here. This is taking the game as far as the engine can handle.
- gbil 2y agoAm I the only one that can't find "Conclusion and Future Applications" section ? I'm really interested in their plans here
- icaruswept 2y agoYou’re right, we don’t have one up yet. We did a few implementations of various government plans over the years (the Japan-funded COMTRANS being the most prominent) and I’ve invited a professional urban designer who works with the government to examine applications and limitations- so a more professional eval than just us saying “here’s a thing!” Might write it all up as a paper if we have time.
- lackoftactics 2y ago> So we have a few notable issues: 3.Perfect adherence to schedules in public transport, unlike real-world variation I love this quote from readme.md
- ehnto 2y agoSame, although I am surprised because busses in cities skylines are usually still affected by car traffic issues. Trains would run perfectly though.
- icaruswept 2y agoSo because the number of active vehicles is much lower than reality, the road network is actually a lot more efficient: it’s a nearly 1:1 scale city with less than a fifth of the real vehicles that would take up the streets. Mostly because of this, public transport in game is a lot better than our particular reality. In fact, the trains are completely underutilized - we can tweak transport modal share (and should) to get the numbers to balance better.
- jagged-chisel 2y agoI suspect it's missing the traffic coming into the city from outside
- icaruswept 2y agoNo, that’s modeled in. Those lanes are always active.
- vladde 2y agoIs using games for real-life city planning a viable option to later apply in real life? I.e. if my city wanted to try out a new metro line, is replicating the city in Cities: Skylines good enough to simulate what would happen? Related (Kerbal Space Program): https://xkcd.com/1356/ https://xkcd.com/1356/
- xavxav 2y agoNot really, conceptually it probably shares a lot of the same foundations that a useful simulator would have, but its important to keep in mind that they aren't actually simulators of cities in a realistic sense. Games such as cities, inherently embed a view of how the "right" city would be organized, providing tools and incentives to nudge you in that direction. Consider how all social problems can be solved by simply plopping down the relevant class of building nearby. Or simply the absence of parking lots! There's this old article on the subject: https://www.polygon.com/videos/2021/4/1/22352583/simcity-hidden-politics-ideology-urban-dynamics https://www.polygon.com/videos/2021/4/1/22352583/simcity-hid...
- icaruswept 2y agoDepends on how much of the games underlying assumptions you can overwrite, and of course the fidelity you’re going for. In our case we’ve modified everything from citizen lifecycles to traffic behaviour to population calculations based on square footage - but this is still more in the realm of “visualization and communication” than “professional planning tool”.
- Stevvo 2y agoFor real life planning, many concept in Cities Skylines are also in professional software. e.g. in Autodesk Infraworks you can import roads, drag out a spline for a new metro line, then run a simulation to see the affect on traffic and other transport infrastructure.
- GistNoesis 2y agoLooks really interesting, but I'm not buying a license and setting it up just to have a look. Is there a video available ? Hindsights from the creator on possible real world application ?
- icaruswept 2y agoWill make a YouTube video (and an eval from a professional urban designer is coming up).
- AhilHack1500yt 2y ago[flagged]
- AhilHack1500yt 2y ago[flagged]
- calini 2y agoNow I want to do this for my hometown.
- vkweb 2y agoSame!
- icaruswept 2y agoYou should!
- thomasfl 2y agoI recently started a company called Good Places, actually Gode Steder in Norwegian, where we simply design good places. Our goal is to design city districts with better quality of live and status than urban sprawl. You can't force people to live in cities, but you can make urban districts that are for better suited for families than urban sprawl with single family homes. The aesthetic qualities is just as important as the quality of the rest of the city planning. If that means making buildings inspired by 150 years old buildings, then so be it.
- ChaitanyaSai 2y agoThat sounds great. How would one go about this with a city like Mumbai?
- Pathogen-David 2y agoHave you heard of eMOTIONAL Cities by any chance? https://emotionalcities-h2020.eu/ https://emotionalcities-h2020.eu/ It's basically an ongoing large-scale research project working to quantify the way people experience city spaces from a neuroscience perspective (or at least that's my understanding -- I work with some of the people who are working on it.) Maybe the work they're doing could be relevant to what you all are doing?
- seoulmetro 2y agoThis is what peak Good Place with best quality of living looks like: https://www.shutterstock.com/shutterstock/photos/136787633/display_1500/stock-photo-high-rise-apartments-on-yeouido-island-in-seoul-south-korea-136787633.jpg https://www.shutterstock.com/shutterstock/photos/136787633/d... It also isn't part of urban sprawl.
- vander_elst 2y agoDo you have a link?
- sofixa 2y agoI visited Sri Lanka a few years ago, and mostly loved it (there were some annoying bits, of course, but definitely one of the best trips I've had). Since then, Colombo is one of my favourite cities as a reference. It has such weird urban planning (or lack thereof), I often find myself comparing other cities to it. It would be awesome to be able to revisit it, and recheck my reference points, virtually in a game.
- icaruswept 2y agoGlad you enjoyed it. "Lack of planning" is indeed the best way to describe Colombo.
- nirushiv 2y agoI don’t think we should be encouraging tourism to an apartheid state like SL
- mbrain 2y ago> The project is conducted in partnership with the Strengthening Social Cohesion and Peace in Sri Lanka (SCOPE) programme, co-funded by the European Union and German Federal Foreign Office. SCOPE is implemented by GIZ in partnership with the Ministry of Justice, Prisons Affairs and Constitutional Reforms. Is this specific project really funded by tax-payers money? > Curated thousands of 3D assets to replace default buildings How does this help to achieve any of these below ? > Potential applications include: > Simulating changes in roads, transport routes > Exploring effects of changes in private transport policies > Visualizing impact of new infrastructure like monorails or wider pavements > Assessing effects of introducing more green spaces or parking areas
- crubier 2y agoI thought it was a pretty cool project, thought it was self-funded. But I agree I have no idea why I should finance this with my European taxpayer money.
- octocop 2y agowait until you see the Horizon Europe project
- diggan 2y ago> Horizon Europe For people who are unaware, Horizon Europe is a research initiative that spans a wide range of interests, from nuclear energy to basically anything else, with the fine restriction that all research has to be open and public. https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe_en https://research-and-innovation.ec.europa.eu/funding/funding... I'm not sure what the "dunk" is supposed to mean here, are you saying funding research like this is a waste of taxpayers money?
- matly 2y agoAgreed! I really enjoy seeing stuff like Horizon. There are so many bad examples for taxpayers money (e.g. Gaia-X), but Horizon ain't that.
- nirvanis 2y ago> Key Limitations [...] > Perfect adherence to schedules in public transport, unlike real-world variation LOL
- IG_Semmelweiss 2y agoonce upon a time, players would show their real-world cities in Simcity. Oh, how the mighty have fallen ! Turns out there was a lot of strategizing behind this overtake, and its an interesting read [1] [1] https://www.polygon.com/features/2015/4/8/8340665/cities-skylines-simcity https://www.polygon.com/features/2015/4/8/8340665/cities-sky...
- smittywerben 2y agoSimCity 2013, a trainwreck of a game, switched to an agent-based simulation to compete with Cities Skylines. It ran horribly, inheriting all of CS’s performance issues and gaining none of SC4’s benefits. It also added network features (DRM) so EA can notify your Smart Fridge of your compensation copy of Need for Speed after they scammed you $60 for SC2013. Moving on. Here's the real debate: SimCity 4 vs Cities: Skylines. SC4 uses a population-based statistical simulation. Cities: Skylines, stemming from Paradox's Cities In Motion (built with Unity engine [1]) focuses on traffic modeling using an agent-based simulation. CS excels at traffic flows because it’s designed for that purpose. It's the micro-level accuracy of Cities: Skylines "agents" and SC4’s macro-level realism of its "Sims." Instead of creating individual agents for traffic simulation, SC4 runs a pathfinding heuristic to find the fastest route between Sims' homes and jobs. Maxis designed this simulation to run on a 2004 Pentium III 500MHz with 128 MB RAM. Surprisingly, it still holds up today. In CS, agents return to designated homes. In SC4, Sims returns to the nearest vacant home after work. SC4's simplified simulation reveals the optimal path for Sims. This difference might seem immersion-breaking, but perfect pathfinding uncovers the most efficient urban designs that might initially be hidden. Isn't that the whole point of the simulation? SC4 isn’t perfect. Casual players ask: Why no diagonal roads? Why are my buses unused? Why aren't Sims going to work? The Network Addon Mod (NAM) [2], around 2004, has addressed some of these issues. It’s not perfect, but it makes the simulation smarter, so Sims can make decisions closer to agent-based solutions. NAM is the band aid covering the small cut that Cities Skylines makes in its otherwise superior simulation. SimCity 4 still holds its own as a city simulator. [1] https://web.archive.org/web/20220716021755/https://unity.com/case-study/cities-skylines https://web.archive.org/web/20220716021755/https://unity.com... [2] https://www.sc4nam.com/docs/feature-guides/the-nam-traffic-simulator/ https://www.sc4nam.com/docs/feature-guides/the-nam-traffic-s...
- cultofmetatron 2y agocurious why colombo? cities skylines doesn't exactly have tuktuks as a transportation option (though it really should...) Plus you don't need a city simulation to see that the city desperately needs a good metro.
- icaruswept 2y ago> cities skylines doesn't exactly have tuktuks as a transportation option (though it really should...) It does now; we've modded it to use tuk assets based on the RDA's modal share estimates (see screenshots)
- cloudking 2y agoNeat, now combine this with Project Sid for a full simulation... https://altera.al/ https://altera.al/
- dtx1 2y agoAnd Running on an overclocked epyc processor with dual 4090s you get a whole FPS in it too!
- icaruswept 2y agoUntil Windows starts updating in background!
- chaostheory 2y agoDo city planners and leaders have comparable commercial simulations? If not, I’m always surprised why they don’t use games like City Skylines especially cities much smaller than Columbo.
- potamic 2y agoThey mention considering CUBE as an alternative.
- godber 2y agoThis is exceptionally cool work. I’d love to see it running.
- TurkishPoptart 2y agoWhat is the actual point of this?
- simonmysun 2y agoI was surprised that near Sri Lanka there is a large area of sea landfill. As I explored the Google Map I felt it has a "taste" of Chinese companies and so it is: https://en.wikipedia.org/wiki/Port_City_Colombo https://en.wikipedia.org/wiki/Port_City_Colombo
- simonebrunozzi 2y agoNow try building Venice, Italy. Ha!
- UberFly 2y ago"Cost-effectiveness: $19.99 for a perpetual license vs. $6,000-$8,600 for professional software like CUBE" I hope their efforts have carry over to other localities wanting to do something like this. They're a good example for others.
- taukanda 2y agoDid you manage to emulate the traffic jam in Nugegoda and Rajagiriya? Good stuff by the way. Awesome to see this kind of thing happening.
- chadrustdevelo 2y agoUnexpected place to find stuff about my favorite game
- h_tbob 2y agoI wonder how long it would take an ai program to do this based on satélite imagery
- smusamashah 2y agoI remember learning long time ago that the people who made cities skylines also made actual city simulation software. Or the game was a derivative of a simulation software. Something along those lines. There were screenshots of the tool. I can't find it anymore.
- tdalaa 2y agoInteresting! Very similar to this for Minecraft: https://geoboxers.com https://geoboxers.com
- icaruswept 2y agoA crude 'digital twin` with detailed land use and zoning based on official city development plans and data centered around 2020; over a million virtual citizens, simulating population dynamics that reflect large-scale, real-world demographics and human movement; public transport based on actual route data.
- AhilHack1500yt 2y ago[flagged]