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Sadly, that happens. We use image overlay and exports off ESPG 4326 and tweaked the hell out of the coords until it worked. Even then there are still issues - w
by icaruswept 2y ago
Sadly, that happens. We use image overlay and exports off ESPG 4326 and tweaked the hell out of the coords until it worked. Even then there are still issues - which is why we're about 100m shorter than the real city. The overlays match perfectly, but in reality distances are always a few meters off across a large stretch. OSM imports broke completely, so I just ended up doing all the roads by hand with the maps on a second monitor.
- zenoprax 2y agoThere's always a point where you look at the automated solution and think "Okay but... how long would it take to just to do manually?" I enjoyed your comprehensive write-up. I really like how you didn't get too lost in the details when the technical limitations cropped up and kept the focus on the interactivity and public awareness. Very fun project :)
- icaruswept 2y agoThanks!