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dyarosla
searching PlanetScale…
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38 ms
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391.
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by
dyarosla
11y ago
The majority in what I said is = [people who treat Go as GoLang first AND Go as the game Go first] = the set of all people reading hacker news minus those who don't know either Go. Writing GoLang removes ambiguity for this majority. My
392.
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by
dyarosla
11y ago
You have multiple people here telling you that their first reaction was not Go as in Lang. The obviousness to you and others does not prove the title is unambiguous to most. Here, we're trying to propose a solution that aims to elimina
393.
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by
dyarosla
11y ago
I don't know what the basis for your argument would be. Go the game and GoLang are both fairly talked about topics in Computer Science, most programmers do not program in GoLang (according to Github), and the AI match was a big deal fo
394.
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by
dyarosla
11y ago
Generally, I've come to believe that the 'field' that a company specifies they're in is intentionally left vague. I would assume that most people looking for a new job would more likely than not look for something in a s
395.
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dyarosla
11y ago
This is not what the author is talking about. He's actually using lego-forms to build up structures, as well as piecing together the lego buildup into step by step instructions.
396.
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dyarosla
11y ago
Ideally a car company with a record of good manufacturing partnered with a software company with a record for good security. But I don't see that kind of partnership happening with the likely players we're talking about in the spa
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dyarosla
11y ago
How difficult of a problem is it to break out of local optimums several generations down in a genetic algorithm? If we prune the domain space from the get-go randomly, and then keep on creating sub-domains of the original large (or potentia
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dyarosla
11y ago
Thank you for the link! Out of curiosity, have you personally gone through it or just heard good things?
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Ask HN: Deep learning tutorials for hands-on learners?
3 points
by
dyarosla
11y ago
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2 comments
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dyarosla
11y ago
They do mention BVH and then the image in the link goes on to mention KD-trees. It's a ray tracer in a weekend. This I think is plenty to start with.
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dyarosla
11y ago
I like to use https://kanbanflow.com/ It takes the usual kanban approach that Jira and Trello use, but is contained in a no-nonsense html5 friendly, mobile friendly website. No complaints, free to start, and premium feature
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dyarosla
11y ago
Yea, the founder even says 'no it's not webgl' and then you see that te website clearly says its an abstraction of html5 and webgl >.> it's too markety speak for me- akin to the ridiculousness of salesforce's
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Learn How the Internet Works – Videos for All Ages
(blog.code.org)
1 points
by
dyarosla
11y ago
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0 comments
404.
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dyarosla
11y ago
I think the author has some great points to begin with, but the finale is a little.. lacklustre. It's all well and good to say we can separate process from objects, but in reality it's not uncommon to require instantiating new obj
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dyarosla
11y ago
It took almost one year into building my business to realize that I actually had the option to not take on venture capital. That is how ingrained the idea of taking on capital and later either going public or getting acquired is in most sta
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dyarosla
11y ago
N+ (and I believe Super Meat boy as well) don't use pixel-level physics and rely on AABB collisions and computations. There's even a tutorial published on how the original N game resolved basic collisions and physics: http:/
407.
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dyarosla
11y ago
I don't trust a layout engine whose webpage advertising the engine has centering issues... iPhone 5s in portrait does not center the section starting with 'Polyfills' but does so in landscape mode; I'm pretty sure this w
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dyarosla
11y ago
I believe the closest startup/visual language in development now is Eve : http://techcrunch.com/2014/10/01/eve-raises-2-3m-to-rethink-... But it's pretty hush hush atm beyond some blog posts.
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dyarosla
11y ago
There is a big issue with teaching to code and that is if you want it to scale and have teachers introduce kids to coding, you have to make sure that the material taught is very in line with core requirements. Computer science and coding cu
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dyarosla
11y ago
I think the most interesting part of the guide was that the 'physics' engine is _very pseudo physics- I would not have imagined that to handle running on walls or ceilings would involve switching the logic to disjoint modes (four
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dyarosla
11y ago
There's an element that many people who are frequent gamers don't usually see and it's that watching a video of a game being played covers the gist of the game in a less involved manner. Basically, you aren't setting you
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Perch: Always on Video Conferencing for Remote Workers
(blogs.vancouversun.com)
2 points
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dyarosla
11y ago
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0 comments
413.
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dyarosla
11y ago
I've recommended dragon box to quite a few people- it's really done gamification right. It's simply an app to aspire to for other educational game developers; there's often times where I wanted my own lightbot to 'b
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dyarosla
12y ago
I'm going to play devil's advocate and say that perhaps it's not a GOOD thing necessarily. Maybe keeping existing software/services running on legacy mode isn't really GOOD... perhaps Apple indirectly forcing develo
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dyarosla
12y ago
I think I got the sentiment from 2. and 3. Both seemed like the developer was blaming Apple's changes and the forced efforts they set on the developer for stopping iOS production. In reality however, the real problems surrounding the a
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dyarosla
12y ago
I admire the developer, but the whole post feels like a cop-out blaming Apple. Too much competition? Let's give up. Engine broke from some change, don't want to try fixing it? Let's give up. Ads cost too much? Not, 'let&
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dyarosla
12y ago
I like the sheer number of running examples. When I first learned any OpenGL/WebGL, I had to imagine all of these examples from the text and static images. I especially like the up-to-date examples for how to write WebGL in shorthand a
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dyarosla
12y ago
Where in the article do you see 73% were not VC-backed? It doesn't have that number anywhere.
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dyarosla
12y ago
Thanks for the insights :)
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dyarosla
12y ago
The question then becomes how slow is copying to/from the GPU versus doing the computation on the CPU when it comes to 100s/1000s of active bodies. I agree that normally (small examples) it wouldn't be worth it, but for any l
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