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dyarosla
searching PlanetScale…
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421.
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by
dyarosla
12y ago
Creator here. Conditionals are introduced in some of the premium versions. You can see how they work in the video at the top of lightbot.com- once the paintbrush is introduced to color the robot conditionals allow for running commands based
422.
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dyarosla
12y ago
I mean, this is what I'm looking for. Sure it would be madness, but if you have 450 bodies represented by, say, 10 floats each (random number), that comes to about 4500 pixels of values- something a GPU is fine at.
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dyarosla
12y ago
Pros: The samples play well, look fun, and it looks like a great solution to small physics demos in JS. Great job! Cons: Playing with the Stress demos (especially #2) really shows the slowdowns and downsides to using a JS based engine. At 4
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3 Reasons Why Schools Are Teaching Your Kids to Code
(medium.com)
11 points
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dyarosla
12y ago
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0 comments
425.
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dyarosla
12y ago
As a second ask, why does the dollhouse view have all the noise and random parts of the ceiling visible? It makes it difficult to navigate to 'see through' to the ground, and I would suspect just cutting the ceiling off completely
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dyarosla
12y ago
I have to agree. I wanted to see something spectacular and I wanted to see Haskell explored as a real option. But running 25fps on Android?! Seriously? It can't hit 30fps or today's accepted video game speed of 60fps on an extreme
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dyarosla
12y ago
E-mailing Canadians for marketing purposes is definitely illegal now due to CASL legislation (Canada Anti-Spam Law) passed this year.
428.
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dyarosla
12y ago
I don't know about anyone else- but I got extremely nauseous playing this- physically nauseous, especially in the maze with all those closeup walls. I think a mix of the FOV and graphics caused this. Perhaps also the mix of the bad mus
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dyarosla
12y ago
If you're doing games (or apps that don't require native UI), I strongly recommend HaXe/OpenFL ( http://www.openfl.org/ ) for crossplatform+native. It's what I used for Lightbot ( http://light-bo
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dyarosla
12y ago
I cannot believe that even though his 2nd leason taken from game 1 was 'Making it too good... We added too many features and created too much content.'-that the next game branches in a billion ways and has open content and open wo
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dyarosla
12y ago
You should not be calling something that's based around cheap labour disruptive nonetheless. Or rather, if you were to call Fiverr disruptive, it would not be for the "cheap" aspect but for the fact that their service provide
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dyarosla
12y ago
I can see the merit in having something that snag's kids' attention. When anyone is intrinsically motivated to understand something, that is the moment when they'll truly look to understand rules and really start learning. I
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dyarosla
12y ago
Creator here. There is a sweet spot that I've found between icon-ifying everything and keeping written instructions in. The mobile versions have a "guiding hand" that also leads through the first level of what exactly to pres
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dyarosla
12y ago
Thank you :)
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dyarosla
12y ago
That's interesting. I wonder what the return is on that, and especially how many people who run actually are interested in fitness beyond running (as far as I've seen, runners tend to enjoy running and perhaps one or two other ext
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dyarosla
12y ago
Thank you for all the great suggestions. The competitions are interesting. Reaching gym members through trainers may be hard unless we provide value for the trainers to have their gym members use the app (eg, both trainer and gymgoer can ac
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by
dyarosla
12y ago
Either that, or push the customer base of Google to pay for quality applications. Sadly, with lack of curation, I would guess customers would be skeptical of spending money on a non-free game for fear of a poor purchase (crashes, not workin
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by
dyarosla
12y ago
Your assumption is wrong- games companies (clarifying- the exploitative ones) will generally take advantage of the fact that the majority of customers actually DONT know what they're getting. A free game is expected to be free. Ridicul
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dyarosla
12y ago
We considered this, any particular blog channels or just find applicable ones?
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dyarosla
12y ago
Please see our design brief and why our app does fill a need- yes there are many apps in the category which try to do multiple things above and beyond ours- unfortuneatly those features arent needed for regular gym goers like ourselves and
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dyarosla
12y ago
This is one of those personal utility apps that tries not to be social (as the social aspect of competitors is actually a deterent to our customer segment) that being said, we do not yet have a clear reason to follow/like yet- with the
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dyarosla
12y ago
Currently chargin $.99 with LTV also $.99 for the moment with no upsells (too early imo)
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dyarosla
12y ago
That's understandable. It's generally easier to market in a non-saturated environment with ads, but here, it feels like ads are too expensive in terms of customer acquisition cost, in the short run at least-
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dyarosla
12y ago
We're looking at specifically non-advertising approaches as well. We're playing a little with Google AdWords and will likely try paid ads on /r/fitness - however straight up advertising on /r/fitness like forum
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dyarosla
12y ago
The values differ amongst those gamers. But on average it amounts to those 1-2% CLV being >= $.99 (and exactly why the games are free to begin with). The strategy that these developers make is simply, if we have a larger pool of total us
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dyarosla
12y ago
Details: We designed it based on personal needs and the requirements we saw from people dissatisfied with their workout apps (on reddit, through personal connections, etc). We even wrote up a design breakdown for those choices: https:/
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Ask HN: How would you market this?
7 points
by
dyarosla
12y ago
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21 comments
448.
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by
dyarosla
12y ago
I think this is a great move. It will probably come as terrible news for manipulative game developers. From first-hand experience working at a company that did this and first-hand developer testimonials, IAP in "free" games and it
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dyarosla
12y ago
Any feedback on the design is greatly appreciated~
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dyarosla
12y ago
Totally agree. It's been bothering me for a while too- I never fully realized it was because I would generally guide my mouse towards it as I'm looking at it.
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