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dmarcos
searching PlanetScale…
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121.
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dmarcos
2y ago
You have data to back up your claim that “Vision Pro owners are using it often multiple hours a day? That’s a shrinking tiny fraction of AVP buyers based on my experience. I’ve been in the industry for a decade. I have an AVP, know many oth
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dmarcos
2y ago
“VR will become something everyone wants before it becomes something everyone can afford” Palmer Luckey People that bought Vision Pro at $3,500 they are not using it all that much. A lower price will just result in more headsets gathering d
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dmarcos
2y ago
Definitely. Value of life is estimated and changes all the time across cultures, in wars, life insurances, technological tradeoffs like cars that kill people but we accept the cost… There’s no universal, intrinsic value to life. It’s us tha
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dmarcos
2y ago
If audit your life I'm sure I'll find stuff I consider wasteful. The same if you audit mine.
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dmarcos
2y ago
Nothing has intrinsic value. Subjective theory of value. Some find BTC valuable as a store of value hence it has value.
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dmarcos
2y ago
BTC is volatile but one can argue has more guarantees than stocks. There's no counterparty risk. No company that can go bankrupt or entity that can fail. BTC is property.
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dmarcos
2y ago
The SEC doesn't consider BTC a security, so not "like a stock"
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dmarcos
2y ago
You can subscribe to the channels you like and ignore the rest.
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dmarcos
2y ago
Yeah. Video and Youtube is an example. Filtering is not a hard problem. Mega tons of bad stuff doesn’t bother me.
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dmarcos
2y ago
Thanks to high bandwidth Internet, YouTube and smartphones is easier than ever to produce and distribute high quality video. So much good stuff coming from it. Expect something similar if video games, interactive 3D is cheap to produce. Fil
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dmarcos
2y ago
If stories (and AAA games in general) are bland in games is due in large part to how expensive are to produce. Risk tolerance is low. If game assets are cheap to generate you’ll see small teams or even solo developers willing to take more c
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dmarcos
2y ago
Very nice, thanks for sharing. Are you using any open source model? I maintain and open source framework called A-Frame for Web based 3D, VR, AR and the community would love something like that Keep up the good work
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dmarcos
2y ago
Nice! Is the environment creator available as standalone? What format do you output?
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dmarcos
2y ago
What’s your use case?
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dmarcos
2y ago
What’s your use case?
136.
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dmarcos
2y ago
Thank you!
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dmarcos
2y ago
We have a gaussian splat component (same format that it looks World lab uses) for A-Frame that should work in VR on Quest and Vision Pro in their respective Web browsers. Quest FPS might not be ideal yet https://x.com/dmarco
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dmarcos
2y ago
Need to generate environments for simulation and training
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dmarcos
2y ago
This indeed looks more like photogrammetry than a diffusion model predicting the next frame. There's 3D information extracted from the input image and likely additional generated poses that allow reconstructing the scene with gaussian
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dmarcos
2y ago
Yeah. That's the attitude! It's all about playing around the constraints. Tech has limitations? Yes, but also opens tons of new possibilities.
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dmarcos
2y ago
if they fulfill the mission it will apply to domains other than games like movies, robotics, architecture...
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dmarcos
2y ago
It's definitely a balancing act. World labs was stealth for a bit. Without a brand, stated mission, examples / demos of what you are capable of... is harder to hire, fund raise or get the attention and mind-share you need once you
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dmarcos
2y ago
You can definitely mix gaussian splats and “traditional” meshes Splats very new and still many things to figure out: relighting, animation, interactivity.
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dmarcos
2y ago
Yeah parallax, reflexions, shadows are as important as stereo. We’ve been always sold that stereo = 3D but it’s just one among many cues that the brain relies on.
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dmarcos
2y ago
To be fair they haven’t launched they are showing progress and laying out the vision. What previous work are you referring to?
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dmarcos
2y ago
In some angles you can see there’s some gaussian splat / point cloud representation underneath. There’s definitely a 3D representation. But yeah navigable volume is limited at the moment. It will improve
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dmarcos
2y ago
Image generation has improved a lot in just 2 years: no more 7 fingers hands, text rendering, general image quality… We’re just getting started with 3D and incentives for it to improve are strong
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dmarcos
2y ago
Definitely if there’s a future for 3D and immersive video it depends on adding more cues other than just stereo. Lack of parallax one of main reasons causing discomfort for many.
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dmarcos
2y ago
Good hack!
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dmarcos
2y ago
Fair criticism. I’m also not a fan of hyperbole. Still find World Labs stuff super intriguing and I’m optimist about them to be able to fulfill the vision.
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