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You have data to back up your claim that “Vision Pro owners are using it often multiple hours a day? That’s a shrinking tiny fraction of AVP buyers based on my
by dmarcos 2y ago
You have data to back up your claim that “Vision Pro owners are using it often multiple hours a day? That’s a shrinking tiny fraction of AVP buyers based on my experience. I’ve been in the industry for a decade. I have an AVP, know many other owners and devs with published apps. I’m myself the dev of moonrider: most popular WebXR application so see the industry numbers.
Also sales /= usage and retention. Engagement is what you need to grow a platform.
Your numbers about XBox sales might be true for a brief period of time between Quest2 and Quest3 releases. Still what matters is engagement and retention.
As mentioned only product-market (albeit niche) fit for VR has been some games subgenres. Can you point to any other applications with significant numbers?
- parasubvert 2y ago> You have data to back up your claim that “Vision Pro owners are using it often multiple hours a day? That’s a shrinking tiny fraction of AVP buyers based on my experience. I’ve been in the industry for a decade. I have an AVP, know many other owners and devs with published apps. I’m myself the dev of moonrider: most popular WebXR application so see the industry numbers. I have no more data than you do when you say a "shrinking tiny fraction" of AVP buyers. I've been in the industry for 30 years. We both have our anecdata.
- dmarcos 2y agoDo you currently have any published content on any platform? Burden of proof is on the one making a claim. One of the signs of product-market fit is word of mouth organic growth. I’m a dev with published content and know a plethora of other devs. None seeing significant growth or improved retention. If you’re right the evidence is really hidden. Any forum or community where I can talk to the users that are using AVP a ton?