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dmarcos
searching PlanetScale…
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21 ms
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301.
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by
dmarcos
6y ago
No, I did all my education in Spain and starting time was 8-9am with a 1-3pm lunch break. About half of the kids going home for lunch and back to school.
302.
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dmarcos
7y ago
Notice that a fork doesn’t have to maintain the whole code base, only your tweaks on top. Cases I know like Oculus Browser, Samsung Internet, Brave or Supermedium (I’m co-founder) have very small teams. They start with Chromium and have tot
303.
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by
dmarcos
7y ago
Can you articulate why do you think a single engine is terrifying? KHTML is the precursor of WebKit that was used by Chrome and Safari for a while. It didn’t prevent Apple and Google to drive their products. Google eventually fork Blink out
304.
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by
dmarcos
7y ago
Unlikely. All the mechanics would have to be reworked for mouse and keyboard. You can hear it from devs themselves: https://youtu.be/-9K0eJEmMEw
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dmarcos
7y ago
Largest installed base is PSVR with more than 4 million devices sold.
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dmarcos
7y ago
I recommend https://handmadehero.org/ and associated community https://handmade.network/
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dmarcos
8y ago
VR is a bit of a contrarian tech. It’s a tool for focus. It shuts down the noise. Some described it as the headphones for the eyes. I find a good session of Google Earth VR very refreshing and meditative. Fully focused on enjoy wonderful pl
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VR users grow 100% year over year on Steam
(roadtovr.com)
2 points
by
dmarcos
8y ago
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0 comments
309.
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dmarcos
8y ago
No problem, the question comes often. It’s understandable if you have not kept en eye on the space for a while. A-Frame is built on standards (HTML and WebGL), it runs on any browser without extensions or plugins. But it’s not a standard on
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dmarcos
8y ago
VR is a new kind of media you will be able to embed in a web page. Like video or sound. Browsers have to be able to render it.
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dmarcos
8y ago
Browser vendors don’t control drivers or hardware support on the different OSs. VR is pretty much a Windows game today with limited and experimental Vive support on OSX and Linux. I’m sure that Mozilla in particular is eager to support linu
312.
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dmarcos
8y ago
I’m one of the maintainers of A-Frame (aframe.io). VRML in spirit but with some learned lessons applied. Happy to answer any questions.
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dmarcos
8y ago
Rise and Shine. https://youtu.be/SuPLxQD4akQ
314.
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dmarcos
9y ago
Code reviews keep me honest. I know I’m often sloppy and I wan’t to rush things. Code reviews keep me in check. It’s when team work in software development manifests at its best. You need good trust among peers though or it can be destructi
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dmarcos
9y ago
No, the DK1 support has been discontinued by the Oculus runtime.
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dmarcos
9y ago
I totally agree. We will be pursuing both approaches. HTMLTexture requires consensus and coordination with other browser vendors to come up with a sensible standard and it will take a bit of time. Alternative ways to render page information
317.
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dmarcos
9y ago
We love what JanusVR is doing. The main difference is what you said. Supermedium is not a centralized platform but just a standard compliant Web Browser. Anything you create for Supermedium will run in any other browser that implements the
318.
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dmarcos
9y ago
The Web is its community. We just want to help starting the fire.
319.
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dmarcos
9y ago
I love VRML. It was my first exposure to 3D graphics and an influence for aframe.io
320.
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dmarcos
9y ago
Any feedback is super appreciated. We would love to hear what you think. You can reach us out at team@supermedium.com or real time chat on supermedium itself (via intercom) with any questions, suggestions or criticism.
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dmarcos
9y ago
You answered your own question. I'm more excited about your approach of alternative ways to render existing Web content over a DOM to texture API. VR is an exciting space to experiment.
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dmarcos
9y ago
Thanks! Social features are definitively in our radar.
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dmarcos
9y ago
Thanks! I don't see the dev community as monolithic. People coming from native will lean toward Unreal / Unity that are fantastic and Web people like us prefer the Web workflow. The feedback loop of edit / reload / share
324.
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dmarcos
9y ago
We get that question often. VRML had lots of good ideas but it was ahead of its time. There were cell phones in the 80s and touch screens before the iPhone but there were missing conditions that prevented those technologies to be a mass mar
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dmarcos
9y ago
It should be totally possible. You should be able to fetch the HTML, process it (as Reliability seems to do) and define your own render logic in an A-Frame component.
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dmarcos
9y ago
To add to what Kevin said. We depend on hardware support from the different vendors. On the high end Oculus is Windows only and SteamVR is still experimental on Linux and Mac. OpenXR ( https://www.khronos.org/openxr ), the up
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Launch HN: Supermedium (YC W18) – A full VR browser for web-based VR content
114 points
by
dmarcos
9y ago
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69 comments
328.
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dmarcos
9y ago
Oculus dropped Mac support a long time ago to focus on Windows so Firefox cannot interface with their hardware anymore. Besides, the DK2 is no longer officially supported by Oculus so it won't probably work on Windows either (I have no
329.
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dmarcos
10y ago
Both A-Frame and VRML use an XML based approach to describe the scene graph but the similarities stop there. As someone mentioned, A-Frame is an entity component system that makes extensibility very easy. A-Frame is also not a standard but
330.
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dmarcos
10y ago
You're more than welcome to also try http://aframe.io/ That's exactly our goal, onboarding Web Developers into the new medium. Let us know what you think.
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