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dan00
searching PlanetScale…
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31.
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by
dan00
6y ago
In the last race I saw from the iRacing streamer Dan Suzuki, he had some kind of visual spotter - I think it was from Kapps - where at least you saw the position of the car - how far ahead or behind - on the side. Perhaps that‘s implemented
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dan00
6y ago
Do you have any clue how the spotter gets the info of near opponents? So the basis for the „left/right side“ messages. I would really like to have a visual spotter similar to Assetto Corsa Competizione.
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dan00
6y ago
Do you have any clue how the spotter gets the info of near opponents? So the basis for the „left/right side“ messages. I would really like to have a visual spotter similar to Assetto Corsa Competizione.
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dan00
6y ago
> It may be trite, but it seems like strong social ties, community, and having a family are pretty key to filling that gap. That's certainly true, and without my partner life would be a lot more bleak. I've a bit of a hard time
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dan00
6y ago
> For me, the difficulty is on the other side. Even outside of games it can be hard to find something that feels like it matters and is important (even if you can make money and be otherwise better off in your life by doing it). Curiosit
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dan00
6y ago
> I luckily grew out of it, but being absorbed by the pursuit of easy, digital approximations of real accomplishments ... The really harmful thing might be the artificial meaning this creates, which might be at the end more addictive tha
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dan00
6y ago
> It continues to surprise me why people have such strong opinions about someone else's editor choice. I think because people identify themselves too much with their editor, programming language or whatever else choice. Everyone wan
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dan00
6y ago
I’m using gmail + mutt + isync. Because some people recommend offlineimap, I used it before and isync is better in any regard.
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dan00
6y ago
isync doesn’t let the fan of my laptop cpu run. Yes, no joke, I could detect the running of offlineimap by the fan.
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dan00
6y ago
I have to say, that I enjoy using the Rust replacements for ‘grep’ and ‘find’ - ‘ripgrep’ and ‘fd’ - quite a bit. The ui of a few old unix programs isn’t the best.
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dan00
6y ago
> I’d be interested to see experimentation with ownership semantics in languages with higher-level memory models (which broadly means GC languages). Haskell might give a few hints how well this works. [1] > Here’s the thing, though: i
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dan00
6y ago
> I.e. Rust right now is excellent at certain things ("linear things"), and okay at non-linear things. But could it be made to be really good for the latter too? Having written programs in Rust and Haskell, which are in this re
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dan00
6y ago
The point isn’t if it’s a good idea, but that a program shouldn’t misbehave.
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dan00
6y ago
Having to be aware which character in a path is considered as special by which program, just doesn’t scale very well. It shouldn’t differentiate what an os and a program consider as a valid path.
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dan00
6y ago
> - if your paths have white space in them, you are generally fucked Paths containing ':' are also fun. That make doesn't handle paths - and most likely other things - as a unit, but just substitutes their string represent
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dan00
6y ago
Sometimes it‘s quite funny why you like certain people, how you weight the positive and negative attributes, because there‘s no person you like everything about. So you might dislike one person for certain attributes, but there‘s this other
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dan00
6y ago
> But rather than directly ask the naive question which we simple listeners want to ask, I want a smart interviewer to give us some quick signposts about schools of thought on this and where the interviewee probably comes from given what
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dan00
6y ago
> The disparity is amazing - the list of guests is easily the best out of any podcast that has guests that I've ever come across; and the delivery of the host is just about the worst I've come across too. If the guests would fe
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dan00
6y ago
> Get a terrier. Best of both worlds. You have to earn their love, and they're as prickly as cats sometimes. Yes, might be really the case. I'm pretty much a cat person and when I'm thinking about getting a dog, then terri
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dan00
6y ago
> So I guess she liked the life with the cat where it was just randomly mean or not interested in her sometimes. If you think your cat is randomly mean to you, then you really don't understand your cat, you don't correctly read
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dan00
6y ago
It’s not against you, I just think that people are getting more and more offended about a lot of things. They should be aware, that in most cases these names aren’t intentional chosen, and choosing a name that fits anyone might be work that
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dan00
6y ago
> Just this nerd and a crock pot and a gross amount of butter. Sure, it’s always the butter, there can’t be too much.
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dan00
6y ago
> I don't think being sad about reproduction choices of your children is beneficial, therefore I'd also suggest dealing with it. Feeling sad about something, doesn't mean you're sad about it all the time, that's
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dan00
6y ago
Feeling sad about it doesn't mean you're going to force your children having children. You can have feelings without acting on them, but just perceive them. When Joscha talks about controlling your emotions this certainly would go
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dan00
6y ago
I'm pretty sure that's not what Joscha meant by taking control of your emotions. His point was certainly more in the direction of not unnecessarily suffering or creating harm by following your emotions. Following your emotions reg
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dan00
6y ago
Here is a talk from the developer Naughty Dog - making big games on the Playstation - about the parallelization of their engine: https://www.gdcvault.com/play/1022186/Parallelizing-the-Naug... . Having a system thr
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dan00
6y ago
> 2. The article didn't mention this, but Rust's approach has a lot of run-time checking too. Every expect/unwrap and every Rc<RefCell<T>>'s borrow/mut() is an assertion, just like Vale's constra
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dan00
6y ago
You might be interested what Dave Feldman has to say about the subject: https://www.youtube.com/watch?v=0LuKwsz9Woc I really like his engineering approach.
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dan00
6y ago
I've to say, I really hate this way of working, which might be the reason why I prefer statically typed languages like Rust. I think the main reason why I dislike working with dynamically typed languages is that most of them make the r
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dan00
6y ago
> I've always wondered if the difference is the quality of work that we do. For instance, I do a lot of graphical/games stuff, and there's no resolution in my head high enough to know that 200 pixels to the right is too fa
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