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Do you have any clue how the spotter gets the info of near opponents? So the basis for the „left/right side“ messages. I would really like to have a visual spo
by dan00 6y ago
Do you have any clue how the spotter gets the info of near opponents? So the basis for the „left/right side“ messages.
I would really like to have a visual spotter similar to Assetto Corsa Competizione.
- herbstein 6y agoUnfortunately, that wouldn't be possible. The only details you can know about the spotter is the following: enum irsdk_CarLeftRight { irsdk_LROff, irsdk_LRClear, // no cars around us. irsdk_LRCarLeft, // there is a car to our left. irsdk_LRCarRight, // there is a car to our right. irsdk_LRCarLeftRight, // there are cars on each side. irsdk_LR2CarsLeft, // there are two cars to our left. irsdk_LR2CarsRight // there are two cars to our right. }; And detailed positional data simply isn't available through the live API either. The closest you get is how far along the track a car is, as a percentage of the total track length. I recall reading some time ago, though I don't remember where, that this is a deliberate attempt to curb any form of cheating. Live access to information like ride height, tire pressure, and tire temperature is likewise not available.
- dan00 6y agoIn the last race I saw from the iRacing streamer Dan Suzuki, he had some kind of visual spotter - I think it was from Kapps - where at least you saw the position of the car - how far ahead or behind - on the side. Perhaps that‘s implemented with the percentage you mentioned.
- rdgthree 6y agoCan confirm this is from Kapps, and I believe it was added recently. Not sure how he does it, but he streams on Twitch[0] and you can probably just ask him in chat if you catch him when he's live. He's live right now actually (7:15AM EST). [0]https://www.twitch.tv/kutu182 https://www.twitch.tv/kutu182