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corysama
searching PlanetScale…
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331.
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by
corysama
2y ago
The Xbox had fairly capable vertex shaders. But, phire's comment does a better job of explaining the pixel capabilities both machines than I did.
332.
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by
corysama
2y ago
The pixel shading of the GameCube were slower than that of the OG Xbox. But, it was quite a bit more flexible. Specifically, the GameCube could load a couple textures, do a bit of math, then use that math to load some more texels. The Xbox
333.
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by
corysama
2y ago
I saw a member of the SAC team speak at a con. The big point was that the team were all big fans of American cop dramas. So, they set out to make a cop drama that happened to feature cyborgs instead of the other way around.
334.
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by
corysama
2y ago
Back in the day, Michael Abrash wrote quite a bit about how people would occasionally discover new video modes that VGA was capable of. Or, at lease some VGA controllers could support and others would crash the machine without warning. For
335.
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by
corysama
2y ago
I was thinking https://horizon.fandom.com/wiki/Bluegleam
336.
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by
corysama
2y ago
I worked in game engines for a long time. The main hurdle is just that it’s new. There’s a many-decade legacy pipeline of tools and techniques built around triangles. Splats are something new. The good news is that splats are really simple
337.
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by
corysama
2y ago
Title edited. Thanks. I couldn't fit the whole title. But, didn't think I cut out "Millions of"...
338.
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corysama
2y ago
I got excited because the code was just released. But, apparently the paper is still not available? Sorry...
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Level of Gaussians: Real-Time View Synthesis for Millions of Square Meters
(zju3dv.github.io)
183 points
by
corysama
2y ago
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40 comments
340.
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corysama
3y ago
That's the story with all new tech. Difficult transition to a better tomorrow. Rinse and repeat.
341.
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corysama
3y ago
If you find graphics studies interesting, you can find a few more at http://www.adriancourreges.com/blog/2020/12/29/graphics-stud...
342.
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corysama
3y ago
C++ Insights is available online at https://cppinsights.io/ It is also available at a touch of a button within the most excellent https://godbolt.org/ along side the button that takes your code sample to h
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by
corysama
3y ago
The evolution of C++ has been a multi-decade history of dealing with difficult reality. I have great hope that Herb can create with his cppfront project “The Very Best of C++” to carry that tremendous legacy forward. If I was to throw my ha
344.
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corysama
3y ago
I look forward to the inevitable probabilistic sub-bit machine learning models :)
345.
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corysama
3y ago
If you just click through the links you’ll see the actual input to the LLM https://twitter.com/SammieAtman/status/1772075251297550457 Nothing you are saying is technically incorrect. But, optimal performance was n
346.
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by
corysama
3y ago
It’s not. The fine tuning taught the LLM how to give single-character responses (move/fire keyboard controls) in response to a sequence of ASCII-art-ized frames of the game being played.
347.
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by
corysama
3y ago
Unfortunately, just this week someone fine-tuned the Mistral-7B LLM to play DOOM :P https://news.ycombinator.com/item?id=39813174
348.
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by
corysama
3y ago
When I was streaming audio and video in PlayStation 2 games, I had to care a lot about physical disk layout. But, even then it boiled down to: Seek times are huge, sector and cluster sizes are your atomic ops under the hood, inner rings are
349.
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by
corysama
3y ago
Note that according to other comments here, that page shows a playback of the Past 24 hours and a single 30 prediction into the future.
350.
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corysama
3y ago
I'm gonna guess they mean an animation that's the same every time you play it.
351.
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corysama
3y ago
A hardware guy might appreciate https://github.com/snabbco/snabb https://blogs.igalia.com/dpino/2017/11/13/snabb-network-tool...
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corysama
3y ago
Even better: You could set your system clock to a future date, check in some code, roll your clock back, and leave the company. Version Control Time Bomb!
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corysama
3y ago
I read a study that put people in a dark room with a strobing LED and told them to dart their eyes left and right. 1000Hz was the limit before everyone stopped seeing glowing dashes and saw a solid line streak instead.
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corysama
3y ago
To be specific: Abrash’s writing is great for getting into the mindset of optimization. But, the specific optimizations he talks about implementing in his books have been outdated for decades.
355.
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by
corysama
3y ago
Instead of “fell out of favor” I shoulda said “artists stopped being informed of its existence and occasionally invented poor approximations to it from first principles”. Such as tinting sprites to approximate palette swaps of the retro sty
356.
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corysama
3y ago
The SNES and Genesis definitely had hardware sprites. The PS1 and PS2 worked with palettized textures 99% of the time and had hardware quads. The N64 could do palettized textures and quads. The same for the OG Xbox, but it was a big speed
357.
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corysama
3y ago
> Tinting Sprites Kids these days have forgotten all about palettized sprites! Where do ya think the term “palette swap” comes from? ;) http://www.effectgames.com/demos/canvascycle/ It fell out of favor because
358.
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by
corysama
3y ago
It's fun that there have been many approaches to interpolating rotations (geometric algebra, quaternions, even full-matrix interpolation [1]). But, after hand-optimizing the code, the final code ends up mostly the same for all approach
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corysama
3y ago
If you can use a comma fold instead of recursion, please do. They are a small hurdle to learn and, after that, much easier to follow.
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corysama
3y ago
Is the section on “Comma Fold” (right after the recursion section) not what you are looking for? https://www.scs.stanford.edu/~dm/blog/param-pack.html#comma-...
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