4 ms·
The SNES and Genesis definitely had hardware sprites. The PS1 and PS2 worked with palettized textures 99% of the time and had hardware quads. The N64 could do
by corysama 3y ago
The SNES and Genesis definitely had hardware sprites. The PS1 and PS2 worked with palettized textures 99% of the time and had hardware quads. The N64 could do palettized textures and quads. The same for the OG Xbox, but it was a big speed hit vs DXTC. With the Xbox360 and PS3 you could implement palettized textures as a shader. But, only the most special cases bothered.