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_manifold
searching PlanetScale…
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31.
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by
_manifold
4y ago
It's actually surprising to see the amount of negativity surrounding Godot on HN. The top comment in the thread about Godot's 3.5 release was someone talking about how Godot's feature set is "below average" compared
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by
_manifold
4y ago
I think the current generation of AI-based art/design tools like DALL-E are going to have their use, but more as a supplemental support for actual human designers and artists. It would really depend on the application, but for design e
33.
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by
_manifold
4y ago
> The big pitch was that you could have non-copyable items which you could move between virtual worlds. The whole "moving objects between virtual worlds" thing is one of the most ridiculous concepts I see pushed by the crypto&#
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by
_manifold
4y ago
Wow, fantastic. That's an awesome tip!
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by
_manifold
4y ago
> Android for example has clearly a bunch of bugs where some stupid slow animations cannot be tured off. Yes even with turning off animations in accessibility and via the developper options. I recently found out about Android's anim
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by
_manifold
4y ago
I have a similar thing but with music/sounds - I do a lot of work (albeit non-professional) with audio and I when I hear things I tend to visualize a sort of waveform or overall shape/envelope to the sound. There are other visual
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by
_manifold
4y ago
I think that the term "fun" is pretty narrow and ultimately a poor descriptor of what makes a game interesting to play. It seems like a lot of discussions on the subject tend toward this realization. "Engaging" or &qu
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by
_manifold
5y ago
The fact is that these particular situations are much more complex than a false dichotomy of "good" and "evil" corporations, or "large" and "small" corporations. Take any organization you think is &qu
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by
_manifold
5y ago
Agreed on all points. The concepts of colonialism, imperialism, and military supremacy aren't anything new. What is considered "fair game" for thematic devices in entertainment seems to be based on temporal proximity to th
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by
_manifold
5y ago
>How do you tell the neural net when to dust or ward? My knowledge on what is feasible with AI is fairly limited, so maybe a proposition like this is a bit naive - but wouldn't a more effective solution be to use some sort of machin
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by
_manifold
5y ago
> Same if you get junk mail in your mailbox that prominently displays a sign “NO JUNK MAIL”. Call them. Ask to speak to the person who put illegal advertising in your mailbox. When they blame it on the deliverer, say “Do you realise you
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by
_manifold
5y ago
Dropping SEO optimized results from a search is a bit of an oxymoronical idea. You'd essentially be punishing websites for simply ranking higher in search results which doesn't make sense.
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by
_manifold
5y ago
I would assume they would be inexpensive to host as well. That's a given. I'm more interested in how much money they can make. Simply running ads doesn't really seem like an issue as long as you're not making the site un
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by
_manifold
5y ago
> Most of these wouldn't make much money, maybe enough to cover hosting. Do you have any personal experience or any other sources that estimate this kind of thing? I'm legitimately curious, I've often wondered what kind of
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by
_manifold
5y ago
The roots may actually go back further than that. There's a custom map for Starcraft/Brood War which used single hero control and lane pushing mechanics and predates the WC3 DotA maps: https://starcraft.fandom.com/
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by
_manifold
5y ago
It is exactly the nature of game dev. Most people fail to understand the level of complexity behind it. I think there's also this false sense that "basic features" in games are both simple to implement and universally applica
47.
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by
_manifold
5y ago
If your metric for success is simply how much money is being pumped through it, then in a sense NFTs are successful (although NFT prices and volume have been plummeting recently [0]). However, I believe that the majority of people driving t