3 ms·
I think that the term "fun" is pretty narrow and ultimately a poor descriptor of what makes a game interesting to play. It seems like a lot of discussions on th
by _manifold 4y ago
I think that the term "fun" is pretty narrow and ultimately a poor descriptor of what makes a game interesting to play. It seems like a lot of discussions on the subject tend toward this realization.
"Engaging" or "compelling" I think are potentially better words but both sound pretty sterile and corporate to me.
- jmiskovic 4y agoTo me "compelling" hits the mark. It carries meaning that you are engaging with the game, sometimes against your better judgement. Most of gaming industry is perfecting the art of compelling players to spend time and money on their products. There are game studios though that give more of an honest vibe: Thatgamecompany, Media Molecule, Introversion Software, Mossmouth, Sokpop... It is still impossible to draw a line where the game starts to exploit the psyche addiction mechanisms.