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> Android for example has clearly a bunch of bugs where some stupid slow animations cannot be tured off. Yes even with turning off animations in accessibility a
by _manifold 4y ago
> Android for example has clearly a bunch of bugs where some stupid slow animations cannot be tured off. Yes even with turning off animations in accessibility and via the developper options.
I recently found out about Android's animation disable feature and holy hell it made my phone feel so much more snappy and responsive to input. But as you mentioned there are too many bugs - one of the more annoying ones is that loading wheels (which I would prefer to keep because you have to wait anyway) are not animated. I'm tempted to use it anyway. Hopefully in the future Android will add some sort of categorization/prioritization for animations so things can be tweaked more.
I may be in the minority here but I am kind of annoyed with how "juicing" the interface/experience seems to be kind of bleeding over into general applications from the game development scene. It does make sense for games and some apps but in general I don't need animations and tweens attached to every button on my phone.
- Shared404 4y ago> one of the more annoying ones is that loading wheels (which I would prefer to keep because you have to wait anyway) are not animated. Pretty sure this is due to the fact that being able to disable animations is usually done as an accessibility concern - for people who are motion sensitive it could be problematic to have loading bars etc. I agree that the categorization of animations could be helpful. Or at least being able to limit it by app.
- saratogacx 4y agoHere's a tactic I've taken with android phones for the last 7 years and it's been a huge help. Turn on developer options on the phone (you find the OS build info in the settings and tap it something like 8 times). Go into the new developer menu and go to the drawing section. Set the following 3 items to 0.5 Window animation scale, Transition animation scale, animator duration scale The end result is that all animations provided by the OS are running at twice the speed and it feels snappy while still allowing animations to do their job at hinting information.