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YesBox
searching PlanetScale…
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10 ms
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181.
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YesBox
3y ago
I plan on diving deep into economics at some point, but not immediately.
182.
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YesBox
3y ago
I plan on porting at some point during early access. The graphics engine already supports Mac, and the game is C++, so shouldn't be too difficult
183.
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YesBox
3y ago
Aiming for EA by the end of the year :)
184.
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YesBox
3y ago
I loved playing this game so much as a kid. Its inspired me to create my own game using the same aesthetic [1]. Im basically answering the question "what if RCT was a city builder?" Thanks Chris! [1] https://store.steamp
185.
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YesBox
3y ago
Really depends by what lens you use for "better" (let alone for the entire industry), IMO. I think there is truth in that statement, but only in a historical context when breaking into the industry required a publisher and creatin
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YesBox
3y ago
Im working on a city builder[0] where you can see inside homes. Expanding on point 1... 1. The streets have their own graph, as does each individual building. There's an address book; each building stores the driveway tile connecting t
187.
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YesBox
3y ago
This happened last week: https://i.imgur.com/EXzZqCl.png Seems to be fixed now, but it reminded me of the early search engine days. Funnily enough, when I used dogpile.com, it returned relevant results
188.
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YesBox
3y ago
I think you should give HN more credit than letting the original poster control the dialog in the comments. I didn't flag your post, btw. Best of luck
189.
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YesBox
3y ago
Thanks! Appreciate it
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YesBox
3y ago
Hi awsidc, I don't ask for or review code samples. Also the last time I posted was 6 months, and another over a year ago.
191.
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Ask HN: Any indie game developers here?
17 points
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YesBox
3y ago
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15 comments
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YesBox
3y ago
I use this solution as a solo dev: #define $ And add the $ in front of all non-const pass by reference parameters in the call
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YesBox
3y ago
It's interesting looking back, before the hazards were widely known ("Silk from Stone" - Vermont Life Magazine, 1954. Home of the nations largest asbestos mine) https://archive.org/details/rbmsbk_ap2-v4_1
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YesBox
3y ago
In the short term, yes. But the game is using SFML and C++, so most ports are possible.
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YesBox
3y ago
Toyota's decision is based on their calculation that there wont be enough electricity produced to meet the demands of electric cars on a large scale, IIRC.
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YesBox
3y ago
I wish the dev could work on this full time! What he has accomplished so far is amazing. (Hi Uriopass, if you see this!) Im working on a game in the same vein: Metropolis 1998, a city builder with real time traffic and interior building vie
197.
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YesBox
3y ago
Hey, I've been checking out raylib on and off for some time. I'm currently making an isometric pixel art game using SFML [0]. Technically this is not possible since SFML does not use a depth buffer/z value, but I found a way
198.
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YesBox
3y ago
Pretty neat. I'm creating an isometric, pixel art city builder game, though I imagine this wont scale to 10K or 100K units?
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YesBox
3y ago
>Where are the roller-coaster tycoon creators? Hello! I'm making a roller-coaster tycoon inspired game, in the form of a city builder. I ended up creating my own path finding algorithm that 10x's the performance of A*. I felt t
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YesBox
4y ago
I'll clarify: I created a small community where everyone knows everyone's face/name. I am really restrictive with the number of people in the server not because I want exclusivity per se, but rather that I dont want to lose t
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YesBox
4y ago
I just checked my discord and I dont have anyone blocked. I close/leave conversations so I dont clutter my inbox, so maybe discord internally severs the connection? (That would be really good to know moving forward). (edit: I also dont
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YesBox
4y ago
I dont know who you are, but what actually happened was I decided to double the server size and accept way more people than I originally planned (which I am not going to do this time). That gave me a lot of work to do so I'm sorry if I
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YesBox
4y ago
I forgot to add the specific time (oops). We meet at 8:30 PM EST every Tuesday, and the meeting typically ends 2 to 2.5 hours later.
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YesBox
4y ago
You need money saved (for yourself and for contractors), and publishers wont be interested in you until you are well into development (unless you have previous experience releasing something). So you're on your own until you can catch
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Ask HN: Any solo game developers here?
264 points
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YesBox
4y ago
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146 comments
206.
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YesBox
4y ago
I'd love to fulfill all of those options, and I plan to, but I dont think I will have them all available in the first release build. I'm the only developer working on the game, and the only other person I work with is the pixel ar
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YesBox
4y ago
Awesome, thank you! I'm using C++ (custom engine) and SFML (graphics framework)
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YesBox
4y ago
Thanks! I agree with your feedback. I intend to have different options to mitigate the traffic if people don't want to manage it. My biggest inspiration for the game is actually roller coaster tycoon. I want to offer to the player the
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YesBox
4y ago
Well crap, I'm going to have some serious competition :D I've been developing a city builder myself over the last year (Metropolis 1998). I wanted to do a 3D version sometime in the future, but alas. Maybe people will be tired of
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YesBox
4y ago
Thanks for linking me! :) SimCity 2000 was the first simulation game I've ever played. I had a neighbor friend who had a copy and I watched him play a couple times before I was hooked.
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