4 ms·
Steam recently made some changes that are pushing game studios away from prologues. Instead, demos can have their own steam pages. Plus all hyperlinks will soon
by YesBox 2y ago
Steam recently made some changes that are pushing game studios away from prologues. Instead, demos can have their own steam pages. Plus all hyperlinks will soon be banned.
I also noticed your game has been up on Steam since January 2022 and by the looks of it, you've done about zero marketing (steamdb.info). Hope that's on the horizon, it's a pretty darn important part of game development now!
Love the concept of your game. Reminds me of my favorite roman emperor: https://en.wikipedia.org/wiki/Aurelian https://en.wikipedia.org/wiki/Aurelian
- Fellow game developer
- joegibbs 2y agoThank you! If you replace a prologue (as standalone game) with a demo, can you transfer the wishlists? Marketing isn’t my strong point, if I ever had the money to make another the first person I’d hire would be marketing. My boss owns a PR agency and she said she can help in getting it out to journalists but that’s about it. I tried CPC and it came in at about $1/wishlist. Are there any methods of marketing you recommend?
- spacebacon 2y agoThis is a good start … A press release may be a good next step. Maybe announce a unique competition with a paid prize (if steam allows this).
- YesBox 2y agoAsk steam if you can swap out the store pages. I've never seen it done before though. $1/WL is good (not great or bad), depending on how much your game is going to cost and the projected WL->Sale conversion. I recommend you read through most of the articles and blog posts here: www.howtomarketagame.com It's a good starting place.
- joegibbs 2y agoIn case anyone has the same problem, I asked and they can't. Luckily I only have couple of hundred wishlists on the prologue so I'll switch it out easy.
- hoseja 2y agoSend a playable, presentable demo to Splattercat.