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SleepyMyroslav
searching PlanetScale…
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151.
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SleepyMyroslav
4y ago
Author and comments are sticking to text based languages for some reason. I think visual ones have proven to be more accessible to non-programmers. There are downsides ofc ... for programmers =) As a programmer myself I do not think it wil
152.
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SleepyMyroslav
4y ago
>A founding tenet of security is that open systems and techniques are the ones that will be most battle tested and therefore resilient. was it ever proven somehow ? I know that it seems like an axiom here on HN but I doubt anyone did tri
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SleepyMyroslav
4y ago
I might get totally misunderstood ^^ but I will try to post an opinion from gamedev side. I have spent lots of time thinking on all proposals that came up this year. And only one idea felt seriously better. No not the 'secure rust'
154.
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SleepyMyroslav
4y ago
For me as non native speaker it is interesting choice of words with 'Untangling'. While arenas achieve the goal to simplify lifetime management by reducing number of different lifetimes they do it by effectively 'entangling&#
155.
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SleepyMyroslav
4y ago
> No? Allocations are blocking, Modern malloc/free implementations must satisfy requirements such as being scalable. It eliminates any chance to implement blocking deallocation from non-owner threads. A modern implementation already
156.
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SleepyMyroslav
4y ago
>a very performant programme You might need to define what is "very performant". I come from C++ performance work side in games. Typical C++ is ~10 times slower than optimized C++. And optimized C++ is sometimes ~2-10 times slo
157.
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SleepyMyroslav
4y ago
rant at fixed memory systems: In many fixed sized systems "re-used" as a result of bugs data is still good one and it will produce slightly different results that can not be distinguished from real ones until whole computation wil
158.
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SleepyMyroslav
4y ago
I am surprised to see that this quite Linux centric community missing the obvious. With Stadia support 'cleaned up' from game engines it is a game over for Linux desktop gaming.
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SleepyMyroslav
4y ago
Software I live in, Visual studio on windows. I have started with 6. Far Manager is old school 2 blue panels file manager. Tortoise merge is now accompanied with Araxis Merge but still my favorite. 7zip, gets slowly replaced with zstd. Pe
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SleepyMyroslav
4y ago
yep, middleware authors have more time to write SIMD code because they have less moving targets like platform generations. Nobody needs to read that code anyway ^^
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SleepyMyroslav
4y ago
i am not the guy you replying but i have my 10+ years in the area. You are voicing something that was true very long time ago. In world where you must be cross play cross platform to cover enough players there is no room for "what the
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SleepyMyroslav
4y ago
You might need to understand what system requirements are. "Recommended" or "Minimum" hardware these is what developers has tested on and where they provide support. Some games are never designed for whole hardware class
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SleepyMyroslav
4y ago
In my experience with such tools the part 'you can turn that' means that you do not let them go far away from the cage and quickly destroy whatever they did. Which is not what I see happening. I see that now you have 2 layered sys
164.
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SleepyMyroslav
4y ago
But how did they improved life of those of us who are programmers and work on games? The article was about programmers being able to express their intent in code better. Life went completely different way. And most of comments even in 2022
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SleepyMyroslav
4y ago
Its funny how nothing of that actually got implemented. Instead we have visual scripting to allow people that cannot program at all to contribute. There are no near future improvements that fit game development people. All people who could
166.
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SleepyMyroslav
4y ago
Code might be useful way after original constraints / platforms / compilers / requirements / reasons / etc are long gone. If you have a tradeoff between something today and clarity you might thank yourself later tha
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SleepyMyroslav
4y ago
>clever code isn't usually good code. Clarity trumps all other concerns. this is a good one to pick up early. Looking forward to my 20 in dev.
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SleepyMyroslav
4y ago
There are types of software where rushing product is the norm. Everyone read stories of long death marches of computer games. These games have millions of lines of code. I would put my 2c that code in these projects is part of the people wh
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SleepyMyroslav
4y ago
just my 2c Friday rant on old article. Games had to adapt to threading before I even joined. I got lucky to work with some very efficient threaded systems. They were never correct or safe xD. But I can share that if you see comment that the
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SleepyMyroslav
4y ago
Gaming solved same problem by opting out of Apple rendering API support. ( ahaha ). Those who have to support mobile can't skip it ofc. I dont work with VR/AR myself so I dont know.
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SleepyMyroslav
4y ago
Cool video that matches best practices. Reducing memory footprint is always good and laying out things in memory is also good way to speed things up without changing amount of work. I have trouble with concept of WGPU. GPUs are complex by t
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SleepyMyroslav
4y ago
i have anecdata of regular free taking worst case 30ms circa 2016. Of course, platform/compiler/etc should not be named but i think it gives a picture how much work can heap management require under load.
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SleepyMyroslav
4y ago
Coming from gaming industry i think you might want to measure how far you can go with a single threaded rendering. There is limit of content and code that can be a brick wall later. Here is an example from SIGGRAPH 2021 where Activision pre
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SleepyMyroslav
4y ago
Couple of anecdata to cool off fans of logging. Imagine you develop in multiple environments and in prod costs of keeping logs can only let you have few percent of it. Guess what would be there? Right, most spammy message that no one of tea
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SleepyMyroslav
4y ago
>"Netflix of Gaming" is too attractive a title in this multibillion dollar industry to not pursue. "Netflix of Gaming" title has not aged well from years ago. Today's perception of Netflix is very negative and tr
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SleepyMyroslav
5y ago
Its funny that gaming industry has settled on the idea that Windows won the desktop-game, reasoning that Linux is and will remain trash, and that macOS can't deliver comparable performance. This is not meant to show that some opinion i