4 ms·
I might get totally misunderstood ^^ but I will try to post an opinion from gamedev side. I have spent lots of time thinking on all proposals that came up this
by SleepyMyroslav 4y ago
I might get totally misunderstood ^^ but I will try to post an opinion from gamedev side.
I have spent lots of time thinking on all proposals that came up this year. And only one idea felt seriously better. No not the 'secure rust'. The idea behind Circle compiler described by author in one of podcasts I think. That compile time language should stop being ugly magic and should become normal full fledged programming language that can do everything.
Recently I have investigated some failures in builds that were happening only on one platform only in one branch only when specific change was applied. And I came to conclusion that gamedev does not have people who understand what C++ does at compile time. And to fix it we don't need more more magic in C++. So no, next C++ will not be C++ for us if we will have any other sane alternative. Most likely we are stuck with old C++ until new platforms are out.
- noobermin 4y agoZig does this although zig is more geared towards systems programming I think, not complex software (like games) as C++ is.