4 ms·
rant at fixed memory systems: In many fixed sized systems "re-used" as a result of bugs data is still good one and it will produce slightly different results t
by SleepyMyroslav 4y ago
rant at fixed memory systems:
In many fixed sized systems "re-used" as a result of bugs data is still good one and it will produce slightly different results that can not be distinguished from real ones until whole computation will be done outside of system. If data reference mistake is stable it can even pass majority/stability tests for long time. Filling destroyed values can save a lot of time just because it will produce nonsensical results that will be noticed faster.
Also coming from games industry I don't recognize praise of fixed systems at all. Games prefer fail fast. Restart can be easy for players if they re-connect or not lose any progress. The way to get players truly upset is to get player data mixed with bad values after long play time or if there is no easy way to recover progress/saved data.
- deleted 4y ago[deleted]