Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
LarsDu88
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
43 ms
·
841.
▲
by
LarsDu88
3y ago
Trained on 80,000 propagate sequences. There's a long way to go for these types of approaches
842.
▲
by
LarsDu88
3y ago
What if it tips over?
843.
▲
by
LarsDu88
3y ago
This kind of reminds me of the article: https://spacetimedb.com/blog/databases-and-data-oriented-des... Where basically the ECS boils down to what is essentially a relational database, and here it looks like that'
844.
▲
by
LarsDu88
3y ago
Perhaps it matters how you treat the teams competing internally against each other...
845.
▲
by
LarsDu88
3y ago
When you say "old apple" you're referring to the early 80s Apple where Steve Jobs pitted his Macintosh team against Wozniak's Apple II team to near disastrous results. Jobs referred to the Mac team as "artists"
846.
▲
by
LarsDu88
3y ago
The long term answer to enshittification in software is ultimately open source. Given enough time, there will be an open source version of every kind of software, leading to commodification of the most important stuff. This is why selling c
847.
▲
by
LarsDu88
3y ago
0.6 percent of a model with 890 million parameters is still 5.34 million parameters. That's still pretty big. Maybe big enough to fake normals, learn some albedo smoothing functions, and learn a depth estimator perhaps??
848.
▲
by
LarsDu88
3y ago
Reminds me of when I tried to extract G-buffers from my Unity High Definition Rendering Pipeline test project: https://www.youtube.com/watch?v=Fwtc694qNUM I'm not sure if this paper is really proving anything though. T
849.
▲
by
LarsDu88
3y ago
I do a lot of Blender 3d modeling as part of my hobby gamedev stuff. I think one thing that a lot of folks tend to forget is that quad and tri meshes are only one of SEVERAL 3d modeling techniques. It just so happens that this is the techni
850.
▲
by
LarsDu88
3y ago
Steve Jobs literally named the company after the summer he spent picking fruit with the Hare Krishna cult. The cult of Apple lives, even though Mr. Jobs died of acute pancreatitis wrought by his exclusively fruit based diet. Can't make
851.
▲
by
LarsDu88
3y ago
What I find interesting is that b/c we have so much video data, we have this thing that can project the future in 2d pixel space. Projecting into the future in 3d world space is actually what the endgame for robotics is and I imagine d
852.
▲
by
LarsDu88
3y ago
Steam approves EVERYTHING so long as the store description matches the game content. Actually, Steam is essentially equivalent to Applab. Applab and steam both have a manual review process that is not comprehensive. The difference is that s
853.
▲
by
LarsDu88
3y ago
This metric is called the attach rate, and it's lower for quest than Xbox by an order of magnitude supposedly. However, even 10 percent of Xbox owners actually only have 1 game - call of duty. It's just that CoD players play it ev
854.
▲
by
LarsDu88
3y ago
Eventually yes. Honestly I have joystick mappings setup in the games input configuration, but I no longer own a joystick or hotas, so somebody is gonna have to verify this for me. Gamedev ain't my day job, and the reality is most folks
855.
▲
by
LarsDu88
3y ago
Let me sell you an amazing cancer test my friend. It's 99.5 percent accurate. It works through an incredibly novel mathematical technique. You simply go to the patient and tell them they don't have cancer. Since 99.5 percent of pe
856.
▲
by
LarsDu88
3y ago
The first think any ML practictioner realizes is that accuracy is about the single worst performance metric you can use for most real-world tasks, lol
857.
▲
by
LarsDu88
3y ago
Sounds about as good as ElevenLabs.io Hopefully if this ships on AWS, it will support SSML tags. I used Elevenlabs.io for all the voices in my VR game ( https://roguestargun.com ), but its still lacking on the emotion front which
858.
▲
by
LarsDu88
3y ago
20 million is on the same scale as the Xbox Series X, but I've heard monthly active usage is something like 75x lower. As someone who moonlights as a VR dev ( cough checkout my solodeveloped indie starfighter sim Rogue Stargun [ https
859.
▲
by
LarsDu88
3y ago
And they're making a live action one baby!
860.
▲
by
LarsDu88
3y ago
Its pretty obvious from all the ribbon cables, there's quite a bit of orgitecture in addition to architecture going on here. I imagine each cable represents a different team at Apple working on a different chunk of the device. The whol
861.
▲
by
LarsDu88
3y ago
This is a pretty astute move. Unreal tech powers EVERYTHING at Disney now ever since the development of virtual production leveraging real-time rendering. On top of the that the Fortnite demographic is growing up and videogame based IP move
862.
▲
by
LarsDu88
3y ago
Just take a look at this teardown video: https://www.youtube.com/watch?v=JVJPAYwY8Us There are like 50 captive screws and a gajillion ribbon cables in that thing There's vast room for improvement and slimming down, and
863.
▲
by
LarsDu88
3y ago
I have a PhD in biology and I work in machine learning today. After years of study my takeaway is that reductionist analogies are helpful for giving folks something to grasp on, but at a certain level, you have to step back and appreciate t
864.
▲
by
LarsDu88
3y ago
Really would be nice for this monorepo oriented alternative to git to take off. There are many benefits to monorepos when something more scalable than git is used!
865.
▲
by
LarsDu88
3y ago
And not only that, but you can take that statically typed code and build JIT compilers on top of them
866.
▲
by
LarsDu88
3y ago
Brazil nuts trees take over 50 years to grow. When they reach full size the nuts are so massive and so high that they can kill people walking below. The native habitat of the Brazil nut is getting burned down every year to make way for catt
867.
▲
by
LarsDu88
3y ago
Things that we currently undervalue: - Helium - Brazil nuts - Peat moss
868.
▲
by
LarsDu88
3y ago
I've done game jams with both Godot and Unity. Mainly the plug-ins, particularly third party plug-ins for unity are better. One of them being cinemachine. Another example would be a tool call technique collider creator that let's
869.
▲
by
LarsDu88
3y ago
This is correct. The distribution of successful games just like movies, youtubers and onlyfans creators is extremely skewed towards a power law distribution. Games are amazingly difficult to make. Much harder than building web services, but
870.
▲
by
LarsDu88
3y ago
Not only not working there, but distinctly said he left because he complained that too much money was being sent down the money hole and productivity per capita was abysmal
More ›