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20 million is on the same scale as the Xbox Series X, but I've heard monthly active usage is something like 75x lower. As someone who moonlights as a VR dev (c
by LarsDu88 3y ago
20 million is on the same scale as the Xbox Series X, but I've heard monthly active usage is something like 75x lower.
As someone who moonlights as a VR dev (cough checkout my solodeveloped indie starfighter sim Rogue Stargun [https://roguestargun.com https://roguestargun.com]), I think Meta also makes it really unclear how to get on their storefront. It's a process completely gated by human review which can take months (by which time Meta will have already released a new headset)
There are killer apps out there, even low quality ones (like Gorilla Tag) which have virtually zero discoverability but high organic popularity. Please Meta, make it clearer to your devs/creators (who pay a 30% tax to you!) what exactly they need to do to get their apps on the store!
- jpm_sd 3y agoThat is a /solo/ project? Whoa
- MichaelZuo 3y agoHow fast does it take for Steam to approve a game under similar circumstances?
- LarsDu88 3y agoSteam approves EVERYTHING so long as the store description matches the game content. Actually, Steam is essentially equivalent to Applab. Applab and steam both have a manual review process that is not comprehensive. The difference is that steam relies on algorithms to do discoverability whereas metas store does not surface applab titles AT ALL. There is a lot of garbage on steam for sure, but that's a problem handled by recommended algorithms, not the subjective opinions of reviewers for the most part
- seanmcdirmid 3y agoI use my quest a lot, almost daily, but only use two games on it. So my retention might come off as small even though I’m a heavy user. I would guess lots of Quest owners are in this bucket. They use an app, usually BeatSaber, but aren’t interested in much of anything else, especially less casual games.
- LarsDu88 3y agoThis metric is called the attach rate, and it's lower for quest than Xbox by an order of magnitude supposedly. However, even 10 percent of Xbox owners actually only have 1 game - call of duty. It's just that CoD players play it every single week!