Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
Jare
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
19 ms
·
241.
▲
by
Jare
4y ago
> we discovered to our surprise that the camera is a critical piece of making sure the physics actually feels like physics This was my experience when I made Speed Haste, a 3D racing game back in 95. I spent a few nights banging my head
242.
▲
by
Jare
4y ago
The fragmentation issues doesn't need FAANG scale, and is already a possibility for any org that scales past 50 people or so. If a team has the potential to interfere with another, or the need to depend on another, you already have the
243.
▲
by
Jare
4y ago
My wife was rear ended mildly by a truck years ago, and was initially ok other than the shock. Headaches and dizziness started after the next day and, including recovery with physiotherapy, lasted around 3 months. That stuff is not a joke.
244.
▲
by
Jare
4y ago
> extra benefits to subscribers who stayed long term. Indeed! That's partly the model of many game subscription services (PS+, etc), where (simplified description) each month you're subbed you can add a few games to your catalo
245.
▲
by
Jare
4y ago
Running the simulation is not going to use most of the power of your machine, in any remotely sane design: - a huge part is going to go to rendering, which you don't need to do if you only care about the end state - in many games, the
246.
▲
by
Jare
4y ago
And it's not gone. I can't seem to find the reference anymore, but I'd swear I recently saw a talk from a Supercell fellow describing they use fixed point today, for their online games. Edit: this is it https://www
247.
▲
by
Jare
4y ago
I read and write json manually almost every day. I haven't bothered to insert json5 in our pipelines for various reasons, but I sure wish it was the default. The interesting question I think is, why do you think json is so used in that
248.
▲
by
Jare
4y ago
> by taking the argument to its logical conclusion I don't see how that's logical in any way.
249.
▲
by
Jare
4y ago
A lot of it is about tradeoffs (long term vs one-off projects, business stakeholders, and a long etc), but there's also significant selection bias. Most "indie" projects die before having much of a playable thing, and many su
250.
▲
by
Jare
4y ago
> If you're in one of these orgs, you will not be more happy though. Efficiency feels good. Inefficiency feels bad. Depending on your outlook, character and experiences, the magnitude of the results can make it worth your while; the
251.
▲
by
Jare
4y ago
> It seems to be in the interest of "engine" makers to make people think that a smaller engine without an editor can't succeed Phaser for a long time was a runtime engine without an editor, and many people missed that type
252.
▲
by
Jare
4y ago
At a much smaller scale, that's what happened to me with the Wordle game. Once I lost my 100%, I never touched it again. With Duolingo the drive is the learning so I've lost the streak many times (current is highest at 60) but tha
253.
▲
by
Jare
4y ago
Neither have I, but unless I was asked to deliver my interview evaluation before the lunch, you can bet any particularly good or noticeably bad flags during lunch would go into it. Conversely, the couple times I had those "casual"
254.
▲
by
Jare
4y ago
I solved a very similar problem (in the context of a pathfinding and obstacle avoidance sim) 25 years ago, and I can probably describe the thought process and geometry in very digestible terms, but if I had to code it in a whiteboard I'
255.
▲
by
Jare
4y ago
I've seen and lived what you describe on occasion and it sucks. Managing the features does not mean deciding them, just like programming the features does not mean deciding them. Same for all disciplines. Establishing the process and r
256.
▲
by
Jare
4y ago
> working 80 hours a week outputs productivity somewhere between 1 to 2 times the productivity of 40 hours a week Effort and energy spent will be somewhere between 1 to 2... but as soon as stress and exhaustion set in (which may happen
257.
▲
by
Jare
5y ago
Blade AKA Severance AKA Blade of Darkness was the first engine I ever saw doing "real" realtime lighting and shadows (they started in 1995 and by 1996 they had pretty strong level geometry dynamic shadows). The game itself came ou
258.
▲
by
Jare
5y ago
> The revenue from mobile apps is quickly drying up now that we are getting stronger anti-gambling laws Care to elaborate? As in, what sort of legislation is coming up widespread across countries that would harm the revenues of, say, Can
259.
▲
by
Jare
5y ago
> I'd claim that necessity is to invention as boredom is to creativity. This is a good point, but I would say that while one is fairly necessary for the other, it is far from sufficient. In the kind of context we were describing, it
260.
▲
by
Jare
5y ago
Cutscenes work a lot better (more immersive) if they can correctly reflect runtime-defined assets, e.g. your own character with your customizations, gear and clothes, etc, or the dynamic state of the environment in which gameplay was happen
261.
▲
by
Jare
5y ago
> Their main users are people who build games for phones and indies, with basically zero usage in the AAA space They don't need to convince their already huge and already convinced core users, so there's not much point in build
262.
▲
by
Jare
5y ago
> if it turns out that screen media is indeed detrimental to the development of children then we're basically ensuring that the socioeconomic divide is going to turn into a chasm Depends on what's the alternative for all that s
263.
▲
by
Jare
5y ago
> What needs to be tested is how well do you know your domain I pretty much never look for this in an interview, outside of specific claims from the candidate, specific needs for the position, or the bare minimum. I try to evaluate candi
264.
▲
by
Jare
5y ago
> Shift+G takes me to the bottom of a file, but I don't know how to get back to the top :D I know the complement to Shift+G, it's gg. But I can never remember which one goes to the top and which to the bottom, so half the time
265.
▲
by
Jare
5y ago
Wonder what evolutionary mechanisms made us (in general) enjoy food that's bad for us a lot more than the one that's good.
266.
▲
by
Jare
5y ago
Wifi and SSDs
267.
▲
by
Jare
5y ago
> because they didn't know about them I want to agree with this, but can't in strict terms. "Annual plan, paid monthly" item description next to the price is hard to defend as something unreadable. Maybe it's jus
268.
▲
by
Jare
5y ago
> why squaring numbers is so important that it needs a special function I've had pow2() in pretty much every codebase I'd worked on, ever. pow2(x1-x0) looks nicer and less error prone than (x1-x0)*(x1-x0), and less verbose and
269.
▲
by
Jare
5y ago
> Now, kids feel like they've accomplished very little Are you observing kids feeling like this frequently? Where/how are they developing? I think there's a lot of enthusiasm in for example Roblox.
270.
▲
by
Jare
5y ago
I haven't done any C++ in nearly a decade and I know who she is, I have read some of her articles and listened to her in a podcast or two.
More ›