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Jare
searching PlanetScale…
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23 ms
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271.
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Jare
5y ago
Rest assured, by 2038 we'll have it all properly figured out
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Jare
5y ago
When I read it I too found myself recognizing almost everything it says and it all felt almost obvious... I already had most of those insights myself, am I learning anything? The real value is that it is much much harder to pass that sort o
273.
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Jare
5y ago
> I cringe when I see methods/functions over 20 lines long You may find this post interesting http://number-none.com/blow/john_carmack_on_inlined_code.htm...
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Jare
5y ago
The flaw was not unique to their car, or new at all. They describe how owners have already nicknamed the issue, so > unless every shipping car has the same problem Seems close enough.
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Jare
5y ago
I think framing it as tech investment makes it easier for management to see it as a trade off with features. Features show the manager's work, "tech investment" by itself doesn't, so the moment there's any tension b
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Jare
5y ago
> depriving the owner of the use I suspect it is more along the lines of "depriving the owner of the ability to use", so as long as the car was away, it was a stolen car, because the owner couldn't choose to use it themsel
277.
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Jare
5y ago
My short take: your vision is the what, and your OKRs/KPIs are the if/when. The strategy is the how.
278.
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Jare
5y ago
I suspect it would have corrupted the heap instead of the stack. If so, this would be even harder to diagnose, because the corruption would show up elsewhere unrelated to the actual problem. The underlying problem is that you 1) queue an as
279.
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Jare
5y ago
> Most countries legal systems have very strong skews towards individuals I'd rather have a society where millions of people could fuck a company but in practice they don't, than one where a company can fuck millions of people
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Jare
5y ago
It's not about removing anything repetitive - it's about trying to find a balance that works best for the player and for you as the developer/producer. MMOs and games in general have you experience content in roughly 5 differ
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Jare
5y ago
A long time coming since Tim Sweeney's 2005 talk referred to functional concepts and things like STM https://www.st.cs.uni-saarland.de/edu/seminare/2005/advanced...
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Jare
5y ago
Apple also praised the virtues of the open web and web apps when they introduced the iPhone, but that didn't last too long.
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Jare
5y ago
Swift recently switched its Date internal format to fixed I think: https://forums.swift.org/t/pitch-clock-instant-date-and-dura...
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Jare
5y ago
I think you're severely underestimating the task and the level of detail required, but happy to leave it at that.
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Jare
5y ago
For game design, any or all of these will easily be in most top lists: - Tracy Fullerton's Game Design Workshop - Jesse Schell's Art of Game Design A Book of Lenses - Steve Swink's Game Feel - Scott Rogers' Level Up - Sk
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Jare
5y ago
Yes the journal of player inputs sure, but the intermediate states is a different matter. AoE2's state size is peanuts for a modern machine, but I would say that at the time, it was quite significant and it would be too costly to store
287.
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Jare
5y ago
> Desynchronisation is still possible, when that happens the simulation needs to backtrack (I think? Sounds more like client-side prediction to smooth things, than actual simulation desync. I have a hard time believing a deterministic ga
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Jare
5y ago
I feel that this is really an experiment to gather data on how dynamics change. A fairly radical one, but not something that they think is going to be "a solution" in itself. It's true in my (very old and short) experience wi
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Jare
5y ago
But sliver triangles avoid overdraw and thus reduce, not increase, fragment shader invocations? Avoiding overdraw in alpha blending situations is the point of this article. Last time I rendered this kind of thing, I just did it the simple w
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Jare
5y ago
I want to point my finger at you and accuse you of cynicism (sp?). But then I remember that colleague who was crunching as a part time employee, and yeah you have all the right in the world to be because gamedev has always been quite fucked
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Jare
5y ago
If your company dogfoods their own products then this can happen. I would expect the value of dogfooding to be massively larger than the cost of internal losses in cases like this. But it's good to remember to have a plan B.
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Jare
5y ago
C can interop with anything. There are higher level graphics libraries on top of OpenGL, Vulkan, Metal, WebGL & DirectX, for example bgfx or sokol, but IIRC they still go C style for the same reason. Then there are language-specific lib
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Jare
5y ago
I can never be sure if I can participate, real life puts many constraints on availability (and quality) of free time. But I try. I usually tweet a "game design document" on saturday evening, and try to squeeze 5-8 hours over the w
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Jare
5y ago
TSP = The Silents PC?
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Jare
5y ago
That is one of the most uncharitable comments I've ever read on HN
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Jare
5y ago
> at least in great part of Europe and Asia [...] The two kids realised the shame and stop. Unfortunately, over the internet, kids and adults from all around the world usually refuse to stop trolling and harassing; they will even brag ab
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Jare
5y ago
Just post the list here to get the ball rolling?
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Jare
5y ago
Do you think that can scale to only half the real problems solved, but zero stress?
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Jare
5y ago
Focus on asking the candidate "why", and you're 50% there. Why did you choose X, why would you pick Y, why is Z better, why is W more expensive, why did K happen... The "what" are just conversation starters (unless
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Jare
5y ago
I suspect the meat of the patent will be very specific about the types of optimizations they do in Unity DOTS, rather than the concept of an ECS. There's plenty of public prior art about ECS, but the concrete set of choices they made t
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