Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
60654
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
15 ms
·
91.
▲
by
60654
8y ago
That doesn't mean the meaning has to be precise or truthful. Poetry, metaphors, marketing, implication, white lies - they all rely on meaning being multifaceted, and bringing things to mind without actually saying them explicitly.
92.
▲
by
60654
8y ago
> "That’s why the adjective that so many people are affixing to all of these new capabilities to convey their awesome power is “deep.”" One of the best pieces of academic marketing was calling this set of techniques "deep&
93.
▲
by
60654
8y ago
Itch is very cool. Their tools are dev friendly, even the download client got released as open source ( https://github.com/itchio ). And on the publishing side, they allow anyone to publish on the site, for free, no hoops to
94.
▲
by
60654
8y ago
This is a pretty well-known effect in gamedev. The specific numbers change, but Linux sales are only a small percentage of total, while generating much more development and support work. At least dev work can be drastically simplified with
95.
▲
by
60654
8y ago
Huh, I lived in both as well (in the city itself, not the burbs, in both cases), and had a very different reaction. I haven't felt "unsafe" in either city, but Chicago feels so much nicer and cleaner in comparison. In SF, how
96.
▲
by
60654
8y ago
I liked that medium post, because I'm also one of those people who said goodbye to a number of friends who had moved away - until I decided I've had it with this town, too, and it's time to move away as well. But the post thr
97.
▲
by
60654
8y ago
Yeah, if the pension plan had no assets, the state would be in deep trouble, as would most others. But in terms of pension cashflow as a fraction of total assets, IL is actually doing really well, better than the vast majority of states:
98.
▲
by
60654
8y ago
Agreed, I lived in both SF and Chicago and much prefer Chicago. As a city, it's much better, more livable. Plus it's cheap. There's so much housing stock available, you can find a place at practically any price point you wa
99.
▲
by
60654
8y ago
I hear taxes brought up a lot, but they're actually on par with major metro areas. Let's compare Chicago to SF: 1. Effective property tax rate: SF ~1.2%, Chicago ~1.7% * 2. State income tax: SF 9.3%+, Chicago 4.95% 3. Combined sta
100.
▲
by
60654
8y ago
For anyone interested in game systems, Mike Sellers' book is the best recent introduction: https://www.amazon.com/Advanced-Game-Design-Systems-Approach... This blog post didn't really do much for me. The blog auth
101.
▲
They Got 'Everything': Inside a Demo of NSO Group's Powerful iPhone Malware
(motherboard.vice.com)
9 points
by
60654
8y ago
|
0 comments
102.
▲
by
60654
8y ago
> A secondary factor caused by real estate hyperinflation is that all the stuff that once made the SF Bay Area so interesting has been priced out. I remember the Bay Area in the 1990s. It was a hub not just of tech but of art, music, and
103.
▲
by
60654
8y ago
Do you have any links on the Detroit AI you mention? All I see on the GDC vault are talks about lighting and engine tech, can't seem to find any game AI info.
104.
▲
by
60654
8y ago
Nice intro! Some of the more advanced techniques (MCTS, GOAP/planning and so on) get the short shrift, but it's totally expectable for an intro article. And the early section on constraints is especially great. Game AI has to worr
105.
▲
How porting to the PSVita improved performance everywhere else
(gamasutra.com)
1 points
by
60654
8y ago
|
0 comments
106.
▲
by
60654
8y ago
For something that has state that is not always fully known (for example, some cards have been played so we know what they were, but we don't know what's left in the deck or in other players' hands), what we're describin
107.
▲
by
60654
8y ago
Big book being written right now with beta chapters available: http://ithare.com/contents-of-development-and-deployment-of-... Also this site has a nice collection of very widely known blog posts on networking for gamedevs:
108.
▲
by
60654
8y ago
Hmm, Moby is quite avant-garde, or at least was back in the day... But why would anyone want to build IoT products on top of an aging DJ? (... I'll show myself out.)
109.
▲
by
60654
9y ago
Because of soil issues, the Transbay Terminal (Salesforce) builders had to anchor the foundations in the bedrock, which is unfortunately deep under layers of landfill and soft sand. But this fill and sand is exactly what will get liquified
110.
▲
by
60654
9y ago
Iterative prototyping is great. The Cerny method is mostly useful for games that have tons of content, rather than systems. For example: an RPG that has tons of areas and weapons and characters. It's totally a good idea to first build
111.
▲
by
60654
9y ago
Yeah, all those ads about how they're going to fix fake ads, and clickbait ads, and so on, all over the L stops... They're buying ads that try to influence public opinion, about how they mishandled orgs buying ads that try to infl
112.
▲
by
60654
9y ago
Yeah, there are multiple reasons. Perf is important: inverse trig functions are generally much slower both on the CPU and on the GPU [1] But also - most of the time gamedev happens in 3D space not in 2D space (even if it gets rendered down
113.
▲
by
60654
9y ago
I can't tell if you're trolling or are just not up to date on game AI, so assuming the latter: you have to think beyond chess. There's much more info on interactive storytelling in the AIIDE proceedings I linked to, it's
114.
▲
by
60654
9y ago
It's a nice historical overview of using search and ML for formal games like chess. But - this is not the game developer usage of "game AI". Where are wargames, where are artificial characters, where is interactive storytelli
115.
▲
by
60654
9y ago
Re "midwestern highways": haha, I don't see a "self-driving" car navigating the I-90 in Chicago anytime sooner than SF. ;) At least SFBA has super mild weather that makes the obstacle detection problem much easier.
116.
▲
by
60654
9y ago
"Three weeks in the lab saves you three days in the library," as the old grad school quip goes. :) (And yeah, this is a classic failure mode of TCP...)
117.
▲
by
60654
9y ago
Not the parent, but I have two specific suggestions about the on boarding process. One, please add a directory (feed?) of public conversations that can be viewed without logging in. I want to see how the platform is used by other people and
118.
▲
by
60654
9y ago
AI is the overall field and the superset of all of the various approaches. ML is one family of approaches for knowledge acquisition in AI, but far from the only one (eg. logic based inference is another big one). DL is a family of approache
119.
▲
by
60654
9y ago
That's because Generation X is tired of all this millennial talk, as Gizmodo explains so well: https://gizmodo.com/5851062/generation-x-is-sick-of-your-bul... ;)
120.
▲
by
60654
9y ago
Ahh the pedway. A lovely idea, but every piece of it is in different shape. Some bits are nice (Illinois Center), but others are super dumpy (from Macy's to Millennium Station), and anything in between. I hope this attention from the A
More ›