4 ms·
Iterative prototyping is great. The Cerny method is mostly useful for games that have tons of content, rather than systems. For example: an RPG that has tons of
by 60654 9y ago
Iterative prototyping is great. The Cerny method is mostly useful for games that have tons of content, rather than systems. For example: an RPG that has tons of areas and weapons and characters. It's totally a good idea to first build a vertical slice with only one area, and a few characters and weapons...
But for systems-heavy games this falls apart. For a game like SimCity or Minecraft, making a proper vertical slice would mean building 70% of the game! That doesn't really help de-risk anything. :). For systems games it's much better to do iterative prototypes, accumulating systems with increasingly longer feedback loops...
(Source: my experience making systems-heavy games :) )
- baud147258 9y agoI like your explanation, thank you for sharing! Still I'd say that it does not apply to all RPGs. For example, the recent Divinity: Original Sin games are quite system-heavy, so I don't think it would be possible to have a vertical slice without building most systems. But for Diablo-like games, it would work great!