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0xf00ff00f
searching PlanetScale…
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9 ms
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61.
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by
0xf00ff00f
4y ago
The rocket equation is unforgiving.
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0xf00ff00f
4y ago
I learned a lot from playing at https://vimgolf.com and looking at other people's solutions.
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0xf00ff00f
4y ago
From https://arxiv.org/ftp/arxiv/papers/2005/2005.08940.pdf > The sailcraft transmits 100 Watts, deriving its power from a 700-Watt hydrogen beam that is normally incident on the sailcraft when it fac
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0xf00ff00f
4y ago
From their report: > We have run link margin calculations including Zodi, CIB, galaxy and optical emission for such a wafer scale system run in a hibernate/burst mode using the DE-STAR array as both the transmitter of power to prope
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0xf00ff00f
4y ago
If I compress an image with JPEG, I won't get the exact same pixels values in the original image after decompressing because the compression is lossy, but I'm sure you'll agree that the original image is "there". Ho
66.
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0xf00ff00f
4y ago
This is a little toy project (an animated 3D wind map), but I started it a couple of days ago so I guess it qualifies as "new": https://github.com/0xf00ff00f/windmap Uses CMake, Qt6, CUDA and OpenGL. Here
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0xf00ff00f
4y ago
Looks great! I couldn't help noticing that it tests every pixel on the "screen" to see whether it's inside a face. Back in the software renderer days we'd run the inner loop just for the pixels that fell inside a tr
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0xf00ff00f
4y ago
There's also the incredible homebrew version: https://www.youtube.com/watch?v=dAYuBcuvIww
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0xf00ff00f
5y ago
Thank you for the kind comment! I've been a bit busy lately but implemented zoom with the mouse wheel today (it's not yet on the live wasm build though).
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0xf00ff00f
5y ago
Thanks for giving it a try!
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0xf00ff00f
5y ago
Thanks for playing and for the suggestions, really appreciated!
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0xf00ff00f
5y ago
Thanks for the suggestions! Zoom is on the top of my TODO list.
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0xf00ff00f
5y ago
I hope it didn't kill your battery! You're right, there's an issue when powers of 10 get past 10^24. Lots of things to fix in this game, maybe I posted too early. Thanks for giving it a try!
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Show HN: A clicker game about the future
(0xf00ff00f.github.io)
11 points
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0xf00ff00f
5y ago
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11 comments
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0xf00ff00f
5y ago
Hey, I'm not an UX person, would appreciate any suggestions
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0xf00ff00f
5y ago
Added a time penalty on misses and an accuracy percentage at the end, hopefully this should discourage brute forcing.
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0xf00ff00f
5y ago
Done!
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0xf00ff00f
5y ago
I only tested it on Firefox (97.0), works fine here. Maybe you have WebGL disabled? Are there any messages on the console?
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0xf00ff00f
5y ago
Just added some!
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0xf00ff00f
5y ago
Most of the graphics code (font rendering, texture atlas and so on) was copied from an older project, I wrote just the game logic.
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0xf00ff00f
5y ago
I feel stupid. Now it should be fixed, for real. Thank you!
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0xf00ff00f
5y ago
Hey, just added a license. It's public domain, but if you do something with this I'd love to hear about it!
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0xf00ff00f
5y ago
Hey, this should be fixed now. Thanks again!
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0xf00ff00f
5y ago
Great suggestion, thanks!
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0xf00ff00f
5y ago
Oh, this one is an easy fix - thanks for letting me know.
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0xf00ff00f
5y ago
There's no "accept" button, it should move to the next set when the two correct shapes are selected. But as someone else pointed out in this thread there may be multiple matching pairs - looking into it.
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0xf00ff00f
5y ago
Ouch. Thank you so much for noticing this! Looks like I need a more robust test.
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0xf00ff00f
5y ago
It should work on mobile browsers (though I haven't tested yet).
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Show HN: Test your shape rotation skills
(0xf00ff00f.github.io)
659 points
by
0xf00ff00f
5y ago
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195 comments