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Looks great! I couldn't help noticing that it tests every pixel on the "screen" to see whether it's inside a face. Back in the software renderer days we'd run
by 0xf00ff00f 4y ago
Looks great!
I couldn't help noticing that it tests every pixel on the "screen" to see whether it's inside a face. Back in the software renderer days we'd run the inner loop just for the pixels that fell inside a triangle. But then you'd need to explicitly handle polygon clipping and it would greatly complicate the code. I guess 320*240 tests is nothing these days.
Anyway, great job!