4 ms·
Show HN: A clicker game about the future
This was supposed to be submitted to a game jam a few months ago, but I ended up missing the deadline. The theme of the jam was "the future".
I recently tried to finish it. It's pretty unbalanced and after a certain point it gets impossible to progress, but maybe someone will find it interesting.
This is written in C++ and built for the web with emscripten. Link to the source is on the page. The repository also has a Qt-based editor for the tech tree.
- gabssnake 5y agocool game, thanks. completed everything, as confirmed with code. zoom would be great! cheers,
- 0xf00ff00f 5y agoThank you for the kind comment! I've been a bit busy lately but implemented zoom with the mouse wheel today (it's not yet on the live wasm build though).
- devdao 5y agoFun! Playing on a 16 hour flight, a fine time killer The units stop displaying after a certain point. Fonts or glyphs issue?
- 0xf00ff00f 5y agoI hope it didn't kill your battery! You're right, there's an issue when powers of 10 get past 10^24. Lots of things to fix in this game, maybe I posted too early. Thanks for giving it a try!
- JoeOfTexas 5y agoNonsense, its really great. However, I did get stuck trying to get the Mars, Titan and Mercury bases. Seems like there isn't enough materials gain. EDIT: I chose Mars, which was the right choice, cause I think I beat the game.. There was nothing left.
- B5C8ECB24DB47D1 5y agoThe ability to zoom out to see a larger part of the tree would be a nice addition. It also require more balance. Presently it is easier to built a particle accelerator than a microprocessor fab.
- 0xf00ff00f 5y agoThanks for the suggestions! Zoom is on the top of my TODO list.
- konamacona 5y agoHad some fun with this, great job, thanks! Also I love the node names, reminded me of Terraforming Mars!
- 0xf00ff00f 5y agoThanks for giving it a try!
- finger 5y agoFun game. Some comments (sorry for bad formatting and if the comments don’t make sense): - refreshing the page resets all progress - the size of the game doesn’t utilize screen size very well. —— On the phone: ———- I couldn’t fully read the information popup, neither in portrait nor landscape orientation. ———- In vertical orientation the game size covers only top ~40%-50% of the screen. ———- Sometimes when switching between orientation the game window got drawn partially was outside of the screen, and it was hard/impossible to reposition the game window to fit the screen. —— On a computer: ———- I could read the information popup, but the game window covers only top half of the screen. - The ability to zoom in/out wouls be handy (as mentioned by others)
- 0xf00ff00f 5y agoThanks for playing and for the suggestions, really appreciated!