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Doom
- ihuman 12y agoIs it playable yet, or is it still a work in progress?
- deleted 12y ago[deleted]
- krat0sprakhar 12y agoDoes anyone have a link to his channel on hitbox.tv?
- citricsquid 12y agohttp://www.hitbox.tv/notch http://www.hitbox.tv/notch From his channel there is a link to the project repository: https://github.com/xnotch/dark/ https://github.com/xnotch/dark/
- huhtenberg 12y agoDoes anyone else get just a blank page on the hitbox.tv link?
- maxsilver 12y agoIt loads for me, but the video is blank. (He's not livestreaming right this instant, and he doesn't usually have hitbox record his streams)
- chrisan 12y agoWhat does he normally use to record? And when typically? I've just been getting into Dart and have a long lived Doom obsession since the first shareware I received.
- larrydag 12y agoSign up for an email notice. They will email you when Notch goes live.
- iends 12y agoWhere is this email notice? I can't find it.
- icebraining 12y agoI think it's the "Follow" button. You probably need to be logged in.
- pervycreeper 12y agoAnyone have success running that? All I get is a black page.
- wildpeaks 12y agoWe all have unfinished pet projects started because we wanted to experiment with something, it's the side-effect of an active mind :) I enjoyed his livecoding streams for Ludum Dare and on hitbox, so I'm sure it's still be fun whatever other project he wants to tackle on next.
- zura 12y agoThis is why most of us need significant recurring revenue - to have a time to work on things like this :)
- anilmujagic 12y agoOh yes, that is my ultimate dream!
- moskie 12y agoAm I the only one that is rubbed the wrong way by this "recurring revenue" phrase? It seems like a fancy way saying, "I wish I was rich." Why not just say that?
- viraptor 12y agoThat's not the same though. If I'm rich now I have 1M disposable income. If I have recurring revenue, I may not have any disposable income at all, but I don't necessarily have to worry about doing paid work to pay all the bills for the next X months and can concentrate on something else / with longterm gain expectations.
- mikeash 12y agoThey are convertible and therefore more or less equivalent. You can turn your $1 million into a long-term recurring payment by putting it in an interest-bearing account, and you can turn your recurring revenue into $1 million by taking out a loan.
- viraptor 12y agoI wouldn't say equivalent. It's easily convertible one way, but not the other. If you have 1M you don't have to spend it in one go and can provide yourself stable life for a long time. But nobody will give you 1M loan for unspecified purpose given you don't actually have any money left after living expenses to pay it back. If you have a company, business plan, etc. yes, you can get funding/loan. But then you get it for a specific reason, not to play around with ideas of games you may or may not feel like ever finishing.
- bluedino 12y ago>> My current project is a Doom level renderer in Dart/WebGL, implemented with trying not to look at the original source code. Instead, I use an old document from 20 years ago called The Unofficial Doom Specs. That brings back memories of playing around with WAD files, pulling out graphics and palettes, reading level data and drawing it with LineTo() and MoveTo() calls, and running into all the limits of a 16-bit C compiler (Turbo C)...
- azmenthe 12y agoFor my high school's CS class final project, we made a street brawler using doom characters. All the doom art was captured via opening a game and using print screen, then hoping the sprite was in the right position. In retrospect, our sprites had their own lofi charm but yea, I never thought to just open up the WAD files.
- jiggy2011 12y agoNotch should take some of that $2B he gets from Microsoft, buy all of the doom IP from id/Zenimax and make the next sequel.
- jawns 12y agoContext: "'Minecraft' Creator Markus Persson Notches Billionaire Status On Rumored Microsoft Deal" http://www.forbes.com/sites/maxjedeurpalmgren/2014/09/10/minecraft-creator-markus-persson-notches-billionaire-status-on-rumored-microsoft-deal/ http://www.forbes.com/sites/maxjedeurpalmgren/2014/09/10/min...
- chiph 12y agoDriving lessons?
- jiggy2011 12y agoIt's where you get in lessons in driving.
- ygra 12y agoSome countries do indeed have cities where things are in walking distance, or a working public transport network. In those cases you can get by without a driver's license just fine. (In the city where I studied getting anywhere with bike and/or public transport was often faster than by car.)
- alexhawdon 12y agoThis is me. I live near the centre of an English town that, due to local geography, isn't far from some quite rural areas and is well-connected via rail links to two decent cities (20-30 mins). I can drive, but I've simply not needed a car. Other than the odd inconvenience (trips to IKEA or day trips off the rail network) I love it. EDIT: Google's recent inclusion of bus services in the public transport routing information for Maps has made it even better. Cheers for that, Google!
- smoyer 12y agoRumors are swirling about Notch's upcoming formula one game. It's apparently tailored to nerds who will now be able to go head-to-head with DHH on the track of their choosing.
- vidarh 12y agoIn Europe there are few places where knowing how to drive is necessary unless you need it for work or have specific hobbies / needs. Most people still learn to drive quite young, but many don't. I'm 39 and have still not bothered getting a drivers license because I've never felt a need for a car.
- 12y ago
- zzzzz_ 12y agoSeems like Notch could do with a degree of focus - if not through strong discipline from within, than from external influences. I think the ability to work on what you feel like and creative exploration is fine, but when there's a considerable gap between your last qualified success (or a lengthy period since you last actually completed something you were interested in), it should be a warning sign that you need to knuckle down a little.
- JonAtkinson 12y agoI think given Mojang is making hundreds of millions of dollars a year, and they're reportedly in talks to sell the company to Microsoft for $2billion, he can probably be forgiven for not 'knuckling down' and just following his whims. Edit: spelling.
- weego 12y agoThat is one of the stupidest diatribes I have ever read in HN. Success is a thing in of itself, it doesn't require repetition for validation. If notch is in a place where he never needs to meet your criteria of success ever again I'm sure he would be quite happy. One second thoughts, having been on the sidelines of gaming communities for a number of years, I imagine that not having to feel like you need a success ever again is probably the best possible outcome as an indie game dev.
- meowface 12y agoAre you serious? Have you considered that maybe he's not interested in making another "hit" game, and just enjoys making games? Life isn't all about money (which he already has a lot of) and pumping out products.
- Aqueous 12y agoNothing screams "warning sign" quite like 2 billion dollars :-)
- ilaksh 12y agoI think 0x10c was just as badass of an idea as Minecraft, even if it didn't get fully realized (yet). I mean really it was realized though - an 80s computer running inside a spaceship. That was an incredibly popular idea. Also some of the Ludum Dare stuff he makes is pretty amazing. And he is giving a huge boost to WebGL now. Looks to me like he has continued to code awesome stuff. Just because something doesn't suddenly earn millions of dollars doesn't mean it isn't a success.
- Touche 12y agoThis is a head's up that he's going to bail on the project like he always does. When he quit 0x10c it was because he wanted to work on smaller projects. I guess this WebGL project is not small enough though. It seems like Notch just likes doing the fun initial work on games but gets bored once he's worked out all of the hard problems. I can hardly blame him for that, most of us are guilty to some degree, but he shouldn't market his projects so strongly if he is just going to ditch them.
- jiggy2011 12y agoWho cares? This is just a side project, it's not like there aren't a ton of other doom engine implementations based on the GPL code.
- weego 12y agoIs a rather brief blog post really strong marketing? Other than this and his stream, I've not seen anything but other people ascribing their own defined importance to what he does with his time.
- Touche 12y ago> Other than this and his stream His stream is a big deal watched by a heck of a lot of people. If he just wants to experiment he should turn the cameras off like most of us do.
- vichu 12y agoWhy shouldn't he stream? notch is a famous and well-known developer that many people look up to and want to learn from. What is the problem with letting people see his workflow when experimenting with something new?
- kyberias 12y agoWhy exactly SHOULD he turn of the cameras if he is just experimenting? You're just inventing these weird rules for people. Have you considered people enjoy watching his coding without any idea what the end result will be?
- fasteo 12y agoGreat about page
- minikites 12y agoJust what the world needed, another way to play Doom. How many more chances are we going to give to Notch before we admit Minecraft was a lucky accident?
- readerrrr 12y agoWrong on so many levels.
- kyberias 12y agoWhy do you feel we as a community or any group of people have to give Notch some "chances" or determine whether Minecraft was a lucky accident or not? I'm sure most people, including Notch, understand that Minecraft success (as all games) have a certain element of luck..
- minikites 12y agoIt's the programmer who cried wolf, in my opinion. If any non-famous person did this, it might get a few points and comments, but because it's Notch, it gets 119 points and 61 comments (as of right now). At what point does he use up all of his goodwill and turn into John Romero?
- weavie 12y agoI don't see Notch running around calling anyone his bitch. He's just happy coding, doing what he's doing and not trying to prove anything. Very zen.
- notjustanymike 12y agoYou're not giving him any chances. That's not in your power. He's doing things that you can choose to pay attention to or not. If not, he'll keep doing those things.
- krapp 12y agoI'll tell you a secret - the world didn't need Doom or Minecraft either, and success is always some part lucky accident.
- LeicaLatte 12y agoFascinating. Notch is going retro in his own unique way!
- cousin_it 12y agoIt would be cool if more hobbyist game developers started making retro FPS games in the style of Doom or Wolfenstein. It's only marginally more effort than making pixel art platformers, which is a wildly popular aesthetic these days, and I feel that the retro 3D aesthetic has a lot of untapped potential. The Vlambeer game Gun Godz is a good recent example, it's pretty much Wolf3D with a nice art style. Also, these kind of games make it feasible to write a random level generator that actually makes okay levels (there are such generators for Doom), and allow users to create their own levels with custom art styles in a day or so.
- thathonkey 12y agoCould you elaborate on how it is only "marginally" more effort to make faux 3D pixel games vs. 2D pixel art games? Seems like it would be quite a bit more complicated to me...
- jiggy2011 12y agoA Wolfenstein engine is pretty simple to replicate, it's basically a 2D top down game projected into the 3rd dimension. Here's how it works. http://lodev.org/cgtutor/raycasting.html http://lodev.org/cgtutor/raycasting.html A doom engine is a little more involved and requires BSP trees, more clipping/culling and something closer to actual 3d (floors and ceilings with variable heights, geometry that doesn't fit onto a grid). Both of the games used 2d sprites for enemies rather than 3d models, so you could draw all of the graphics with paint rather than a modelling tool which would probably be a significant time saver.
- thathonkey 12y agoThat sounds pretty complicated to me :D But, I am admittedly a layman in this area.
- jiggy2011 12y agoIt probably makes more sense if you follow along with the article and convert the code examples into your favourite language. The good thing is that you don't even need to use Direct3D/opengl, you could do it with only a <canvas> element in javascript for example or anything else that lets you assign colours to pixels. You could even make an ascii art version if you were so inclined.
- corbinpage 12y agoI definitely thought this post would be about the Microsoft deal...
- Nogwater 12y agoYou mean it isn't?
- ac29 12y agoI think it is... "I have driving lessons to take" might be his subtle way of saying "I'm moving to the US, where people have to drive everywhere".
- scott_karana 12y agoIt could be, or it might simply mean that he now has time to catch up with things on his to-do list. :)
- kyberias 12y agoThis is inspirational. The guy is just openly doing his thing, experimenting with software and making the process and results very public. Sometimes he ends up creating something cool, sometimes not and I think he just enjoys the process without too much pressure to "succeed".
- shaurz 12y agoHe must have nerves of steel to live stream programming. That terrifies me.
- tobiasu 12y agoI record myself every once in a while. Makes for very depressing video.
- bithush 12y agoWell a net worth of around $300 million gives you that luxury ;) And if the Microsoft rumours are true Notch could be well on his way to being a billionaire
- angersock 12y agoWith millions of dollars under your belt, there's a hell of a safety net.
- mindstab 12y agoAhhh now MS's $2B buyout makes more sense!
- chippy 12y agoInteresting that he live streams his development. Do you think that people would be interested in regular / open source development of code being streamed? If so, how about a Twitch / Hitbox site where there are categories of language / framework / vertical?
- krapp 12y ago>Do you think that people would be interested in regular / open source development of code being streamed? Yes.
- zimpenfish 12y agoAlgoraves[1] are becoming quite popular although I don't know if it's the music or the live coding which is attracting people more. [1] http://algorave.com/ http://algorave.com/
- petepete 12y agoThe author of CityBound does this heavily http://www.reddit.com/r/citybound http://www.reddit.com/r/citybound
- corysama 12y agoI'm sure there are many ways to make live stream in code interesting. But, do keep in mind that Notch's public development is unusually well suited. He is a very much a celebrity in the gaming&dev audiences. Therefore, he draws a large audience. He streams game dev. Therefore he has easy to understand, visual results. He only streams dev in domains where he is already very familiar. Therefore he is always making rapid progress. He only streams coding in environments that have very rapid iteration. Therefore, he can show new results multiple times per minute.
- angersock 12y agoI've been really wanting to do something like this, but every site I've looked at pisses me off. Any good alternatives? "Coding With Angersock" could be a thing.
- 12y ago
- ilaksh 12y agoSo he is going to let Microsoft make the announcement I assume. When are they going to do that?
- CmonDev 12y ago"... PS: less importantly, gonna sell Mojang."
- VikingCoder 12y agoIs there a playable link somewhere?
- drzaiusapelord 12y ago>Games weren’t as big serious business back then. I'm not much of an gamer but I have an Xbox One and bought Destiny last night. The marketing was way too much, but I figured it should be a decent game. Well, it is, its something of a milquetoast Halo-clone shooter with some tacked on multiplayer/MMO stuff, but, my god, the game is drenched in Hollywood-esque overly-done orchestral music, big dramatic overtures, epic-style storytelling, etc. Its a lot of art and music that really doesn't need to be there. Setting the scene shouldn't be this big of a job, nor as serious. Its just a game- Let me play it. I doubt AAA games will ever go back to not being movie-like, but it just seems like a huge waste of money and time (yet another 10 minute intro to sit through for example). A part of me would just rather dive into a simpler game that gets me to the gaming parts quickly instead of hitting me over the head telling me how awesome the game will be via cutscenes and dramatic scores. Simplicity can be its own reward and can be just as emotionally fulfilling, as many low budget and simple-graphic indie games have shown. When Destiny is almost forgotten, we won't be reminiscing about its cutscenes or whatever currently popular actors they got to do the voice-overs. We'll be talking about our battles and accomplishments. Shame the focus on these games is more towards the aesthetic than the actual gameplay. Notch as our collective gaming conscience is kinda nice. I think someone who has a high profile should be saying these things. A lot of lower profile indie guys certainly have, but they don't have the gaming cred to make the front page of HN, reddit, etc.
- derefr 12y agoI think, if you're approaching modern AAA games as games, you're gonna have a bad time. They're not games; they're stories told in the second person (like Choose-Your-Own-Adventure books) where the point of the gameplay isn't fun-as-its-own-reward, but deeper immersion/mimesis to make the story more rewarding. Almost no big-name player in the games industry is really making games per se any more--excepting the companies that just make the same sports/fighting/racing retreads over and over. Here's another way to think about it: most games companies employ nobody with any training or experience in game design theory (they might give someone the title "game designer", but that doesn't suddenly confer them skills and knowledge they didn't have previously.) So where would you expect novel game mechanics--or even interest in "making games fun"--to come from?
- minouye 12y agoIf you want to learn more about the genesis of Doom/id software, Masters of Doom is a fantastic read (also an amazing audiobook narrated by Wil Wheaton). http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155 http://www.amazon.com/Masters-Doom-Created-Transformed-Cultu...
- PopsiclePete 12y agoGod I miss Doom. To me, the pinnacle of FPS games. Pick an episode, pick a difficulty, and literally 3 seconds later you've blasted somebody in the face. And the music. Phenomenal. Why is everything orchestral now? It was a game. Not a semi-interactive movie. You could play it for 30 minutes or 3 hours, didn't matter. Dozens of enemies on screen, shooting you, insane fun. What did we arrive at? Overly-dramatic, Michael-Bay-inspired "Saving private Ryan"-wannabe's with "realism" and "grit" and a 50 minute intro, with 5-minute levels, separated by 5-minute cut-scenes....ugh. I would, immediately, pay $60 for a game like Doom, with retouched graphics, Fast-paced, fast-moving, maze-like levels you have to actually explore, with secrets (yes, I know it's not realistic) and just dozens of baddies you can blast to smithereens. And when you die, get this - you respawn in 3 seconds or less. No dying animation, no "Loading..." screen. $60, right now.
- debt 12y agoI have the exact same feeling about Quake 2. I have a feeling many people feel this way about many different id games. I really felt part of the when playing Q2 in a dark room when I younger. The music and the general dark art direction sucked me in.
- bane 12y agoYou should probably check out the Serious Sam games. No real plot, just run and gun. https://www.youtube.com/watch?v=EmIzCztjSRQ https://www.youtube.com/watch?v=EmIzCztjSRQ
- miah_ 12y ago+1 Excellent recommendation; I picked up a few Serious Sam games back in the day and they are totally new 'Dooms'. IIRC the "plot" involves time travel, aliens, and how fast you can shoot them. Loads of fun, pretty difficult, decent 3d graphics, none of that other bullshit.
- chunkstuntman 12y agoPainkiller is based along similar lines but retains Doom's darker demonic palette whereas Serious Sam is very light-hearted and colorful. A number of people have mentioned that it is essentially what Doom 3 would have been if ID hadn't changed the series' genre to horror rather than staying an action shooter.
- nathanb 12y agoI find it a little disturbing how many people are commenting saying that Notch shouldn't be wasting his time on such pursuits or that he should really be focusing on something new and big. You don't become great by doing big things, you become great by doing little things and fooling around and starting projects and then abandoning them when you've gotten everything out of them you want to get. Then, when the big things find you, you will be ready. I would expect a site called Hacker News to understand this. That most of those comments are at the bottom of the page indicates that many do.
- bobajeff 12y agoI don't think it works like that exactly. While I don't believe a phenomenon like Minecraft can be predictably and consistently churned out, I also don't believe it's a given that it'll happen as long as you're not trying to make it big and stay humble or what ever. And actually, Minecraft was ambitious, just not in the ways the game industry would think of as ambitious. The infinite open world, the surprisingly challenging combat, the varying ways to play the game. Still, putting it on Notch to duplicate the success of Minecraft is ignorant of the reality that phenomenons don't happen very often. And I don't believe he even knows what made it a phenomenon. I don't think any people involved in the creation of such things understands what made them big.
- Scuds 12y ago> While I don't believe a phenomenon like Minecraft can be predictably and consistently churned out. And woe to those who've bilked others into thinking that from-the-ground-up hits are just an aspect of following a recipe. Sure, The Planning Spreadsheet wants a new hit every year but it completely ignores the slow iterative process that it took to pull that rabbit out of the hat.
- nathanb 12y agoActually, I completely agree with you. I'm just saying that you can't figure out a priori what's going to be awesome and what's going to be lame. The best way to be "consistent" is to be consistently doing a lot of stuff and then prune the lame. The next Minecraft won't spring fully-formed from Notch's brain, it will be the result of some tomfoolery he's involved in that hits him in the right way and becomes amazing because it's still something he wants to work on day after day until it has evolved into a great game. Thus, criticizing Notch for "messing around" and having "no focus" is actively interfering with the creation of the next Minecraft!
- janitor61 12y agoI'm pretty sure this post is not about Doom at all - it's about Minecraft, and confirmation regarding the recent rumors about Microsoft buying Mojang. He's probably not allowed to talk about the deal, but he's using this post as an allegory to tell Minecraft fans why he's bailing on Minecraft.
- erbo 12y agoWhat I found interesting was a quote from his previous post: http://notch.net/2014/06/literally-worse-than-ea/ http://notch.net/2014/06/literally-worse-than-ea/ Mojang does not exist to make as much money as possible for the owners. As the majority shareholder, I’d know. Every time a big money making deal comes up that would make a lot of money, it’s of course very tempting, but at the end of the day we choose to do what either makes the most sense for our products, or the things that seem like fun for us at Mojang. This seems to be in conflict with the whole "selling Mojang to M$ for two gigabucks" thing.