7 ms·
WebGL raytraced eye
- TophWells 13y agoPlaying with the settings on the left is a good way to frighten small children.
- lhousa 13y agoBoth awesome and creepy!
- etherealG 13y agocreepy, but awesome
- pyalot2 13y agoHas some strange black flickering (screenie http://i.imgur.com/dUOSudN.png http://i.imgur.com/dUOSudN.png). I'm a webgl developer and WebGL works perfectly fine otherwise (no crappy driver, no crappy GPU etc.) Browsers: Firefox 26/27 and Chrome 32/33 (error visibile in all) OS: Linux Ubuntu 13.04 GPU: GTX-780 Driver: nvidia 331.20
- sparky 13y agoSame in Chrome 34, Ubuntu 13.10, GTX Titan, NVIDIA 331.49.
- ye 13y agoYou guys are both on Ubuntu. I bet it's the drivers and/or Linux WebGL implementation. Works fine here on Chrome on Win7.
- LukeShu 13y agoTo add another datapoint: It works fine here. Browser: Iceweasel-libre 27.0.1 OS: Parabola GNU/Linux-libre (i686) GPU: Integrated Intel (specifically, device code 14c0:005a) Driver: 'i915' module I sort of suspect that it is a "crappy driver" that works fine in all common cases, but has a bug in a seldom used feature.
- zongitsrinzler 13y agoAaaand, it's down.
- Touche 13y ago"Requires WebGL" in Firefox Aurora.
- Argorak 13y agoReload multiple times, the server seems to be hammered. I got that error 2 times, 2 times a black screen and then it worked.
- TobbenTM 13y ago>Reload multiple times, the server seems to be hammered. I wonder why ;)
- frik 13y agoI got the same message with IE11 too. I saw the eye without texture in Firefox & Chrome. Probably, the webserver gets hammered - the "HN effect".
- deleted 13y ago[deleted]
- azakai 13y agoIt just shows that during load, I think. I saw it, then it worked (this is on Firefox Nightly).
- venus 13y agoTo me seeing "requires WebGL" indicates that some sort of check has been carried out and the current browser has failed. Not really good as a loading message, IMO...
- _random_ 13y agoIt basically requires the Web GL plugin (which is not a part of standards). Some newer versions of _some_ browsers seem to have it built in. This is called "Open Web".
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- ericthewino 13y agoWay to go! The site is down!
- watermarkcamera 13y agothe site is ok !
- 72deluxe 13y agoHaha, very good but the cornea bulging control is pretty grim.
- stuaxo 13y agoAre the colours meant to look like heatvision / crazy rainbow ?
- girvo 13y agoGive it a bit, for me it eventually loaded the textures and BAM: creepy eye staring at me, sans-LSD.
- deleted 13y ago[deleted]
- cfontes 13y agolooks aweomse but in a classic HN top 5 reaction... It's down.
- frik 13y agoyears ago, it was known as Slashdot effect or slashdotting: http://en.wikipedia.org/wiki/Slashdot_effect http://en.wikipedia.org/wiki/Slashdot_effect Can we call it the HN effect?
- ableal 13y ago> Can we call it the HN effect? We can, but a more general term would be more useful. Crowd crashed?
- maccard 13y agoIt can also be called the reddit hug of death.
- rkuykendall-com 13y agoAlso known, lovingly, as the "reddit hug"
- kevrone 13y agoHoly crap.
- elefont2 13y agoWhile it looks impressive, i don't think 'raytraced' is the correct term - i suspect it is just rendered
- corysama 13y ago"Ray traced" probably refers specifically to the shader in the lens running a tiny ray tracer to optically distort the view of the iris.
- mistercow 13y agoThat appears to be correct if you look here: http://www.vill.ee/entry.php?17-GLSL-shading-in-WebGL http://www.vill.ee/entry.php?17-GLSL-shading-in-WebGL >Texture raytracing to simulate cornea refractions
- alceufc 13y agoMaybe it is really ray-traced. Notice that the simulation allows you to control camera focus and aperture.
- codezero 13y agoFreaked me out for a second because the backing image looked a lot like my living room :P
- pheo 13y agoI'm really impressed with this (now that it has loaded). I do have a qualm, hopefully taken as constructive criticism and not nit-picking: The cornea and the aqueous humor are going to have different IORs and because this doesn't appear to be modeled, the iris is unrealistically distorted at sharp angles. Otherwise, this is amazingly, disturbingly realistic. Good job.
- Skoofoo 13y agoYouTube video: https://www.youtube.com/watch?v=jRtvze-4R9E https://www.youtube.com/watch?v=jRtvze-4R9E
- ilaksh 13y agoWhy doesn't GPU hardware do native path tracing now? People (well at least 1 person) is/are using general purpose GPUs to do path tracing at almost real time. If they created GPUs with cores specifically for path tracing then we could have real time path tracing as soon as that was engineered. Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him. http://www.youtube.com/watch?v=abqAanC2NZs http://www.youtube.com/watch?v=abqAanC2NZs
- corysama 13y ago> Why doesn't GPU hardware do native path tracing now? The PowerVR guys are working on it now that they bought https://www.caustic.com/ https://www.caustic.com/ http://www.imgtec.com/powervr/powervr_openrl_raytracing_technology.asp http://www.imgtec.com/powervr/powervr_openrl_raytracing_tech... > Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him Otoy hired him instead http://render.otoy.com/ http://render.otoy.com/ http://raytracey.blogspot.com/ http://raytracey.blogspot.com/
- ilaksh 13y agoOK thanks. Then I guess I hope nVidia or AMD license it from Imagination or buy Otoy.
- malandrew 13y agoPlease add webcam support so you can reflect the user in the eyeball.