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I keep seeing Astra make beautiful 3d stuff online, yet when I feed it some old school RuneScape assets (even tried with some very detailed guidelines) and aske
by 0xb0565e486 25d ago
I keep seeing Astra make beautiful 3d stuff online, yet when I feed it some old school RuneScape assets (even tried with some very detailed guidelines) and asked it to generate some new plausible assets it failed horribly.
I think there’s still something really off with current (frontier) models when it comes to creating “novel” stuff? Even 2004 style graphics..
Or am promoting it wrong?
- Scaevolus 25d agoDid you try blender MCP and prompt for low-poly vertex colored assets?
- deleted 25d ago[deleted]
- kjshsh123 25d agoIt's funny seeing this when I was going to mention runebench https://maxbittker.github.io/runebench/ https://maxbittker.github.io/runebench/
- magicalist 25d agoThat's playing RuneScape though? Unless the connection is just that these are both RuneScape related?
- throwaway613746 25d ago[dead]
- sandeepkd 25d agoMy understanding is that the people are conflating the ability to translate and replicate as creativity/learning. Not to say that its not possible but its a long way to go for sure.
- ferguess_k 25d agoI'm wondering if the following works: 1. Feed it with Ultima II/III assets; 2. Feed it with reverse engineering research of such assets; 3. Ask it to use C++ and SDL2/3 to write a game engine to draw maps, generate enemies, make cities and shops. It doesn't have to be faithful to the game, just something passable is good enough; 4. See how it works.
- TZubiri 25d agoIt's a veeeeery specific artstyle
- nitwit005 24d agoMaybe, but everyone trying to do real work is going to want to match a specific artstyle.
- cheevly 25d agoThe type of people that can’t get results are the people that don’t share the process that didn’t work for them.