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Show HN: Immersive Gaussian Splat tour of grace cathedral, San Francisco
- hdz 2mo agoHi Vincent, the Sutro Tower 3dgs demo is one I enjoyed a lot. I'd whip it out on my phone and show people saying, 'hey look this is whats possible with 3D Gaussian Splatting'. And this Grace Catherdral splat is stunning. It showcases one of my favorite parts of 3dgs which is reflections and glass. The color and essence of the stained glass comes through so well. The cutaway Peek feature is like a sci fi version of an Stephen Biesty's Incredible Cross-Sections book. Incredible work!
- akanet 2mo agoThank you!
- squidsoup 2mo agoVery impressive. How are you managing to produce such a clean model without artifacts?
- akanet 2mo agoI spent a lot of time hand-masking out inconsistencies between shoots. I waited too long between sessions and they actually built out an entirely new section of ceiling. PPISP guidance in splatting also helps a lot in solving sensor inconsistencies between the many different cameras and lighting conditions that went into the source dataset.
- djmips 2mo agoDo you see potential for automation based on what you learned from your hand tuning?
- julienchastang 2mo agoExtraordinary. Thank you for sharing. If there would ever be the possibility of seeing European Gothic cathedrals in this manner, that would also be really cool.
- CamperBob2 2mo agoDon't miss this one: https://superspl.at/scene/c67edb74 https://superspl.at/scene/c67edb74
- wxw 2mo agoFrom OP's prior work scanning Sutro Tower in SF: https://vincentwoo.com/2025/02/18/sutro-tower-in-3d/ https://vincentwoo.com/2025/02/18/sutro-tower-in-3d/. > This scan is made possible by recent advances in Gaussian Splatting. This is an emerging technology that lets us quickly create very detailed models just from photographs. For this model (or splat, as we call them), my friend Daylen and I flew our drones around Sutro Tower at a respectful distance for an afternoon until we had collected a few thousand photographs. > I then aligned these pictures in free software called RealityCapture. Alignment is the process that teaches the computer that a bunch of points in different images all actually correspond with the same point in real life. Then I used another piece of free software called gsplat to produce the 3D model itself. I'm assuming this was done similarly. Very cool.
- akanet 2mo agoYes, I also added a bit of context on twitter (https://xcancel.com/fulligin/status/2079296985811873796 https://xcancel.com/fulligin/status/2079296985811873796) and will probably blog about the process a bit more. Grace was a lot more work than Sutro. I wanted to be ambitious in combining interior/exterior scenes in a new way, and I also wanted it to be less of a "toy". Grace actually plans to use this to show prospective renters the space, and we spent a lot of time making sure it could run well on a wide variety of devices.
- wxw 2mo agoLooking forward to it. I'm also a big fan of https://vincentwoo.com/2023/07/20/tunnel-vision-an-unauthorized-bart-ride/ https://vincentwoo.com/2023/07/20/tunnel-vision-an-unauthori..., thanks for keeping the internet interesting.
- skanga 2mo agoSo beautifully done, its mindblowing. Please blog about your process a bit more.
- nmstoker 2mo agoBeautiful work, thank you for sharing it! In case it's useful, given your last sentence, it runs really well on Chrome on Android (on a Pixel 10) but it's a bit glitchy (although not impossible) on Firefox on Android. The loading indicator on Chrome got stuck briefly whereas the Firefox one was smoother, but that's about the only case there Firefox is better.
- bytesandbits 2mo agoabsolutely crazy level of detail... in awe
- ggm 2mo agoReminded me of a VRML demonstrator inside Notre Dame from decades ago. Different approach, similar outcome. (it used surface texture mapping inside a game engine from my memory) A lot more architecture would benefit from being available like this splat model. The Pharonic tombs which you can visit in google/other virtual tourism are good, but this is also good!
- asd000hh 2mo agoWow Did you have any apps in Apple Vision Pro?
- sublinear 2mo agoThe Keith Haring altarpiece is a really cool surprise! It's unfortunate that this tour makes it very difficult to see. Really not a fan of this "on rails" presentation style. I understand the angles matter when viewing a splat, but come on.
- umko21 2mo agoThe cars moving in the beginning is a nice touch.
- magicalhippo 2mo agoLooks good the few seconds it works here. Then stops working and I have to close the tab and reopen for it to work again for another few seconds. Firefox, Windows 11, Nvidia Get the following in the console when it stops working: Uncaptured WebGPU error: Buffer binding 2 range 138024504 exceeds `max_*_buffer_binding_size` limit 134217728 Uncaptured WebGPU error: Buffer binding 1 range 138024504 exceeds `max_*_buffer_binding_size` limit 134217728 Uncaptured WebGPU error: In a set_bind_group command, caused by: BindGroup with '' label is invalid
- akanet 2mo agoIt looks like a webgpu driver issue - can you tell me what model of graphics chip you're using?
- magicalhippo 2mo agoRTX 5090 with 610.62 drivers, Windows 11 25H2, Firefox 153.0b9. FWIW I tried the other one linked here[1] which also throws the same error and stops. Using the same engine perhaps? [1]: https://news.ycombinator.com/item?id=48986175 https://news.ycombinator.com/item?id=48986175
- magicalhippo 2mo agoHmm, today it works all of a sudden. No changes, no reboots, no new drivers, not restarted Firefox either. Just repeated what I did yesterday: open the link in a private window. Yesterday when it didn't work I did try multiple times, and as mentioned that other site as well. Guess Firefox on Windows has some flaky WebGPU support? edit: must be, worked fine a couple of times, then it stopped with same error as before even after multiple attempts.
- akanet 2mo agothanks for double checking, that's very good to know!
- 2mo ago
- joegibbs 2mo agoI like the moving cars. They're copies of the stopped ones right? Adds a good effect.
- ovenchips 2mo agoYes. They're Gaussian splats like the rest of the scene. PlayCanvas has a global sort so they render correctly regardless of camera angle.
- petarb 2mo agoThis is such a cool immersive experience on mobile that works so well. Great job on this!
- xdennis 2mo agoWow, I didn't expect to see transsexual steps in front of a church.
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- hankbond 2mo agoDid you animate the cars separately? That really did a lot to add to the immersion (and the sound effects too). If nothing moved I think the effect would be significantly diminished.
- arjie 2mo agoUnreal. It’s been years since I’ve been here. It’s crazy the fidelity you can capture. Stunning work. Unrelated silly question. Are you the same Vincent Woo who went over the whole unit combination story on Medium of a supervisor?
- akanet 2mo agoyep
- suejunghuh0 2mo agoGsplat is indeed the future for graphics. Handling much more detail in mobile hardware spec. Check this work too. (Not mine) https://demo.immersivetech.ch/chateau-la-sarraz/ https://demo.immersivetech.ch/chateau-la-sarraz/
- XCSme 2mo agoGsplat + dlss
- franky47 2mo agoThe Peek mode is insanely good, it reminds me of those exploded views of buildings and "how things work" children books. The model seems to be having a hard time with the marble floor in the quire (low resolution), is this because of its reflection?
- adaml_623 2mo agoWow that's crazy that they built an apartment building where it would shadow all that stained glass. I bet there's a story there.
- XCSme 2mo agoWoaah, zooming all the way out is really cool
- ACCount37 2mo agoThe cathedral is the star of the show, but I found myself more fascinated by all the incidental little details captured in this. Like the trees and the buildings nearby, the basketball court, the little solar panel on the side, the apartment towers. It's like seeing the promise of Google Street View realized. The technology is in such an early stage and it already slaps this hard. Wonder what the next steps are for this tech? "Un-splatting" optimizations to convert things like flat surfaces into classic rigid textured geometry? Factoring the lighting away from the geometry? Filling the pipeline with AI tooling - segmentation to remove the "variables" like humans automatically, generative AI to fill in the missing non-semantic details based on the surroundings, more generative AI to "port" the data from things like public high resolution images of plaques or other undercaptured details into the scene? Seeing this kind of reconstruction now makes me very excited for what the 3D environments of the future are going to be like.
- saagarjha 2mo agoI had a bit of an amusing time trying to see if I could find my apartment. I could though it was quite blurry :)
- frizlab 2mo agoApple (“streets”) Maps uses that tech in the latest beta. (Apple Maps is generally better than google maps apart for the data, tbh)
- ovenchips 2mo agoOne other little easter egg you may not have noticed. There's an American flag gently fluttering in the breeze on top of a nearby building. We were discussing whether to adds some birds as well, but that never made the final cut. You ask about factoring lighting away from the scene - actually, PlayCanvas can already do relighting and shadow-casting for gaussian splat-based scenes: https://playcanvas.com/examples/#/gaussian-splatting/relighting https://playcanvas.com/examples/#/gaussian-splatting/relight... Some kind of day/night toggle would have been another great feature...but again, it didn't make the final cut of the experience. Maybe a HD Remix is needed. :o)
- asadm 2mo agowhat kind of drones did you use for this.
- hacker_nows 2mo agoThat's really cool
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- swn21 2mo ago[dead]
- bubblegumcrisis 2mo agoI'm not sure why, but my brain always gives a strong "this is not real" alert with Gaussian splats. Something about the lighting is really off for me. And whenever I see videos explaining the Gaussian splats, they always claim they are supposed to fix lighting issues. Is this a function of "not enough detail" or.. Something else?
- estearum 2mo agoI think it's probably more like an "incorrect" focal length for what you'd expect. And it's kind of hard to know what you'd expect because you don't typically have arbitrary spatial control over your point-of-view, so some POVs you're used to only seeing through cameras (or even certain types of cameras), while others you're mostly used to seeing through your own eyes. I imagine all of this will get better though.
- bubblegumcrisis 2mo agoInteresting, thanks for the reply.
- wanick 2mo ago[dead]
- satoyoshidev 2mo agoCombining the interior and exterior captures sounds like the hard part. How did you get the two sets registered to each other?
- akanet 2mo agoAnchor points on the windows!
- vivzkestrel 2mo ago- top tier work - let us say i wanted to bring a city to life like this - what does the procedure look like on my end - what inputs, tools, libraries would i need to go about doing this?
- slickytail 2mo ago[dead]
- bytesandbits 2mo agoI imagine it is based off World Labs
- holoway 2mo agoThis is fabulous. It captures the feeling of being in the cathedral quite well - it fully transported me back to that spot. Great work!
- neilk 2mo agoIt’s beautifully done. A few questions I noticed that complex patterns - marble, some paintings, some stained glass - are rendered in what seems like stretched, hazy ellipses. Is that the fundamental building block of a splat? Also, I was interested if any specularity would be captured by the splat. Or any other aspect of the building which shifts from viewpoint - like lights reflected on the marble floor, or where a metal element outdoors is reflecting the sun but only from one vantage point. I didn’t see that. As I understand it, splats are a kind of solution to the “problem” posed by the series of photos so they are capable of capturing that sort of thing. Is that present here, and I missed it? Or is that something that you need a lot of processing power for, to generate a more complex solution for the light fields?
- nnevatie 2mo agoThe ellipsoids are what a splat renderer uses as primitives, usually.
- dmarcos 2mo agoSplats can indeed come with view dependent colors to represent lighting, reflections… Those are captured in values called spherical harmonics of different levels 0, 1, 2, 3 representing different aspects like diffuse, directional lightning, highlights… Not all splat reconstructions come with spherical harmonics though. And they add rendering overhead. Besides spherical harmonics splats are also good at representing high frequency detail that is harder with traditional meshes: Hair, clouds, vegetation… notice how trees in these reconstructions already look much better than in google maps / earth 3D views.