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slimbuck
searching PlanetScale…
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1.
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by
slimbuck
12d ago
We could get better compression using a custom encoder, however with webp the browser decodes off the main thread, copies the resulting data to GPU memory and caches the images for us. All very useful on the web!
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by
slimbuck
12d ago
Perhaps niche compared to the entire web, but we use lossless webp for gaussian splat data delivery for realtime rendering. ( https://developer.playcanvas.com/user-manual/gaussian-splatt... ). Scenes often comprise gigab
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slimbuck
2mo ago
The two challenges with something like this are: 1. Capturing the entire scene with photos or video and converting ("training") these into a 3d Gaussian splat. This is what Vincent did so well with Grace. Open source tools for tra
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by
slimbuck
2mo ago
(And if that doesn't work for you, please let me know!)
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slimbuck
2mo ago
Hello, I'm wondering whatever you mean? You can absolutely walk around the church indoors on mobile. Just tap to walk.
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by
slimbuck
4mo ago
If you can, please check any output/errors on the developer console?
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by
slimbuck
4mo ago
We (playcanvas) use k-means clustering to generate a 64k entry palette of coefficients in our SOG compressed GS format. The data savings are huge, but the compression step is slow and requires a GPU. It would be awesome if we could find a b
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Show HN: Playcanvas and Gracia 4dgs
(demo.gracia.ai)
2 points
by
slimbuck
6mo ago
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0 comments
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Show HN: SVO Voxelization for Gaussian Splat Collisions
(old.reddit.com)
5 points
by
slimbuck
7mo ago
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0 comments
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by
slimbuck
1y ago
Right, thanks for confirming. It seems firefox related. We'll get this patched asap!
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by
slimbuck
1y ago
Hello, playcanvas developer here. May I ask what phone/device you're on? Might be a bug. (No pun intended).
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Show HN: WebGPU FTW with Splat-Transform
(github.com)
5 points
by
slimbuck
1y ago
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0 comments
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by
slimbuck
1y ago
Have you tested the shader's runtime performance penalty after minification? Also wondering how you handle named uniforms?
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slimbuck
1y ago
Some of these would be better converted to 3dgs.
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slimbuck
2y ago
This app was made in the PlayCanvas editor. The models were imported and a custom GLSL shader written to handle the particle animations.
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slimbuck
2y ago
I'm not really sure what you mean. Think of SuperSplat as the photoshop of gaussian splats? - SuperSplat dev :)
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slimbuck
2y ago
I love this article! I used it as a basis for the multi-level grid in SuperSplat ( https://playcanvas.com/supersplat/editor ).
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slimbuck
3y ago
^^ https://playcanvas.com/model-viewer?load=https://code.playca...
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slimbuck
3y ago
Yes Dreams is actually a huge inspiration with the realtime rendering side of gaussian splatting. Specifically this presentation by Alex Evans https://www.mediamolecule.com/blog/article/siggraph_2015 . Dreams doesn
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slimbuck
3y ago
Did you see that we credit Aras at the end of the post and link to his website?
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by
slimbuck
3y ago
Splats change color based on direction, but opacity is constant.
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slimbuck
3y ago
Yes! We are using this clustering approach for position and scale data.
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slimbuck
3y ago
It's definitely possible to compress/palletise the SH bands (see https://aras-p.info/blog/2023/09/27/Making-Gaussian-Splats-m... for one approach). We just found that splats encode some view-de