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Show HN: Number Gacha, a gacha game distilled to its essence
Number Gacha is a half-parody, half-real gacha game where you roll, unwrap, and battle numbers. Play on Desktop for the best experience!
- bschwindHN 5mo agoI love the sound design, and the dithered look is also great. Feels more polished than many "real" games.
- xyzzy_plugh 5mo agoThis is very well done. Where are the microtransactions? You could be rich beyond your wildest dreams, dear author, if only you let me buy gems.
- mghackerlady 5mo agoCmon, you heard the xyzzy, let us gamble on sexy numbers you coward /j
- xorgun 5mo ago[dead]
- nkrisc 5mo agoHaving never played gacha games but getting a good laugh out of this, is this really a thing people play? How different is the real gameplay?
- auszeph 5mo agoI think the idea is that many games in essence boil down to this. Gamified random number generators. It's really well done, and hilarious.
- nkrisc 5mo agoPretty much any game does (even the ones I enjoy). What I was wondering is what is the gameplay delta between this and a real gacha game. Some games, while basically a dressed up RNG, still give heavy weight to player input and decision-making in determining the outcome, whereas some games the player input essentially serves as the trigger to simply generate the next random number.
- vunderba 5mo ago> Pretty much any game does (even the ones I enjoy) The idea of video games being the equivalent of coin pusher arcade garbage is a relatively new one. If games were just non-deterministic randomized RNG generators than the entire speed running community (and the associated hand-eye coordination) would be pointless. https://en.wikipedia.org/wiki/Coin_pusher https://en.wikipedia.org/wiki/Coin_pusher
- nkrisc 5mo agoWhat I meant is games being basically numbers dressed up in something more fun. Pretty much all games are just data manipulation GUIs. Though some do definitely incorporate game mechanics that strongly prioritize and reward good decision making and input by the player. Even many tabletop games are really just interesting ways to modify numbers. Though of course, it's the way you manipulate the numbers that makes it fun.
- vunderba 5mo agoyeah, I ca see that. A lot of that (particularly for RPGs) is more that you’re trying to simulate a real-world experience. How do you represent how dextrous a player character is, or how hard someone can bludgeon you over the head with a morning star? So you create these gross oversimplifications as numerical values that can be discretely manipulated, then toss in some RNG to make things a bit more fun especially in games like Dungeons & Dragons. But I've also been DM'ing a D&D campaign for years, and I've found that the farther you can get away from needing to refer to the numbers, and instead rewarding player ingenuity is both more liberating and more fun.
- pynappo 5mo agoGenerally speaking I think the allure of modern-day gachas is providing a near-premier gaming experience (like paid RPGs, open-world games, etc.) while being free-to-play, at the cost of slowly encouraging you to spend a lot of time and/or money to get better characters in order to actually keep up with the end-game content and/or PvP side of the game. If you commit to playing the gacha for an extended period of time, the system of: - daily rewards that encourages you to play for a couple minutes each day to get enough currency to get good characters from the gacha - newer characters being better than older ones (in visual design appeal and/or power-level) - harder end-game content requiring better rosters of characters (or more grind) - sales on the premium currency used to pull - the ol' sunk-cost fallacy all combine to encourage players to spend money over time In this regard, the game in the post obviously does not have the scope of a game that actually costs money, and doesn't have the goal of getting you to spend money, but it does cover the grind and gacha part of pulling for different rarity characters and such.
- deleted 5mo ago[deleted]
- applfanboysbgon 5mo agoNo, this is nothing like a real gacha game at all. Gacha games have a wide variety of mechanics, and can have significant depth to them. Trading card games were the original gacha games, and those have entire competitive scenes with tournaments, etc. (Magic the Gathering, Yugioh, Pokemon TCG). Digital gacha games are similar. In a real gacha game you aren't rolling for a static number, you're rolling for a package of numbers and modifiers and mechanics that feed into a complicated combat system, and there's tons of strategizing around how you combine different packages of numbers together in deckbuilding/teambuilding, plus the decision-making in the battles themselves. Gacha is really just a monetization approach. The mechanics that accompany it are the real draw, and you can have card games, RPGs, tactics games, action games, etc.
- wordpad 5mo agoYou have all that with Gacha pulls and battle system.
- applfanboysbgon 5mo agoThe battle system is too rudimentary to capture the essence of gacha. Insofar as gacha lends itself to gameplay mechanics and not just monetization, deck/teambuilding is absolutely integral. Obviously, the game is a parody, but even as a parody I think it does a poor job of capturing that aspect of building and experimenting with your deck/team. Which is fine, not a criticism of a silly little app, but the person I was responding to asked if this is what real gacha games play like and why people play them and I do not believe this is sufficiently representative. In fact, I would describe this as an idle game, not a gacha game. In other words, a gacha-themed Cookie Clicker reskin. The emphasis is on the gacha, but in a real gacha game, rolling gacha occupies <1% of the playtime, and this doesn't adequately capture how the gacha model intersects with real gameplay mechanics.
- Supermancho 5mo ago> The battle system is too rudimentary to capture the essence of gacha Gacha is not related to battle systems at all. wordpad was referencing the random awards from the battle system as another funnel. Constantly trying to no-true-scotman what Gacha means, is not definitive or compelling.
- bsder 5mo agoRNGesus is far, far, far too nice on this game. :) In real gacha, the odds of pulling something good are generally super ridiculously low. The odds are generally so bad that they will implement a "pity" system to avoid the awful PR from the common case of spending a ton of money and getting absolute garbage.
- bcjdjsndon 5mo agoIt's any game that has rng drops. Theyve been doing it years
- soared 5mo agoFun! On iOS I can drag numbers into my battle team - it tries to refresh the page when I drag outside a very short range. Edit - refresh fixed it?
- minimaxir 5mo agoIt's not a gacha essence unless there are numbers with increasingly sexy designs.
- Forgeties79 5mo agoStupid, sexy integers
- amarant 5mo agoOh you just didn't unlock 69 yet ;)
- asimovDev 5mo agopersonally disappointed that it wasn't a legendary alongside 42
- mghackerlady 5mo agoMost of us nerds only get to 2138008 ;)
- alienbaby 5mo ago5318008 ftfy ;)
- mghackerlady 5mo agoAlas, the only ones I'll see are my own (who am I kidding I'm flat as fuck)
- sanex 5mo agoPulled a 100, A tier for PVE but still holding out for a 69 and a 42.
- Forgeties79 5mo agoDon’t let your dreams be memes. Spend spend spend
- SarikayaKomzin 5mo agoReminds me of NumberWang from Mitchell and Webb’s skits. https://youtu.be/0obMRztklqU?si=CA5NWDE6FVSSM5Ih https://youtu.be/0obMRztklqU?si=CA5NWDE6FVSSM5Ih
- bambax 5mo agoVery funny. What is this a parody of?
- tdeck 5mo agoPerhaps it's a riff off of Mornington Crescent which is another British sketch comedy show nonsense game: https://en.wikipedia.org/wiki/Mornington_Crescent_(game) https://en.wikipedia.org/wiki/Mornington_Crescent_(game)
- fennecbutt 5mo agohttps://en.wikipedia.org/wiki/Countdown_(game_show) https://en.wikipedia.org/wiki/Countdown_(game_show) https://youtu.be/xph_VDc78Y0 https://youtu.be/xph_VDc78Y0
- foobarian 5mo agoAnd let's not forget the OG Progress Quest! [1] [1] https://progressquest.com/play/ https://progressquest.com/play/
- piltdownman 5mo agoFrank Lantz's Universal Paperclips is the absolute pinnacle of taking game mechanics to a logical extreme. Engaging to the point of existentialist crisis - anyone who describes themselves as a gamer owes it to themselves to complete a playthrough. https://en.wikipedia.org/wiki/Universal_Paperclips https://en.wikipedia.org/wiki/Universal_Paperclips
- genewitch 5mo agowell, hold on. Progress Quest is a zero player game. Paperclips is an incremental; e.g. https://www.incrementaldb.com/ https://www.incrementaldb.com/ this game has been added to incrementaldb!
- soared 5mo ago3rd pvp round is 852 and seems quite difficult
- QuercusMax 5mo agoSeems to be a fair bit of luck as to whether the boss attacks the same number twice in a row, or maybe it's based on who attacked most recently?
- cheald 5mo agoVery fun! There seems to be an exception when using the 10-roll function that might need some attention. index-BwvgcC1c.js:62 Uncaught TypeError: C is not a function at zi (index-BwvgcC1c.js:62:150798) Those lines of code are: for (var oe = [], ce = 0; ce < 10; ce++) oe.push(C());
- robot_jesus 5mo agoConfirming the same error on my side. This is the only (very small) blemish on an otherwise fantastic game. I know this game is a satirical sendup of gacha, but in the same way that Universal Paperclips subverted the clicker game genre and made something fantastic, I find this stripped-down gacha utterly charming. Thank you to the dev!
- babel16 5mo agoThank you!!! Fixed.
- yakattak 5mo agoThis is so silly, but I’m really enjoying it lol. If you wanted to add some extra juice, haptic feedback on the rolls would be super cool!
- amarant 5mo agoLove this! I wanna make parody games of all the game genres I don't like now, just to tease. This game is inspiring. And reinforces my previous view that gacha is a silly genre. Yet somehow addictive. What a let down it was when I finally managed to unlock the best number, 69, and it was just another number like the rest of them, because what else would it be? There are layers to this parody. Love it!
- piltdownman 5mo agoTBF gacha is best described not as a genre, but rather as a dark mechanic designed to promote a psychologically exploitative stimulus/reward system as a revenue increasing measure. In much the same way as Arcade Games are designed to counter 1-credit completion, or how console games later augmented playtime to surpass a standard weekend rental window, Gacha is something that compromises genres rather than defines one.
- Forgeties79 5mo agoThis is really clever and one of those projects that strikes the delicate balance of “I could’ve done this” and “actually no.” When I look more closely, the details (which I wouldn’t have nailed) sell it. The slow down as it lands on a number, the way it displays, etc. It really does distill the whole experience down. It’s so reductive yet somehow it makes me want to keep playing. Honestly the more I think about it the more impressive it is.
- davidsojevic 5mo agoThis is actually a very well-polished game and I think you've definitely got that core gacha distillation down pat! I love that you can solve math problems to unlock more rolls and that you can buy packs and then the "slicing" of the packs is very satisfying too.
- qwertytyyuu 5mo agoI hate how addicted immediately got addicted to this game
- Supermancho 5mo agoIf the battle has numeric controls for blocking and other actions (assigned to 1,2,3...) the game would be more fun to try and optimize.
- kingstnap 5mo agoExactly, clicking on the buttons is so slow. I want to be able to use keyboard keys.
- nottorp 5mo agoIt would be too easy for the geeky audience then :) That being said, I'm so plugging my proper gaming mouse (that's normally used on my gaming desktop as the elder gods intended) into my laptop to do battle as soon as i get home...
- hnfong 5mo agodocument.addEventListener('keydown', (event) => { // Map the keys '1', '2', '3' to array indices 0, 1, 2 const keyMap = { '1': 0, '2': 1, '3': 2 }; // Check if the pressed key is 1, 2, or 3 if (event.key in keyMap) { const targetIndex = keyMap[event.key]; // Dynamically fetch the buttons currently in the DOM const buttons = document.getElementsByClassName('block-button'); // Ensure the button exists at that index before clicking if (buttons[targetIndex]) { buttons[targetIndex].click(); } } });
- KaoruAoiShiho 5mo agoDo people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.
- ydj 5mo agoI think some people do like the collection mechanics. And some games require specific team comps in order to beat the harder content.
- LAAGU 5mo agoidk i just like to play stuff like this where there is a random chance to get something rare
- bcjdjsndon 5mo ago> to get something rare It's only rare cos they programmed the drop rate. Might as well sit rolling a dice and trying to guess the numbers. Makes you wonder why they never added any rng into chess, ya know, to keep the player base "engaged"
- v64 5mo ago> Makes you wonder why they never added any rng into chess, ya know, to keep the player base "engaged" arguably this is why Chess960 was created
- bcjdjsndon 5mo agoDang, didn't realise that had been done. i did mean like you start with pawns and have to acquire the better pieces like rooks and bishops etc, or you can buy chess credits and spend them on two queens at once or sommething
- KaoruAoiShiho 5mo ago
- whichdan 5mo agoHonestly the feedback loop of "do math to roll more" would make this an excellent game for kids IMO
- knotalegend 5mo agoI’m on level 11 and I’m now convinced the number 7 does not exist
- mportela 5mo agoThe legit gacha experience
- LAAGU 5mo agoIts so satisfying to play
- AuthAuth 5mo agoOP probably made this as a joke on Gacha but all the comments are unironically enjoying it(including me, I got a legendary 3rd on my 2nd roll)
- djvu97 5mo agoIs there any way to decrease block cooldown??
- hofrogs 5mo agoAwesome game! I guess that makes the first (and probably the last) game I've played in that genre. Completed the collection in about 2 hours. Would like to know how many math problems (microtransactions) I had to do and how much resources I spent on rolls/packs/lost battles. The battle system is frustrating and I don't know if that's by design or not. Being able to block and heal with hotkeys would make it significantly easier, but there's still RNG. Loved the visuals, the sound effects, the quotes, and the general look and feel.
- autoexec 5mo agoSome suggestions and thoughts: Could use a little more color. Countdowns (like the ones for packs and events about to expire) should be red and bold when they get close to 0 Use different colors for each type of currency. Locked battle levels should still show what the prizes will be to encourage players to unlock them early. I've accidentally purchased packs I was trying to trash. Probably a good idea to keep that though! Prices for packs, early refreshes/unlocks should be based on the amount of currency you currently have. Charge people more if they're hording wealth. They can afford it and you'll profit when they're hurting for currency. The price for early refreshes/unlocks should gradually increase over time at first if they are affordable to the player to make them feel like it's costing them to wait to spend their currency and then the cost can gradually start to decrease after a certain point. This encourages players to spend fast, and can cause them to end up spending more if they strategically wait unless they are willing to wait for the entire cool down. Having costs that are constantly fluctuating are good for getting people to play higher prices too If two or more packs in the shop are waiting on timers and a copycat pack comes up lower the odds of the other waiting packs being good ones unless the player can't afford them. Increase the odds of good packs appearing in the shop when the player can't afford them so that they spend more money (or in this case, work harder) to get the currency they need. Right now my maim strategy for battles was to just pump high numbers. Detect this and lower the odds of 80s/90s pack and the number of copycats when 90s packs (or anything that looks like it's being being pumped) were the last packs used. Events should be less frequent if the player has rolls available. Timers should be longer in general. If you use progress bars instead of telling the player the exact number of seconds before something becomes available/unavailable you can mess with that. Slowing things down a little or speeding them up when its to your advantage. For example when you detect that player is away or too idle.
- gausswho 5mo agoThere seems to be a graphical issue that makes the text very hard to read. It may be Firefox or my Dark Reader addon.
- yogorenapan 5mo agoWow. Surprisingly fun game. I got to level 7 before it became a bit too difficult
- nbbaier 5mo agoLove this and I'm addicted - wish there were hot keys in the battle
- whiterook6 5mo agoThat is addictive!
- GenericDev 5mo agoI cannot believe how much time I spent playing this. In fact, I am still playing this! You have done such an amazing job with such a simple idea. If I can, my only feedback is that the battle system is REALLY hard for me. If there were keyboard shortcuts to block I wouldn't complain, but having to mouse to block is too much. I ended optimizing by letting one on the left or right die and then praying I could block enough to kill the boss. Really great work! Seriously love this stuff!
- SeanSullivan86 5mo agoSame. I think it's probably easier on a touch screen than with mouse, but I'm stuck on level 10 for now. Maybe it's intentionally frustrating. Need to finish this level to unlock the last number I think, but I guess I've I've sunk enough time into it and will let it rest there.
- robot_jesus 5mo agoI struggled with the battle system, as well. Block was way too difficult with a mouse on desktop. Keyboard buttons would be better or slightly more windup to the attacks to allow more reaction time. But, I still found some tactics. Similar to OP, I'd send two sacrificial lambs up and focus entirely on a single decently-high (say, 70+) leveled-up number (minimum level 3). Let the other two numbers die, block on the focused number, heal as needed and hit that Divide as soon as possible. With 6 or 7 hearts I was able to finish levels 10 and 11 that way.
- qwertytyyuu 5mo agoI think roll 10 is broken...
- measuredincm 5mo agoHa - I've thought about making something like this - good on you!
- ChicknNuggt 5mo agoQuite a cool game! With a bit of refining and colours, I would say would be a hit!
- nottorp 5mo agoBusiness idea: turn this into a skinnable library and license it for a couple hundred to wannabe gacha peddlers. Or make it more predatory and up the price to a couple thousand.
- mghackerlady 5mo agoEh, that seems like a thing that wouldn't be that successful solely because of licensing costs. It's a glorified random number generator, everything else would need to be rewritten to a degree for most games
- matheusmoreira 5mo agoYou got everything right. Impressive.
- noobermin 5mo agoThere once was an rpg that had you move boxes around and fight random box encounters, and the battles were likewise just deducting each other's hp in turn with a rng. There was no dialogue I can recall. Basically similar spirit but I remember playing it in the mid 2000s. I might be misremembering but your characters also had "spells," a menu for attacks but each attack was a random string of characters.
- asimovDev 5mo agoOP, it would be fun to have a letterboxd / imdb list of all of the movies the quotes are from unless i just got incredibly lucky and all of the numbers I rolled were movie related and other numbers have quotes from other places
- boredhedgehog 5mo agoYou can't just have that. It won't feel good unless you unlock it with honest gacha!
- arijun 5mo agoI am unable to assign different numbers to battle slots. On iOS I could just drag them, on firefox nothing seems to work.
- gitowiec 5mo agoI also use Firefox and it works for me (Android Firefox)
- arunkant 5mo agoThis is pretty well done
- wvbdmp 5mo agoOn mobile, I would appreciate the numerical keyboard for the math problems.
- nosrepa 5mo agoIt's there for me on Firefox on android.
- yuppiepuppie 5mo agoI honestly had no idea what a Gacha is - but the sound of rolling kept me playing. :) Ive added this to the HN Arcade https://hnarcade.com/games/games/number-gacha https://hnarcade.com/games/games/number-gacha
- gitowiec 5mo agoThank you for telling about hnarcade, I just bought a game from this web page!
- yuppiepuppie 5mo agoWhoa! This is the best thing I’ve heard in a long time :)
- fdvlol 5mo ago[flagged]
- aerohhfai 5mo agothere are roblox games who already reached this point - unironically. see https://www.roblox.com/games/13586065205/balls-rng https://www.roblox.com/games/13586065205/balls-rng
- izucken 5mo agoEssence of gacha games is predatory monetisation realised via fomo, drip feeding and sex - not numbers.
- mghackerlady 5mo agooxford comma, I can only imagine 'dripfeeding and sex' is the name of a heavy handed 'love and deepspace' parody about comatose anime men
- degurechaff 5mo agois pity system implemented? i don't want play gatcha game without it
- hmokiguess 5mo agoWhere can one find good research on the human psychology around these patterns? They're fascinating (ideally more towards gaming, not the casino side of it though I understand the crossing between both)
- dccoolgai 5mo agoNot exactly on the "casino" nose, but "100 things every designer should know about humans" by Weinschenk has a lot of these principles outlined (backed up with academic references).
- dccoolgai 5mo agoYou might also really enjoy the work of Rory Sutherland - listen to one of his shorts on tiktok/YouTube.
- piltdownman 5mo agoSutherland is seductive, but essentially just a Marketing Executive with after-dinner speaking skills. For something a bit more robust, I'd recommend the consumer culture exposition in Adam Curtis''The Century of the Self'; particularly the segment where Edward Bernays used psychoanalysis to market cigarettes to women as feminist "torches of freedom". Curtis' summary at the conclusion of the series works just as well as a chilling indictment of Gacha Gaming and the self-imposed Skinnerbox of the microtransaction era - "Although we feel we are free, in reality, we - like the politicians - have become the slaves of our own desires."
- rbn3 5mo ago>Play on Desktop for the best experience on level 10 this statement starts to feel truly evil, wish i could just use a touchscreen instead
- Kiro 5mo agoWhat does "factor" do in battles?
- rbn3 5mo agoif a number is a factor of whatever number you're fighting against it gets bonus multipliers to its stats
- aicivilization 5mo agoguzel yeni işlere başarılar
- Arcorann 5mo agoFun game overall, took a little over 2 hours to beat. Some notes: - I found the decade theming of the packs a nice touch. - I'm mildly curious as to the maximum difficulty of the math problems. - I did find the combat a little frustrating as the levels increased, I found that I had to basically ignore the block button if it was on cooldown at level 10 because the time between attacks is shorter than the cooldown, and I was definitely reaching the limit of my reaction times there. - I recognised most of the movie quotes but some did elude me. On the topic of incremental game gacha parodies, I couldn't help but think of the recent game One Trillion Free Draws (https://duducat.moe/gacha/ https://duducat.moe/gacha/), the premise of which is that you need to use your draws to get upgrades to use up your 1 trillion free draws faster. I've come across a few others in my time but I don't quite recall the others.
- aicivilization 5mo agoçok beğendim hakkatan çok harika
- jtwilson 5mo agoshared this with my gacha fiend friends and they unanimously enjoyed it
- gitowiec 5mo agoWhat are the rules to play this game? I don't understand it. Please could someone tell?
- t_gamer_kle 5mo agoIs the ~20k opponent at level 10 much faster than others at attacking? 11-14 have not been nearly as difficult.
- ranger207 5mo agoIn a similar vein is https://rngdle.com/ https://rngdle.com/ which takes daily games where you post your scores to social media to gloat to its logical conclusion
- mos_basik 5mo agoCompleted the collection in 4h 11m here :) Good job OP! I think the Sunset Boulevard quote is used twice: for 32 and 40.
- joshstrange 5mo agoWell I beat the game on my phone then moved to my laptop to write some JS to see what I could automate. I know this is child's play for most of the people here (and especially with LLMs but I did it all by hand): - Used hnfong's script [0] to make it easier to block - Wrote a script to auto-heal and auto-divide (might need to be smarter about only auto-healing when hearts get low as to not use up all your hearts on healing when you need some for dividing) - Wrote a script to power-level my cards (just rolling and occasionally solving the math, all automated) - Wrote some code to slice open packs but never got around to writing code to click on the packs (I just did that manually) I got up to level 31 in the fighting and leveled all my cards to 10. I'm trying not to fall into the rabbit hole of "Can I write some JS to level _and_ fight from 0 with no interaction from me?" - I mean I know it's possible, just would take some more time. I never wrote an auto-blocking code but I'm sure that would be possible, probably just need to watch for classes on the boss to indicate which direction it's attacking. I greatly enjoyed the game in "manual" mode and in my automated mode. I love things like this (and Universal Paperclips, and Kitten's Game, etc). [0] https://news.ycombinator.com/item?id=48191366 https://news.ycombinator.com/item?id=48191366
- photonair 5mo agoThis is a fascinatingly minimalist project that really strips back the gacha genre to its bare essentials. I found myself surprisingly invested in trying to collect all numbers, which really highlights how powerful that core collection loop can be even without flashy graphics. The 'Roll' mechanic feels very snappy, and I appreciate the clean, distraction-free UI you've built here. It's a great interactive way to explore the psychology of probability and collection.
- tsukurimashou 5mo agothis is great, did you use some kind of framework to make the same?
- tsukurimashou 5mo agogame*
- Thundernerd 5mo agoAbsolutely fantastic. Gave me a good chuckle as it very much captures the essence of gacha games!
- swapnsri 5mo agoliked the game
- a13o 5mo agoI had a lot of fun. I think the progression curve gets boring around Boss Level 11. Introducing a prestige system could extend the runway. I thought both Factor and Divide were interesting twists to the battle system, but neither were given enough room to breathe. With different boss numbers in the early progression, Factor can be tuned to make battles winnable that otherwise aren’t. That saves Divide for later in the progression. As it is now, they both surface around the same time and crowd each other’s debut. It’d also be good to highlight new developments by making them unlockable in the Clubs skill tree. E.g. make an unlock or unlocks for “2-star numbers auto attack”. And “Unlock Factor where factorials of boss numbers get huge stat increases.” It mostly gives you a way to spell out and educate new mechanics, but also it pads out the Clubs skill tree which is a bit thin comped to other games like this. I hope you keep iterating on it, it’s a really good game!
- stiray 5mo agoInteresting game, but the battle is absolutely ruining it. Opened everything possible, I still have 3 locks to open, battle at 2001 (level 6), the attacker movement is just too fast to be able to react. Would be probably doable by keyboard but with mouse I just closed the browser tab as with 3 more locks to go, it just doesnt make any sense to even try.
- stiray 5mo agoThe game was changed so now you can use Q, W, E for battle, much, much better. Meanwhile some things just dont let me sleep... it was more fun while decompiling games and trying to understand a logic in good ol' times... (function() { let itbe = 99999; let rawSave = localStorage.getItem('gacha'); let decoded = atob(rawSave); let saveData = JSON.parse(decoded); saveData.clubs = itbe; saveData.spades = itbe; saveData.hearts = itbe; saveData.diamonds = itbe; let reEncoded = btoa(JSON.stringify(saveData)); localStorage.setItem('gacha', reEncoded); location.reload(); })();
- nottorp 5mo agoThanks :) The QWE is a charm shop item and at the end. Also the update made the other piece of JS below that added 1,2,3 stop working. So I'm afraid I cheated to give myself the clubs to enable key block...
- wodenokoto 5mo agoI completed it in ... (I think the rolls are counted wrong. How can I have more packs than rolls?) 106 rolls 160 packs 1,769 numbers 36 battles and 1 day, 20 hours, 18 minutes You reached level 11 in battle. Try pushing yourself higher!
- deleted 4mo ago[deleted]
- clickeraddict 4mo agoAfter 4 days, 1 hour, and 11 minutes, I got collection "super complete" (max level everything). This game is dangerous, nice job! Some feedback: - The battle reward scaling falls off a cliff after the main game (after around level 10 or so). - There is a bug that can eat card packs if you spam click them while either a 10-pull or another card pack is finishing up (I don't remember which one it was, since it occurred sporadically). - 6 appears disproportionately often compared to every other number, seemingly because it is the only "common" in the first row. I'm not sure if this needs fixing. - In battles, if you "divide" while the boss is winding up, the animation cancels, but the attack still invisibly proceeds.