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We put Claude Code in Rollercoaster Tycoon
- nacozarina 9mo agonext up: Crusader Kings III
- mcphage 9mo ago> You’re right, I did accidentally slaughter all the residents of Béziers. I won’t do that again. But I think that you’ll find God knows his own.
- Forgeties79 9mo agoParadox future hire right here
- Deukhoofd 9mo agoCrusader Kings is a franchise I really could see LLMs shine. One of the current main criticisms on the game is that there's a lack of events, and that they often don't really feel relevant to your character. An LLM could potentially make events far more aimed at your character, and could actually respond to things happening in the world far more than what the game currently does. It could really create some cool emerging gameplay.
- Braini 9mo agoIn general you are right, I expect something like this to appear in the future and it would be cool. But isn't the criticism rather that there are too many (as you say repetitive, not relevant) events - its not like there are cool stories emerging from the underlying game mechanics anymore ("grand strategy") but players have to click through these boring predetermined events again and again.
- Deukhoofd 9mo agoYou get too many events, but there aren't actually that many different events written, so you repeat the same ones over and over again. Eventually it just turns into the player clicking on the 'optimal' choice without actually reading the event.
- programd 9mo agoYou could mod the game with more varied events, which were of course AI generated to begin with. Bit of an inception scenario where AI plays an AI modded game. The other option is to have an AI play another AI which is working as an antagonist, trying to make the player fail. More global plagues! More scheming underlings! More questionable choices for relaxation! Bit of an arms race there. Honestly I prefer Crusader Kings II if for no other reason that the UI is just so brilliantly insanely obtuse while also being very good looking.
- khoury 9mo agoCan't wait for someone to let Claude control a runescape character from scratch
- reactordev 9mo agohttps://www.reddit.com/r/2007scape/comments/1qeh3nc/i_added_claude_code_to_runelite/ https://www.reddit.com/r/2007scape/comments/1qeh3nc/i_added_... https://ubos.tech/mcp/runescape-mcp-server-rs-osrs/ https://ubos.tech/mcp/runescape-mcp-server-rs-osrs/
- ASpring 9mo agoPeople have been botting on Runescape since the early 2000s. Obviously not quite at the Claude level :). The botting forums were a group of very active and welcoming communities. This is actually what led me to Java programming and computer science more broadly--I wrote custom scripts for my characters. I still have some parts of the old Rei-net forum archived on an external somewhere.
- ideashower 9mo agoWouldn't that break Jagex's TOS though? Is there a way of getting caught?
- AstroBen 9mo agoI imagine Jagex must be up there with having the most sophisticated bot detection out of anyone. Its been a thing for decades
- dpc050505 9mo agoThey detect bots but let a ton of them run free because any character having membership = revenue and an extremely significant chunk of active characters are bots. They nuked them all in 2011 I think and the game was nearly empty. SirPugger's youtube channel has loads of videos monitoring various bot farms.
- itsgrimetime 9mo ago
- HelloUsername 9mo ago*OpenRCT2
- skybrian 9mo agoWould a way to take screenshots help? It seems to work for browser testing.
- joshribakoff 9mo agoI’ve been doing game development and it starts to hallucinate more rapidly when it doesn’t understand things like the direction it placing things or which way the camera is oriented Gemini models are a little bit better about spatial reasoning, but we’re still not there yet because these models were not designed to do spatial reasoning they were designed to process text In my development, I also use the ascii matrix technique.
- miohtama 9mo agoThey would need a spatial reason or layout specific tool, to translate to English and back
- falcor84 9mo agoI wonder if they could integrate a secondary "world model" trained/fine-tuned on Rollercoaster Tycoon to just do the layout reasoning, and have the main agent offload tasks to it.
- kleene_op 9mo agoSpatial awareness was also a huge limitation to Claude playing pokemon. It really seems to me that the first AI company getting to implement "spatial awareness" vector tokens and integrating them neatly with the other conventional text, image and sound tokens will be reaping huge rewards. Some are already partnering with robot companies, it's only a matter of time before one of those gets there.
- nszceta 9mo agoThis is also my experience with attempting to use Claude and GLM-4.7 with OpenSCAD. Horrible spatial reasoning abilities.
- lukebechtel 9mo ago> We don't know any C++ at all, and we vibe-coded the entire project over a few weeks. The core pieces of the build are… what a world!
- AndrewKemendo 9mo agoI would’ve walked for days to a CompUSA and spent my life savings if there was anything remotely equivalent to this when I was learning C on my Macintosh 4400 in 1997 People don’t appreciate what they have
- lifetimerubyist 9mo agoIt’s worse. They’re proud they don’t know.
- risyachka 9mo agoIts like ordering a project from upwork- someone did it for you, you have no idea what is going on, kinda works though.
- datsci_est_2015 9mo agoGreat analogy. “I don’t know any C++ but I hired some people on Upwork and they delivered this software demo.”
- whateveracct 9mo agoCon fuckign gratys, u can buy compute
- kmijyiyxfbklao 9mo agoSince there are no humans involved, it's more like growing a tree. Sure it's good to know how trees grow, but not knowing about cells didn't stop thousands of years of agriculture.
- mentos 9mo agoThe opening paragraph I thought was the agent prompt haha > The park rating is climbing. Your flagship coaster is printing money. Guests are happy, for now. But you know what's coming: the inevitable cascade of breakdowns, the trash piling up by the exits, the queue times spiraling out of control.
- azhenley 9mo agoEdit: HN's auto-resubmit in action, ignore.
- Bluescreenbuddy 9mo agoWhat
- eterm 9mo agoSo, this link is actually 5 days old, if you hover the "2 hours ago" you'll see the date 5 days ago. HN second-chance pool shenanigans.
- huflungdung 9mo ago[dead]
- hk__2 9mo ago> The only other notable setback was an accidental use of the word "revert" which Codex took literally, and ran git revert on a file where 1-2 hours of progress had been accumulating.
- Filligree 9mo agoYet another reason to use Jujutsu. And put a `jj status` wrapper in your PS1. ;-)
- diath 9mo ago> Yet another reason to use Jujutsu And what would that reason be? You can git revert a git revert.
- mbb70 9mo agoProbably it actually ran git checkout or reset. As you say git revert only operates on committed snapshots so it will all be in the reflog
- ewoodrich 9mo agoYes, this exact scenario has happened to me a couple times with both Claude and Codex, and it's usually git checkout, more rarely git reset. They immediately realize they fucked up and spend a few minutes trying to undo by throwing random git commands at it until eventually giving up.
- foobar10000 9mo agoYeap - this is why when running it in a dev container, I just use ZFS and set up a 1 minute auto-snapshot - which is set up as root - so it generally cannot blow it away. And cc/codex/gemini know how to deal with zfs snapshots to revert from them. Of course if you give an agentic loop root access in yolo mode - then I am not sure how to help...
- 9mo ago
- fnordpiglet 9mo agoInteresting article but it doesn’t actually discuss how well it performs at playing the game. There is in fact a 1.5 hour YouTube video but it woulda been nice for a bit of an outcome postmortem. It’s like “here’s the methods and set up section of a research paper but for the conclusion you need to watch this movie and make your own judgements!”
- cyanydeez 9mo agoI was told the important part of AI is the generation part, not the verification or quality.
- Sharlin 9mo agoIt does discuss that? Basically it has good grasp of finances and often knows what "should" be done, but it struggles with actually building anything beyond placing toilets and hotdog stalls. To be fair, its map interface is not exactly optimal, and a multimodal model might fare quite a bit better at understanding the 2D map (verticality would likely still be a problem).
- rib3ye 9mo ago> kept the context above the ~60% remaining level where coding models perform at their absolute best Maybe this is obvious to Claude users but how do you know your remaining context level? There is UI for this?
- neilfrndes 9mo agoClaude code has a /context command.
- adithyareddy 9mo agoYou can also show context in the statusline within claude code: https://code.claude.com/docs/en/statusline#context-window-usage https://code.claude.com/docs/en/statusline#context-window-us...
- rib3ye 9mo agoFollow up Q: what are you supposed to do when the context becomes too large? Start a new conversation/context window and let Claude start from scratch?
- kcoddington 9mo agoEither have Claude /compact or have it output things to a file it can read in on the next session. That file would be a summary of progress for work on a spec or something similar. Also good to prime it again with the Readme or any other higher level context
- pbhjpbhj 9mo agoIt feels like one could produce a digest of the context that works very similarly but fits in the available context window - not just by getting the LLM to use succinct language, but also mathematically; like reducing a sparse matrix. There might be an input that would produce that sort of effect, perhaps it looks like nonsense (like reading zipped data) but when the LLM attempts to do interactive in it the outcome is close to consuming the context?
- equinumerous 9mo agoThis is a cool idea. I wanted to do something like this by adding a Lua API to OpenRCT2 that allows you to manipulate and inspect the game world. Then, you could either provide an LLM agent the ability to write and run scripts in the game, or program a more classic AI using the Lua API. This AI would probably perform much better than an LLM - but an interesting experiment nonetheless to see how a language model can fare in a task it was not trained to do.
- equinumerous 9mo agoAs far as a scripting API, it looks like the devs beat me to it with a JS/TS plugin system: https://github.com/OpenRCT2/OpenRCT2/blob/develop/distribution/scripting.md https://github.com/OpenRCT2/OpenRCT2/blob/develop/distributi...
- neom 9mo agoWonder how it would do with Myst.
- alt227 9mo agoSurely it must have digested plenty of walkthroughs for any game? A linear puzzle game like that I would just expect the ai to fly through first time, considering it has probably read 30 years of guides and walkthroughs.
- singpolyma3 9mo agoThe real test would be to try it on a new game of the same style and complexity
- ben_w 9mo agoMoravec's paradox likely comes in to play, what's easy is hard and vice versa. The puzzles would probably be easy. Myst's puzzles are basically IQ tests, and LLMs ace traditional IQ tests: https://trackingai.org/home https://trackingai.org/home On the other hand, navigating the environment, I think the models may fail spectacularly. From what we've seen from Claude Plays Pokemon, it would get in weird loops and try to interact with non-interactive elements of the environment.
- haunter 9mo agoThis is what I want but for PoE/PoE2 builds. I always get a headache just looking at the passive tree https://poe.ninja/poe2/passive-skill-tree https://poe.ninja/poe2/passive-skill-tree
- pocketarc 9mo agoI love the interview at the end of the video. The kubectl-inspired CLI, and the feedback for improvements from Claude, as well as the alerts/segmentation feedback. You could take those, make the tools better, and repeat the experience, and I'd love to see how much better the run would go. I keep thinking about that when it comes to things like this - the Pokemon thing as well. The quality of the tooling around the AI is only going to become more and more impactful as time goes on. The more you can deterministically figure out on behalf of the AI to provide it with accurate ways of seeing and doing things, the better. Ditto for humans, of course, that's the great thing about optimizing for AI. It's really just "if a human was using this, what would they need"? Think about it: The whole thing with the paths not being properly connected, a human would have to sit down and really think about it, draw/sketch the layout to visualize and understand what coordinates to do things in. And if you couldn't do that, you too would probably struggle for a while. But if the tool provided you with enough context to understand that a path wasn't connected properly and why, you'd be fine.
- wonnage 9mo agoI see this sentiment of using AI to improve itself a lot but it never seems to work well in practice. At best you end up with a very verbose context that covers all the random edge cases encountered during tasks. For this to work the way people expect you’d need to somehow feed this info back into fine tuning rather than just appending to context. Otherwise the model never actually “learns”, you’re just applying heavy handed fudge factors to existing weights through context.
- pilord314 9mo agoI've been playing around with an AI generated knowledge base to grok our code base, I think you need good metrics on how the knowledge base is used. A few things is: 1. Being systematic. Having a system for adding, improving and maintaining the knoweldge base 2. Having feedback for that system 3. Implementing the feedback into a better system I'm pretty happy I have an audit framework and documentation standards. I've refactored the whole knowledge base a few times. In the places where it's overly specific or too narrow in it's scope of use for the retained knowledge, you just have to prune it. Any garden has weeds when you lay down fertile soil. Sometimes they aren't weeds though, and that's where having a person in the driver's seat is a boon.
- rnmmrnm 9mo agothis is cute but i imagined prompting the ai for a loop-di-loop roller coaster. If this could build complex ride it would be a game changer.
- blibble 9mo agoyeah I was expecting it to... do something in the game? like build a ride not just make up bullshit about events
- joshcsimmons 9mo agoInteresting this is on the ramp.com domain? I'm surprised in this tech market they can pay devs to hack on Rollercoaster Tycoon. Maybe there's some crossover I'm missing but seems like a sweet gig honestly.
- emeril 9mo agoyeah really - ramp.com is a credit card/expense platform that surely loses money right now... pretty heavy/slow javascript but pretty functional nonetheless...
- ulf-77723 9mo agoThis is brilliant SEO work, I doubt that they loose money with it. With 40h and some additional for the landingpage it might be an expensive link bait, but definitely worth it. Kudos! If not for SEO, it’s building quite a good reputation for this company, they got a lot of open positions. I’m a big fan of transport tycoon, used to play it for hours as a kid and with Open Transport Tycoon it also might have been a good choice, but maybe not B2C?
- mock-possum 9mo agoWhy would they be losing money? It’s what we use for tracking expenses and getting comped for travel, meals, software licenses etc - works great in my experience. I can click a few buttons and get a new business expense card spun up in less than a minute, use it to make a purchase, get approval and have the funds transferred. Boom easy. Do you not think they’re charging enough or something?
- sodafountan 9mo agoThis was an interesting application of AI, but I don't really think this is what LLMs excel at. Correct me if I'm wrong. It was interesting that the poster vibe-coded (I'm assuming) the CTL from scratch; Claude was probably pretty good at doing that, and that task could likely have been completed in an afternoon. Pairing the CTL with the CLI makes sense, as that's the only way to gain feedback from the game. Claude can't easily do spatial recognition (yet). A project like this would entirely depend on the game being open source. I've seen some very impressive applications of AI online with closed-source games and entire algorithms dedicated to visual reasoning. I'm still trying to figure out how this guy: https://www.youtube.com/watch?v=Doec5gxhT_U https://www.youtube.com/watch?v=Doec5gxhT_U Was able to have AI learn to play Mario Kart nearly perfectly. I find his work to be very impressive. I guess because RCT2 is more data-driven than visually challenging, this solution works well, but having an LLM try to play a racing game sounds like it would be disastrous.
- tadfisher 9mo agoNot sure if you clocked this, but the Mario Kart AI is not an LLM. It's a randomized neural net that was trained with reinforcement learning. Apologies if I misread.
- sodafountan 9mo agoYeah, that was the point of my post. LLMs traditionally aren't used in gaming like this.
- sriram_sun 9mo ago> "Where Claude excels:" Am I reading a Claude generated summary here?
- alt227 9mo agoI thought it sounded more like an ad for Claude written by Anthropic: > "This was surprising, but fits with Claude's playful personality and flexible disposition."
- vidarh 9mo agoThis sounds as expected to me as a heavy user of Opus. Claude absolutely has a "personality" that is a lot less formal and more willing to "play along" with more creative tasks than Codex. If you want an agent that's prepared to just jump in, it's a plus. If you want an agent that will be careful, considered and plan things out meticulously, it's not always so great - I feel that when you want Claude to do reptitive, tedious tasks, you need to do more work to prevent it from getting "bored" and try to take shortcuts or find something else to do, for example.
- alt227 9mo ago> when you want Claude to do reptitive, tedious tasks, you need to do more work to prevent it from getting "bored" Is this sentance seriously about a computer? Have we gone so far that computers wont just do what we tell them to anymore?
- _s 9mo agoYup - most models ignore specific initial instructions once you pass ~50% of usable context window, and revert to their defaults eg generating overtly descriptive yet useless docs / summaries
- vidarh 9mo agoClaude has outright told me "this is getting tedious" before proceeding to - directly against instructions - write a script to do the task instead of doing it "manually" (I'd told it not to because I needed more complex assessment than it could do with a script). There are fairly straightforward fixes, such as either using subagents or script a loop and feed the model each item instead of a list of items, as prompt compliance tends to drop the more stuff is in the context, but, yes, they will "get bored" and look for shortcuts. Another frequent one is deciding to sample instead of working through every item.
- Kapura 9mo ago"i vibe coded a thing to play video games for me" i enjoy playing video games my own self. separately, i enjoy writing code for video games. i don't need ai for either of these things.
- gordonhart 9mo agoYeah, but can you use your enjoyment of video games as marketing material to justify a $32B valuation?
- TaupeRanger 9mo ago^ this guy funds
- SV_BubbleTime 9mo agoNot so sure. He said justify.
- Jaysobel 9mo agoactually it was all to drive traffic to my 'rollercoaster coasters' Etsy store https://bansostudio.etsy.com https://bansostudio.etsy.com
- falloutx 9mo agoIf you look at submissions from this website, its all just self glazing and "We did X with claude code"
- yawnr 9mo agoHaha exactly. This screams “we have too many people working here and don’t know what to do with them”.
- jsbisviewtiful 9mo agoAI for the sake of AI. Feels like a lot of the internet right now
- bigyabai 9mo ago
- phreeza 9mo agoClaude Code in dwarf fortress would be wild
- rsanek 9mo agohttps://www.youtube.com/watch?v=FLmPN03ZQbM https://www.youtube.com/watch?v=FLmPN03ZQbM
- __turbobrew__ 9mo agoGiven dwarf fortress has an ASCII interface it may actually be a lot easier to set up claude to work with it. Also, a lot of the challenges of dwarf fortress is just knowing all the different mechanics and how they work which is something claude should be good at.
- vunderba 9mo agoAnd it’s (Claude) almost certainly accumulated a fair amount of knowledge about the game itself, given the number of tutorials, guides, and other resources that have been written about DF over the last two decades.
- wtetzner 9mo agoUnfortunately it's rendering ASCII characters as sprites using SDL, so it's not really a text interface.
- TaupeRanger 9mo agoI corroborate that spatial reasoning is a challenge still. In this case, it's the complexity of the game world, but anyone who has used Codex/Claude with complex UIs in CSS or a native UI library will recognize the shortcomings fairly quickly.
- js4ever 9mo agoMost interesting phrase: "Keeping all four agents busy took a lot of mental bandwidth."
- rashidae 9mo ago> As a mirror to real-world agent design: the limiting factor for general-purpose agents is the legibility of their environments, and the strength of their interfaces. For this reason, we prefer to think of agents as automating diligence, rather than intelligence, for operational challenges.
- Jaysobel 9mo agoAuthor here - some bonus links! Session transcript using Simon Willison's claude-code-transcripts https://htmlpreview.github.io/?https://gist.githubusercontent.com/jaysobel/dfeed9a65ce7209274acf9ada0eaa65e/raw/claude_code_rollercoaster_tycoon_transcript.html https://htmlpreview.github.io/?https://gist.githubuserconten... Reddit post https://www.reddit.com/r/ClaudeAI/comments/1q9fen5/claude_code_in_rollercoaster_tycoon/ https://www.reddit.com/r/ClaudeAI/comments/1q9fen5/claude_co... OpenRCT2!! https://github.com/jaysobel/OpenRCT2 https://github.com/jaysobel/OpenRCT2 Project repo https://github.com/jaysobel/OpenRCT2 https://github.com/jaysobel/OpenRCT2
- theptip 9mo agoDid you eval using screenshots or some sort of rendered visualization instead of the CLI? I wonder if Claude has better visual intelligence when viewing images (lots of these in its training set) rather than ascii schematics (probably very few of these in the corpus).
- Jaysobel 9mo agoI had tried the browser screenshotting feature for agents in Cursor and found it wasn't very reliable - screenshots eat a lot of context, and the agent didn't have a good sense for when to use them. I didn't try it in this project. I bet it would work in some specific cases.
- nanapipirara 9mo agoClaude helped me immensely getting an image converter to work. Giving it screenshots of wrong output (lots of layers had an unpredictable offsets that was not supposed to be there) and output as I expected it helped Claude understand the problems and it fixed the bugs immediately.
- cheema33 9mo agoComputer use and screenshots are context intensive. Text is not. The more context you give to an LLM, the dumber it gets. Some people think at 40% context utilization, the LLM starts to get into the dumb zone. That is where the limitations are as of today. This is why CLI based tools like Claude Code are so good. And any attempt at computer use has fallen by the wayside. There are some potential solutions to this problem that come to mind. Use subagents to isolate the interesting bits about a screenshot and only feed that to the main agent with a summary. This will all still have a significantly higher token usage compared to a text based interface, but something like this could potentially keep the LLM out of the dumb zone a little longer.
- kinduff 9mo agoIt's been several times that I see ASCII being used initially for these kinds of problems. I think it's because its counter-intuitive, in the sense that for us humans ASCII is text but we tend to forget spacial awareness. I find this very interesting of us humans interacting with AIs.
- deadbabe 9mo agoWhile this seems cool at first, it does not demonstrate superiority over a true custom built AI for rollercoaster tycoon. It is a curiosity, good for headlines, but the takeaway is if you really need an actual good AI, you are still better off not using an LLM powered solution.
- colesantiago 9mo ago> We don't know any C++ at all, and we vibe-coded the entire project over a few weeks. And these are the same people that put countless engineers through gauntlets of bizarre interview questions and exotic puzzles to hire engineers. But when it comes to C++ just vibe it obviously.
- falloutx 9mo agoOh, I almost didn't realise this is done by a company. I was like this must have costed a lot, didn't realize its just an advertisement for ramp
- margorczynski 9mo agoI think something like Civilization would be better because: 1) The map is a grid 2) Turn based
- fuzzy_lumpkins 9mo agoso the janitors will finally stay on their assigned footpaths?
- petcat 9mo agoQuestion: There is still a competitive AoE2 community. Will that be destroyed by AI?
- pbmonster 9mo agoDota 2 is a real time strategy game with an arguably more complex micro game (but a far simpler macro game than AoE2, but that's far easier for an AI to master), and OpenAI Five completely destroyed the reigning champions. In 2019. Perfect coordination between units, superhuman mechanical skill, perfect consistency. I see no reason why AoE2 would be any different. Worth noting that openAI Five was mostly deep reinforcement learning and massive distributed training, it didn't use image to text and an LLM for reasoning about what it sees to make its "decisions". But that wouldn't be a good way to do an AI like that anyway. Oh, and humans still play Dota. It's still a highly competitive community. So that wasn't destroyed at all, most teams now use AI to study tactics and strategy.
- bawolff 9mo agoI suspect the fun is playing against real people and the unexpected things they do. Just because the AI can beat you does not necessarily make it fun. People still play chess despite stock fish existing.
- ninkendo 9mo agoRelated: I’ve always found it crazy that my LLM has access to such terrible tools compared to mine. It’s left with grepping for function signatures, sending diffs for patching, and running `cat` to read all the code at once. I however, run an IDE and can run a simple refactoring tool to add a parameter to a function, I can “follow symbol” to see where something is defined, I can click and get all usages of a function shown at a glance, etc etc. Is anyone working on making it so LLM’s get better tools for actually writing/refactoring code? Or is there some “bitter lesson”-like thing that says effort is always better spent just increasing the context size and slurping up all the code at once?
- hippo22 9mo agoIf you can read fast enough, grepping is probably faster than waiting for a compiler to tell you anything.
- gf000 9mo agoFaster for worse results, though. Determining the source of a symbol is not as trivial as finding the same piece of text somewhere else, it should also reliably be able to differentiate among them. What better source for that then the compiler itself?
- ninkendo 9mo agoYeah, especially for languages that make heavy use of type inference. There’s nothing you can really grep for most of the time… to really know “who’s using this code” you need to know what the compiler knows. An LLM can likely approach compiler-level knowledge just from being smart and understanding what it’s reading, but it costs a lot of context to do this. Giving the LLM access to what the compiler knows as an API seems like it’s a huge area for improvement.
- squirrellous 9mo agoIt depends on the language and codebase. For something very dynamic like Python it may be the case that grepping finds real references to a symbol that won’t be found by a language server. Also language servers may not work with cross-language interfaces or codegen situations as well as grep. OTOH for a giant monorepo, grep probably won’t work very well.
- ddtaylor 9mo agoDoes this website do anything besides host the article with an animated background?
- maxall4 9mo ago> In this article we'll tell you why we decided to put Claude Code into RollerCoaster Tycoon, and what lessons it taught us about B2B SaaS. What is this? A LinkedIn post?
- mcintyre1994 9mo ago> Your outlook above is too self critical. This is the first time an AI has beaten this park much less played a full game of RollerCoaster Tycoon through a TUI. There are important learnings for B2B SaaS. This isn't LinkedIn (it is, in fact, LinkedIn). But seriously. What can we learn here. From the transcript: https://htmlpreview.github.io/?https://gist.githubusercontent.com/jaysobel/dfeed9a65ce7209274acf9ada0eaa65e/raw/claude_code_rollercoaster_tycoon_transcript.html https://htmlpreview.github.io/?https://gist.githubuserconten... :)
- vermilingua 9mo agoI want to get off MR ALTMANS WILD RIDE.
- karanveer 9mo agothe beauty of this game was that it was developed in Assembly Code and on top of that by majorly one person. I've been trying to locate the dev of this game since a long time, so I can thank them for an amazing experience. If anyone knows their social or anything, please do share, including OP. Also, nice work on CC in this. May actually be interested in Claude Code now.
- bawolff 9mo agoHonestly i thought the AI would do better then what is described. RCT is pretty simple when it comes to things like what to set ride price to. I think the game has a straightforward formula for how guests respond to prices.
- seu 9mo ago> also completely unfazed by the premise that it has been 'hacked into' a late-90's computer game. This was surprising, but fits with Claude's playful personality and flexible disposition. When I read things like this, I wonder if it's just me not understanding this brave new world, or half of AI developers are delusional and really believe that they are dealing with a sentient being.
- neonmagenta 9mo agoBut will Claude pick up complaining guests and put them in a tiny isolated section of the park that only has a bathroom that charges $10 to use?