11 ms·
WebGL Car Viewer
- omarqazi 14y agoI just realized that at some point in my 30s, I'll get a kick out of playing a version of Halo rewritten in Javascript.
- adamman 14y agoIt's unlikely that MS will release anything in WebGL let alone Halo.
- scaphandre 14y agoNot quite the same, but I have found http://www.quakelive.com http://www.quakelive.com fun and practical.
- samwillis 14y agoIt looks very nice and is a good demonstration of what possible but there underlying resolution of the car is quite low and so the reflection of the ceiling lights aren't smooth. With a highly reflective rendering like this you do really need a large number of triangles and I'm not sure that WebGL in the current browsers can support that well. Would love to see it get even better! Having said that, its a good job!
- tathagata 14y agoI have recently been prototyping a WebGL based CAD viewer at work, and I could render 4-5 million triangles (that's around 50 MB of geometry data) on a late-2010 MacBook Air 11". Performance is very good on all browsers (FF, Chrome, and Safari), but FF seems to outperform the rest.
- samwillis 14y agoI would love to see a webGL CAD viewer, as a product designer I spend most of my day with Solidworks open and have often thought a tool to convert iges/step files into a format for webGL would be really good!
- tathagata 14y agoComing soon! I am just getting the payment system in place and some legal issues need sorting out. The website is Babel3D - http://www.babel3d.com http://www.babel3d.com. Right now it only converts for visualization on mobile apps though.
- corysama 14y agoWhat would be really interesting would be a client-oriented preview interface from these guys. http://www.brightsideofnews.com/news/2012/8/10/teamup-launches-fully-html5-3d-modeling-application-multi-optics.aspx http://www.brightsideofnews.com/news/2012/8/10/teamup-launch...
- overgard 14y agoNumber of triangles isn't going to factor much into webgl performance; because you're just batching static geometry, so your only performance bottleneck is really the hardware. Where the limitations of the browser are going to come in are on things that spike CPU work or can't be batched easily. (Simulations and more dynamic scenes)
- sidcool 14y agoVery well done and performing pretty well.
- deleted 14y ago[deleted]
- jenius 14y agoGold ferrari, gold rims = awww yeeeeeee Super impressed by the quality of this - I've played with webGL a good amount and I don't think I've seen anything this clean and bug-free. Super props to the author
- mrhyperpenguin 14y agoLooks good. Does anyone know what BRDF was used? Or the technique for the reflections? I think you could get away with cubemap reflections for this particular scene.
- pyrotechnick 14y agohttp://benvanik.github.com/WebGL-Inspector/ http://benvanik.github.com/WebGL-Inspector/
- robodale 14y agoWhat, no BMWs? (my monocle pops off). This is an outrage!
- zalew 14y agoI second that. and poor Aston, what did they do to him.
- periferral 14y agoand that is not a SLK500 rather an SLR
- nja 14y agoIt's interesting that it's listed as an SLR in the "Credits" but as an SLK500 in the car list.
- joshryandavis 14y agoBeautiful demos like this make me even sadder that Microsoft don't plan on supporting WebGL in IE.
- flyinglizard 14y agoThat's actually a good thing. I don't see "casual" sites using WebGL any time soon, more likely it'll be professional or purpose built sites (like online design software). Installing another browser will be a very small hassle for someone who wants to use such services online. Microsoft is simply not in the position of deciding which standards will live or die any more. It's just another nail in the coffin of IE. The sooner we get rid of it, the better.
- irrlichthn 14y agoActually, it's possible to make WebGL run in IE as well, with a plugin which automatically installs on the users system. Its name is IEWebGL and works quite nice: http://www.iewebgl.com/ http://www.iewebgl.com/ CopperCube for example is using this: http://www.ambiera.com/coppercube/faq.html#iewebgl http://www.ambiera.com/coppercube/faq.html#iewebgl
- nobleach 14y agoThey like to do this. They stand firm. They hold out and insist that they probably have a better idea. 5 years later... everyone laughs at the browser that is only used by people that either have no choice, or are too old to really understand what they're using. Go ahead Microsoft. Keep making dumb choices. I doubt anyone with a brain even notices.
- mxfh 14y agoThree.js lists about half a dozen of car related demos including the one featured http://mrdoob.github.com/three.js/ http://mrdoob.github.com/three.js/ A real Camaro: http://mrdoob.github.com/three.js/examples/webgl_loader_ctm_materials.html http://mrdoob.github.com/three.js/examples/webgl_loader_ctm_... A car you can actually control: http://helloracer.com/webgl/ http://helloracer.com/webgl/ Or even two of them: http://mrdoob.github.com/three.js/examples/webgl_materials_cubemap_dynamic.html http://mrdoob.github.com/three.js/examples/webgl_materials_c...
- artursapek 14y agoWow, I've been out of the loop on how good WebGL is.
- darien 14y agohttp://www.webgl.com http://www.webgl.com has a decent collection of demos (full disclosure: self plug)
- darkstalker 14y agoMy favorite WebGL thing: the GLSL sandbox http://glsl.heroku.com/ http://glsl.heroku.com/
- lloeki 14y agoI knew about the last one, and it was unplayable on my mid'09 13" MBP and its 9400m. I don't know if it's a few Chrome updates or the bump to Mountain Lion but it's smooth as butter now (performance of [0] improved a lot too, it was John Woo slo-mo, now it's realtime — although dragging the ball is a bit jerky). [0] http://madebyevan.com/webgl-water/ http://madebyevan.com/webgl-water/
- nja 14y agoWow, color me incredibly impressed.
- 14y ago
- paulbjensen 14y agoVery impressive.
- danielweber 14y agoDoesn't work for me at all on Chrome 21.0.1180.89
- cujo 14y agoYou should update then. Chrome is at 22.0.1229.79 for me.
- danielweber 14y agoApparently not. http://news.ycombinator.com/item?id=4587264 http://news.ycombinator.com/item?id=4587264
- johnohara 14y agoHear music, no visual. FF 15.0.1
- Spittie 14y agoWorks perfectly with Nightly (2012-09-28) on Windows 7. Why no fullscreen support for Firefox? It support fullscreen api (http://caniuse.com/#feat=fullscreen http://caniuse.com/#feat=fullscreen) and as far as i can see it's just as stable as chrome.
- azakai 14y agoIf this supports fullscreen in chrome but not firefox, it's likely a bug in the demo. Other demos show fullscreen working great in both.
- caycep 14y agoits nice but the atmosphere is all wrong. With something like this, I expect terrible hiphop music and a user-controllable Vin Diesel driver.
- rossmckegney 14y agoIt's only a matter of time, Microsoft and Apple won't have a choice but to adopt WebGL. It's amazing what WebGL and Javascript can deliver, we've got models with hundreds of thousands of polys showing off really nicely on our site. If you like this car, check out the hundreds of models like it in Verold Studio - http://studio.verold.com http://studio.verold.com
- rossmckegney 14y agoFor example, check out this future bike live in 3D: http://studio.verold.com/projects/505cda001499740200000028/scene http://studio.verold.com/projects/505cda001499740200000028/s...
- human_error 14y agoWhat do you mean by Apple won't have a choice but to adopt WebGL? I can run WebGL on Safari without any problems.
- tathagata 14y agoProbably he means WebGL support in iOS? Apple seems to be holding this off for some reason.
- rossmckegney 14y agoIn Safari, you have to enable Developer mode and then turn on WebGL. In iOS, WebGL is only available in iAds. WebGL is certainly a threat to Apple's marketplace, but it's also an essential component of HTML5. Hence my prediction that they will have to come around.
- drhowarddrfine 14y agoIt's IE that doesn't support WebGL. Safari is missing a few things but otherwise supports it just fine.
- deleted 14y ago[deleted]
- timmclean 14y agoYou should make use of Firefox's support for fullscreen: http://caniuse.com/#feat=fullscreen http://caniuse.com/#feat=fullscreen I just got a "not supported" message on FFx 16. Otherwise, looks pretty slick!