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Blender on iPad Is Finally Happening
- quasarj 1y agoI can't imagine trying to do real work on an iPad. But, I guess there are people now that can't image the inverse?
- Daub 1y agogenerally, I agree with you on this matter. However, I can see a real user case for this when texturing an object. In fact I believe that the Blender Foundation would be better of dedicating the entire app to this purpose. Currently, texture painting in Blender is a royal PITA. A dedicated iPad texturing app that seamlessly integrates to Blender would be a very exciting prospect.
- kcplate 1y agoI use it for real work, but it’s not the only device I use for work. However it fits a pretty specific work niche for me. With instant on and built in cellular with a Logitech folio case, it’s a hyper portable, yet comfortable to use fast and powerful device that allows me to do about 80% of work needs practically anywhere I can get a decent cellular signal. So for me if I need to be away from my desk for any reason, but stay connected its nearly like I am right in my office.
- extraduder_ire 1y agoThe best camera is the one you have, and the best computer is often the one you have.
- Insanity 1y agoI’ve been considering getting the folio, because I can no longer find the Magic Keyboard for my generation iPad (m1). Kinda annoying that they don’t continue peripherals for their older devices
- kcplate 1y agoI like the folio, but have had an issue where the rubber material around the sides will distort around the speaker/vent hole (after about a year). My first one (on a first gen 11” pro), I warranty replaced but the replacement eventually did the same thing. I upgraded the the 11” M4 pro, bought another Logitech folio, which I was hopeful for because they changed the design, but it had a similar rubber distortion issue. When it cropped up I was outside the warranty but due to the design change that added some plastic around that area and I was able to fix with a bit of superglue. Despite this issue, I think as far as keyboard cases go they are the best. Would still buy again.
- Insanity 1y agoAppreciate this comment! The fact that despite these issues you still recommend it is quite telling. I'll see if I can get one for my M1 iPad. Typing with the on-screen keyboard just isn't that convenient for longer sessions.
- wlesieutre 1y agoIt's much more useful for artists than programmers.
- doublepg23 1y agoIt's too bad, I know a ton of devs who would buy one ASAP if Apple just allowed JIT in apps. I love mine (typing on it now) for content consumption and social applications.
- Insanity 1y agoI wrote a programming book fully on my iPad, including the coding examples, often while traveling abroad. But, I usually had it hooked up to a 60% keyboard and mouse, and I SSHd into an EC2 instance for the programming parts. Still, pretty fun experience.
- doublepg23 1y agoYeah that's really the only viable system for doing coding projects. It's a shame when this thing has a whole M4 chip with 16GB RAM yet is less capable natively programing than my x200 from '08.
- iFire 1y agoI tried a demo, the Blender ipad interface expects a keyboard and mouse, pen and gesture are still being worked on. There was a bug with gestures, but another app had the same bug. The pen was being demoed. The interface is flexible but probably want to have some interface presets out of the box. Edited: From the ui I couldn't tell it was a special build for ipad. Content and extensions are currently hard coded.
- Joel_Mckay 1y agoThose Microsoft Surface pen tablet interfaces are more popular than Wacom tablets with some artists. iPads are great in many ways too, but offer reduced choices for application options. Enabling Blender pressure sensitivity is trivial when the drivers aren't fighting you every step of the way. =3
- reactordev 1y agoWacom is still king. The Cintiq Pro has kept them going through all the iPad hype. There’s nothing like it.
- ChadNauseam 1y agoWhat makes it so good? I guess their target audience already knows what it is, but I looked on their website and I can barely figure out what it even does.
- Joel_Mckay 1y agoThe Wacom stylus are pressure and angle sensitive pen input devices, and some pros work on non-screen surfaces to digitize sketches and sculpts etc. Very common in video and media art work... also popular for Asian language glyph calligraphy inputs, but for regular users it is an acquired taste to put it mildly. =3
- bzzzt 1y ago
- xnx 1y ago16 days ago, 105 comments: https://news.ycombinator.com/item?id=44671802 https://news.ycombinator.com/item?id=44671802 The creativebloq.com page is hard to read with all the SEO links to affiliate ecommerce link slop ("best drawing tablets", "best 3D modelling software", "best 3D modelling apps").
- mg 1y agoIs there no good web based 3D editor that works in the browser?
- socalgal2 1y agoThere's clara. Been around for 10+ years? https://clara.io/ https://clara.io/ https://web.autocad.com/ https://web.autocad.com/ https://www.onshape.com/ https://www.onshape.com/ There's lots of simpler ones or ones for specific needs https://www.figuro.io/ https://www.figuro.io/ https://www.tinkercad.com/ https://www.tinkercad.com/ (for 3d printing?) https://sketchup.trimble.com/en/plans-and-pricing/sketchup-free https://sketchup.trimble.com/en/plans-and-pricing/sketchup-f... https://spline.design/ https://spline.design/
- mg 1y agoLooks like those are not open source? I think I have seen people who do 3D modeling objects to later print them on 3D-printers use open source software in the browser. But I could be wrong.
- jeffhuys 1y agoA lot of them use onshape. In-browser but not open source. Free for public use though. Not sure what you’ve seen.
- socalgal2 1y agoTheoretically you could compile Blender via Emscripten into a webpage. Kind of like someone compile Audacity into a webpage. https://wavacity.com/ https://wavacity.com/ Of course I feel like web based editor would have accounts, cloud storage, multi-user (like Google Docs, Figma), and a bunch of other things, streaming files, streaming textures, etc.... Still, it might run with no mods :P
- ethan_smith 1y agoThree.js editor, Tinkercad, and PlayCanvas are all capable browser-based 3D editors with different strengths (modeling, CAD, and game development respectively).
- tannhaeuser 1y agoI loved SketchUp's interface, made tons of 3D "art" back then, and had high hopes Blender could fill the void when SketchUp was sold off Google and went subscription-based. But the various interface refactorings did nothing for casual 3D modelling and Blender is still as unintuitive and deserving of the "vi of 3D modelling" label as ever, focussing on undiscoverable keyboard nav and features for pro workflows spending 364d/year in it. What's the point of porting it to iPad OS, esp. when a keyboard and mouse is required? I even own iPad hardware with keyboard and pen and might give it a try but not if it's just a 1:1 port. Anyone checked out Blender for Artists (bforartists.de)?
- Marazan 1y agoI learnt basic Blender 3d modelling and UV mapping in a day, to the level and beyond of "create 2d plane and extrude" that I was doing in SketchUp. Its UI genuinely isn't that inscrutable these days.
- rkachowski 1y agoI've made a few failed attempts at embracing blender before - how did you pick it up in a day?
- Marazan 1y agoIt was this video tutorial that I used: https://youtu.be/sbCW0Cs7aI8?si=lOIbHEgtQhE3775e https://youtu.be/sbCW0Cs7aI8?si=lOIbHEgtQhE3775e It covers the absolute basics of navigating the Blender UI before it even gets into How2Modelling. I found it remarkably clear.
- plufz 1y agoWhen I first started using Blender I found it to be an insane application that I would never be able to like. It breaks every possible convention for user interfaces. After getting over the quite long initial hurdle I started loving the interface and how the core logic applies to all elements to the app, e.g moving something on a timeline has the same command as moving an object in 3D space. It's not perfect but now I miss the workflow in all other visual creative applications. I would love a vector app with a blender like interface. It's the first open source creative app that I actually found good. But Blender most certainly is the "vi of 3D modeling".
- bbernhard90 1y agoI really wish Freecad would move as fast as Blender does. I mean they are doing great work and the 1.0 release also works really well, but it's really fascinating to see how much progress an open source project can make once there is a bit of funding.
- hackerfoo 1y agoNot Blender, but I made a 3D modeling app (https://noumenal.app https://noumenal.app) for iOS designed from the ground up for a touch interface, simple enough that my kids use it.
- Gys 1y ago‘Not available in your country or region’. Why did you not publish it worldwide?
- hackerfoo 1y agoI had to choose between putting my home address and phone number in the EU app store, renting a P.O. box, or letting my app be removed from that region because of the Digital Services Act. I haven't made enough from the app to justify that. I'll probably end up using my personal address and phone number. They're probably easy enough to find, and it'd be cool if someone came to visit anyway. Unless you're talking about Russia.
- TheChaplain 1y agoI am probably a minority, but if anything, Apple should show Blender Foundation some real appreciation for bringing such great software to their platform.
- dan_hawkins 1y agoLike this? Apple joins Blender Development Fund: https://www.blender.org/press/apple-joins-blender-development-fund/ https://www.blender.org/press/apple-joins-blender-developmen...
- hal_1337 1y agoApple actually has hired developers working on Blender, including for this project. And Apple is also part of the Blender development fund.