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hal_1337
searching PlanetScale…
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hal_1337
11mo ago
> It's a shame Blender doesn't support C++ plugins natively, without having to do a custom build. That's a feature, not a bug.
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hal_1337
1y ago
Apple actually has hired developers working on Blender, including for this project. And Apple is also part of the Blender development fund.
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hal_1337
1y ago
> very active and aggressive marketing Like where? The Blender Foundation doesn't do any aggressive marketing...
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hal_1337
1y ago
Blender dev here. A majority (like 2/3) of the development nowadays happens through the core development team: it's around 30-40 full-time/part-time paid developers. Most are located in the Netherlands. We make an average sal
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hal_1337
1y ago
Just to add a bit more context to this: Blender started as an "in-house" software (studio NeoGeo), written by Ton Roosendaal, in January 1994. In 1998, they founded a company (NaN) that would distribute Blender under a freemium pr
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hal_1337
5y ago
For those wondering what happens to bug reports (Note: I suspect that 90% of what they'll do will just be general help and support e.g. "why does X not work?"): There were some questions from BF devs on this as well. "Do